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Copy file name to clipboardExpand all lines: modules/ROOT/pages/Development/Satisfactory/Audio.adoc
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@@ -185,11 +185,10 @@ Wwise has a great tutorial on how to set this up here: https://youtu.be/lOP0seni
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=== Updating Wwise Values From Your Mod
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Wwise uses a feature called Real-Time Parameter Control (RTPC) that allows game engines like Unreal or Unity to change values on the Wwise software in real-time.
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Wwise uses a feature called Real-Time Parameter Control (RTPC) that allows game engines like Unreal or Unity to change values on Wwise assets in real-time.
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This enables special behaviors like a manufacturing building's sound volume to fluctuate based on recipe progress.
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An example of this would be if, for example, you have a building and want the sound volume to fluctuate based on the recipe's progress.
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You can set up an RTPC in Wwise and Unreal and update the value in your building's blueprint.
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After setting up RTPC in Wwise and Unreal, blueprint code can update audio parameter values.
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To set these up, in your Wwise project, go to Project Explorer and the `Game Syncs` tab.
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