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The orthogonal mode always renders the planes axis-oriented at the moment. In the arbitrary mode, the user can rotate the viewport, but there is only one. The user should be able to rotate the viewports in the default "ortho" view (could need some renaming then name would be alright as long as the viewports are orthogonal to each other).
Todo
adapt bucket picking (reuse picker for arbitrary mode)
adapt shader
adapt mouse interactions
mapping of mouse position to voxel position
...
disable or support rendering of segmentation data in rotated viewport (how to interpolate?)
first iteration should only support skeleton tool
disable or support volume tools
UI
expose rotation value
allow "synced" mode where the rotation of one viewport, rotates the other viewports, too, so that the angles between them stay constant always keep viewports orthogonal to each other
"warn" user when angles are not axis aligned
Context
Specific to long-running jobs (set jobsEnabled=true in application.conf)
Specific to webknossos.org (set isDemoInstance=true in application.conf)
The text was updated successfully, but these errors were encountered:
Detailed Description
The orthogonal mode always renders the planes axis-oriented at the moment. In the arbitrary mode, the user can rotate the viewport, but there is only one. The user should be able to rotate the viewports in the default "ortho" view (
could need some renaming thenname would be alright as long as the viewports are orthogonal to each other).Todo
allow "synced" mode where the rotation of one viewport, rotates the other viewports, too, so that the angles between them stay constantalways keep viewports orthogonal to each otherContext
jobsEnabled=true
inapplication.conf
)isDemoInstance=true
inapplication.conf
)The text was updated successfully, but these errors were encountered: