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Currently, SecondLife (and other viewers like Firestorm) are only released as Intel x86_64 architecture on Mac. So newer Macs use Rosetta as a middleware to run SecondLife, at a performance cost, like with all emulators.
Most probably, the vast majority of SL users use Apple Silicon-based Macs. It has been a few years now since the switch to the new architecture.
x64_64 through Rosetta cannot offer the same level of performance than native ARM64 binaries.
Would it be possible to make an ARM64 release of Second-Life? Or at the very least, a universal binary release?
The text was updated successfully, but these errors were encountered:
If needed I can help to convert a few 3rd-party packages as universal binaries, provided that their source code is public, like curl, openjpeg, libpng....
Currently, SecondLife (and other viewers like Firestorm) are only released as Intel x86_64 architecture on Mac. So newer Macs use Rosetta as a middleware to run SecondLife, at a performance cost, like with all emulators.
Most probably, the vast majority of SL users use Apple Silicon-based Macs. It has been a few years now since the switch to the new architecture.
x64_64 through Rosetta cannot offer the same level of performance than native ARM64 binaries.
Would it be possible to make an ARM64 release of Second-Life? Or at the very least, a universal binary release?
The text was updated successfully, but these errors were encountered: