diff --git a/Sources/Client/Client_NetHandler.cpp b/Sources/Client/Client_NetHandler.cpp index daab429..566edf5 100644 --- a/Sources/Client/Client_NetHandler.cpp +++ b/Sources/Client/Client_NetHandler.cpp @@ -80,7 +80,7 @@ namespace spades { followCameraState.enabled = false; freeCameraState.position = MakeVector3(256, 256, 4); freeCameraState.velocity = MakeVector3(0, 0, 0); - followAndFreeCameraState.yaw = -DEG2RAD(90); + followAndFreeCameraState.yaw = DEG2RAD(90); followAndFreeCameraState.pitch = DEG2RAD(89); // welcome players diff --git a/Sources/Client/Client_Scene.cpp b/Sources/Client/Client_Scene.cpp index a9c0fa7..2f1599c 100644 --- a/Sources/Client/Client_Scene.cpp +++ b/Sources/Client/Client_Scene.cpp @@ -194,8 +194,8 @@ namespace spades { case ClientCameraMode::None: SPUnreachable(); case ClientCameraMode::NotJoined: { def.viewOrigin = MakeVector3(256, 256, 4); - def.viewAxis[0] = MakeVector3(-1, 0, 0); - def.viewAxis[1] = MakeVector3(0, 1, 0); + def.viewAxis[0] = MakeVector3(1, 0, 0); + def.viewAxis[1] = MakeVector3(0, -1, 0); def.viewAxis[2] = MakeVector3(0, 0, 1); def.zNear = 0.05F;