From 1574dde172f54148e8279f75aa8e1d087334d09f Mon Sep 17 00:00:00 2001 From: siecvi <25997662+siecvi@users.noreply.github.com> Date: Mon, 13 Jan 2025 19:14:28 -0300 Subject: [PATCH] adjust initial camera yaw --- Sources/Client/Client_NetHandler.cpp | 2 +- Sources/Client/Client_Scene.cpp | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/Sources/Client/Client_NetHandler.cpp b/Sources/Client/Client_NetHandler.cpp index daab429..566edf5 100644 --- a/Sources/Client/Client_NetHandler.cpp +++ b/Sources/Client/Client_NetHandler.cpp @@ -80,7 +80,7 @@ namespace spades { followCameraState.enabled = false; freeCameraState.position = MakeVector3(256, 256, 4); freeCameraState.velocity = MakeVector3(0, 0, 0); - followAndFreeCameraState.yaw = -DEG2RAD(90); + followAndFreeCameraState.yaw = DEG2RAD(90); followAndFreeCameraState.pitch = DEG2RAD(89); // welcome players diff --git a/Sources/Client/Client_Scene.cpp b/Sources/Client/Client_Scene.cpp index a9c0fa7..2f1599c 100644 --- a/Sources/Client/Client_Scene.cpp +++ b/Sources/Client/Client_Scene.cpp @@ -194,8 +194,8 @@ namespace spades { case ClientCameraMode::None: SPUnreachable(); case ClientCameraMode::NotJoined: { def.viewOrigin = MakeVector3(256, 256, 4); - def.viewAxis[0] = MakeVector3(-1, 0, 0); - def.viewAxis[1] = MakeVector3(0, 1, 0); + def.viewAxis[0] = MakeVector3(1, 0, 0); + def.viewAxis[1] = MakeVector3(0, -1, 0); def.viewAxis[2] = MakeVector3(0, 0, 1); def.zNear = 0.05F;