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forge.config.ts
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import type { ForgeConfig } from "@electron-forge/shared-types";
import { MakerSquirrel } from "@electron-forge/maker-squirrel";
import { MakerZIP } from "@electron-forge/maker-zip";
import { MakerDeb } from "@electron-forge/maker-deb";
import { MakerRpm } from "@electron-forge/maker-rpm";
import { VitePlugin } from "@electron-forge/plugin-vite";
import { FusesPlugin } from "@electron-forge/plugin-fuses";
import { FuseV1Options, FuseVersion } from "@electron/fuses";
import { join } from 'path';
import { copyFile, cp } from "fs/promises";
import * as asarmor from "asarmor";
const config: ForgeConfig = {
packagerConfig: {
asar: true,
},
rebuildConfig: {},
makers: [new MakerSquirrel({}), new MakerZIP({}, ['darwin']), new MakerRpm({}), new MakerDeb({})],
plugins: [
new VitePlugin({
// `build` can specify multiple entry builds, which can be Main process, Preload scripts, Worker process, etc.
// If you are familiar with Vite configuration, it will look really familiar.
build: [
{
// `entry` is just an alias for `build.lib.entry` in the corresponding file of `config`.
entry: 'src/main.ts',
config: 'vite.main.config.ts',
},
{
entry: 'src/preload.ts',
config: 'vite.preload.config.ts',
},
],
renderer: [
{
name: 'main_window',
config: 'vite.renderer.config.ts',
},
],
}),
// Fuses are used to enable/disable various Electron functionality
// at package time, before code signing the application
new FusesPlugin({
version: FuseVersion.V1,
[FuseV1Options.RunAsNode]: false,
[FuseV1Options.EnableCookieEncryption]: true,
[FuseV1Options.EnableNodeOptionsEnvironmentVariable]: false,
[FuseV1Options.EnableNodeCliInspectArguments]: false,
[FuseV1Options.EnableEmbeddedAsarIntegrityValidation]: true,
[FuseV1Options.OnlyLoadAppFromAsar]: true,
}),
],
hooks: {
packageAfterCopy: async (forgeConfig, buildPath) => {
try {
console.log('copying native asarmor dependencies');
const release = join(__dirname, 'node_modules', 'asarmor', 'build', 'Release');
// copy main.node from asarmor to our build folder; this will become the entrypoint later on.
await copyFile(
join(release, 'main.node'),
join(
buildPath,
'.vite', // change this if you're not using Vite
'build',
'main.node'
)
);
// copy renderer.node to our build folder; the render process will be bootstrapped from the main process later on.
await copyFile(
join(release, 'renderer.node'),
join(
buildPath,
'.vite', // change this if you're not using Vite
'renderer',
'main_window',
'renderer.node'
)
);
// uncomment the line below to copy the final build directory for debugging purposes.
// await cp(buildPath, './tmp', {recursive: true, force: true});
} catch (err) {
console.error(err);
}
},
postPackage: async (forgeConfig, buildPath) => {
const asarPath = `${buildPath.outputPaths[0]}/resources/app.asar`;
console.log(
`asarmor is encrypting all JavaScript files stored in ${asarPath}`
);
await asarmor.encrypt({
src: asarPath,
dst: asarPath,
});
console.log(`asarmor is applying patches to ${asarPath}`);
const archive = await asarmor.open(asarPath);
archive.patch();
await archive.write(asarPath);
},
},
};
export default config;