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Uno.py
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from random import randint
class StandardCard:
def __init__(self,c,n):
self.color=c
self.number=n
def as_string(self):
return self.color +" " + str(self.number)
class WildCard:
def __init__(self):
self.is_draw_4=False
def as_string(self):
if self.is_draw_4 == False:
return "Wild"
else:
return "Wild Draw 4"
class ReverseCard:
def __init__(self,c):
self.color=c
def as_string(self):
return self.color + " Reverse"
class SkipCard:
def __init__(self,c):
self.color=c
def as_string(self):
return self.color + " Skip"
class Draw2Card:
def __init__(self,c):
self.color=c
def as_string(self):
return self.color + " Draw 2"
class Button:
def __init__(self,x,y,string,win,width,height):
#self.width
class Player:
def __init__(self,name,pid):
self.name=name
self.pid=pid
self.cards=[]
def play_a_card(self,color,number):
#Exhaustive search through the cards
for i in range(len(self.cards)):
if (self.cards[i].as_string().find(color) >= 0 and
self.cards[i].as_string().find(str(number)) >= 0 and
self.cards[i].as_string().find("Draw") == -1):
card = self.cards[i]
self.cards.remove(card)
return card
return None
def as_string(self):
results = self.name
sorted_cards=[]
## for card in self.cards:
## insert_index = 0
for card in self.cards:
results= results +" " + card.as_string()
return results
def create_deck():
deck=[]
for i in range(10):
for color in ['blue','green','red','yellow',]:
if i == 0:
card=StandardCard(color,i)
deck.append(card)
else:
card=StandardCard(color,i)
deck.append(card)
card=StandardCard(color,i)
deck.append(card)
# Makes the standard Wild Card
for i in range(4):
card = WildCard()
deck.append(card)
# Makes wild card that is a draw 4
for i in range(4):
card = WildCard()
card.is_draw_4=True
deck.append(card)
return deck
def deal_one_card(p,deck):
if len(deck) == 0:
return
i = randint(0,len(deck)-1)
p.cards.append(deck[i])
deck.remove(deck[i])
def create_discard_pile(deck):
discard_pile = []
i = randint(0,len(deck)-1)
discard_pile.append((deck)[i])
deck.remove(deck[i])
return discard_pile
def deal(p1,p2,p3,p4,deck):
for i in range(7):
deal_one_card(p1,deck)
deal_one_card(p2,deck)
deal_one_card(p3,deck)
deal_one_card(p4,deck)
def check_card(discard_card,card_to_play):
if discard_card.color == card_to_play.color or discard_card.number == card_to_play.number:
return True
return False
def can_play_card(player,discard_pile):
discard_color = discard_pile[-1].color
discard_number = discard_pile[-1].number
for card in player.cards:
if card.color == discard_color or card.number == discard_number:
return True
return False
p1=Player("Paul",1)
p2=Player("John",2)
p3=Player("Jim",3)
p4=Player("Jill",4)
deck = create_deck()
deal(p1,p2,p3,p4,deck)
discard_pile = create_discard_pile(deck)
cp = p1
while not(len(p1.cards) == 0 or len(p2.cards) == 0 or len(p3.cards) == 0 or len(p4.cards) == 0):
print("Discard Pile",discard_pile[-1].as_string())
#Execute a turn
print(cp.as_string())
color = input("Color: ")
number = input("Number: ")
card = cp.play_a_card(color,number)
discard_pile.append(card)
print(card.as_string())
print(cp.as_string())
#Check to see if they can play a card
if can_play_card(cp,discard_pile) == False:
print("You don not have any cards to play in your hand.")
deal_one_card(cp,deck)
print("You drew ", card.as_string())
else:
#Ask the user to play a card
color = input("Color")
number = input("Number")
card = cp.play_a_card(color,number)
if check_card(discard_pile[-1],card):
discard_pile.append(card)
else:
cp.cards.append(card)
deal_one_card(cp,deck)
continue
if cp==p1:
cp =p2
elif cp == p2:
cp=p3
elif cp == p3:
cp=p4
elif cp == p4:
cp = p1
if len(p1.cards) == 0:
print("Player",p1.name,"wins!")
elif(len(p2.cards)) == 0:
print("Player",p2.name,"wins!")
elif(len(p3.cards)) == 0:
print("Player",p3.name,"wins!")
elif(len(p4.cards)) == 0:
print("Player",p4.name,"wins!")
print(p1.as_string())
print(p2.as_string())
print(p3.as_string())
print(p4.as_string())
#print(discard_pile[-1].as_string())