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Update EngineDriver.cs
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src/FinalEngine/EngineDriver.cs

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@@ -93,8 +93,8 @@ public void Drive()
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this.renderPipeline!.Initialize();
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//// TODO: Setup a way to set a default starting scene!
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//// I'm thinking the best way to handle this might be a ISceneStartup.ConfigureScene(IScene) interface.
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//// TODO: Setup service configurators to register automatically through Assembly.Load for all FinalEngine.* assemblies.
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//// TODO: Remove ResourceManager.Instance and use DI instead (singleton)
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//// TODO: Setup a FinalEngine.Hosting project, register all configurators there and set up an entry point like a way to take a scene and set it as the default
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var scene = this.sceneFactory.CreateScene();

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