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changelog.txt
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Children of Solarus edits to zsdx:
* Edited license.txt, readme.txt
* Edited project_db.dat and quest.dat
* Removed languages other than English:
- Removed data/languages/{es,zh_TW,zh_CN,de,kikoolol,fr}
- Edited data/project_db.dat
- Removed Chinese fonts data/text/wqy-microhei.ttc, data/text/wqy-zenhei.ttc
- Edited data/text/fonts.dat
* Removed non-free fonts:
- Replaced font data/text/la.ttf by data/text/8_bit.png
- Adjust the y coordinate of texts using it.
- Use minecraftia.ttf font instead of 8_bit.ttf in the savegames menus.
* Renamed Characters and Names:
- Ganon -> Neptune:
- Agahnim -> Lunarius:
- Zelda -> Solaritine:
- Rupee -> Gem:
zsdx 1.8.0 (2014-05-06)
* Use solarus 1.2.0.
* Replace fixed8.fon by a TTF font due to an SDL2 regression (#59).
* Switch fullscreen also with F11.
* Dungeon 3 5F: fix falling too early in the hole due to incorrect layers.
zsdx-1.7.1 (2013-12-01)
* Use Solarus 1.1.1.
* Fix the heart meter not updated until the first save/reload (#67).
* Fix wrong teletransportation in Billy's cave after falling in a hole (#66).
* Fix the debugging console no longer working after using F1, F2 or F3.
zsdx-1.7.0 (2013-10-13)
* Use solarus 1.1.0.
* Add simplified Chinese and traditional Chinese translations (beta).
* Replace .spc musics by .it ones (much faster) (#17).
* Add an animated Solarus logo from Maxs (#57).
* Fix savegames freshly created with Solarus 0.9 and never run yet.
* Fix a slight alignment issue with the hurt animation of the hero.
* Fix a small breach in dungeon 9 4F in the timed chest room (#4).
* Fix easy infinite gems in the waterfall cave (#13).
* Fix low health beeping playing at final screen (#56).
* Add a teletransporter from south lake to the cave under the waterfall (#10).
* Dungeon 7 boss: the player could get stuck in the boss room (#6).
* Dungeon 7 boss: change the misleading hurt sound of the tail (#7).
* Dungeon 7: help the player be aligned correctly to obtain the boss key (#8).
* Dungeon 3 2F: fix two switches that disappeared when activating them.
* Dungeon 2 boss: fix tile disappearing issue (#14).
* Dungeon 9 2F: fix a minor graphical issue.
zsdx-1.6.2 (2013-06-25)
* Use solarus 1.0.4.
* Fix line errors in English dialogs.
zsdx-1.6.1 (2013-06-25)
* Use solarus 1.0.3.
zsdx-1.6 (2013-06-22)
* Use solarus 1.0.2.
* Improve the English translation.
* New title screen from Neovyse (#45).
* Fix a typo in French dialogs.
* Fix a door bug that could get the hero stuck in empty rooms.
* Fix saving the state of Billy's door.
* Dungeon 1: keep the final door open when coming back in the boss room.
* Dungeon 7 2F: save the nort-west torches.
* Savegames menu: the joypad was not working to delete a savegame.
* Dungeon 10 B1: fix a cauldron the hero could walk on (#20).
* Gem house: don't let the player to get the piece of heart with the sword.
* Dungeon 6 2F: move crystal blocks to avoid a possible breach.
* Outside world B3: fix a minor tile error (#12).
* Dungeon 8 B1: fix a minor tile error (#2).
* Dungeon 8 B3: fix a minor tile error.
zsdx-1.5.2 (2013-05-08)
* Use solarus 0.9.3.
* German dialogs available.
* Castle 1F: fix NPCs possibly overlapping the hero.
* West mountains cave: fix a chest possibly overlapping the hero.
* Fix wrong displaying of a question in French dialogs.
* Fix three typos in French dialogs (thanks Stella).
* Improve the English translation (thanks Rypervenche).
* Fix a wrong empty line in English dialogs.
* Dungeon 5: fix an error the Spanish translation (thanks Joan).
* Fix the CMake script that creates the zip archive (#1).
zsdx-1.5.1 (2012-05-20)
* Spanish dialogs available (beta)
* English dialogs: fix dialogs with questions
* English dialogs: various improvements
* Dungeon 10: the hero could land in a wall when falling into a hole
* Dungeon 10: help the player a little bit more with the weak wall
* Dungeon 10: change the location where a key appears
* Dungeon 10: fix minor mapping errors
* Dungeons 7 and 10: fix blue flames in the boss
* Dungeon 5 B1: give bombs to make sure the hero can pass the weak walls
* Dungeon 5 2F: move the hint stone to the room of the corresponding puzzle
* Dungeon 5 2F: two enemies could be stopped by strange invisible walls
* Dungeon 6 3F: really fix the breach
* Savegame variable 0 was used twice (no consequence)
* Always set the variant of _none and _random treasures to 1
zsdx-1.5.0 (2012-04-03)
* Use solarus 0.9.2
* English translation available
* Dungeon 5: the piece of heart could be obtained very easily with the sword
* Dungeon 5: a black guard was never seeing the hero
zsdx-1.4.1 (2012-02-18)
* Dungeon 5: fix wrong coordinates of two blocks saved
zsdx-1.4 (2012-02-12)
* Use solarus-0.9.1
* The Pegasus Shoes can now be used with the action key
* New end screen
* Dungeon 1: restart the boss minillosaurs after they are hurt
* Dungeon 9: the player could be stuck if using a bomb on a crystal
* Dungeon 9: the player could be stuck because of an incorrect jump length
* Dungeon 7: the player could be stuck in a room if he had no key
* West mountains cave 1F: the player could be stuck if a door was closed
* Dungeon 10: a part of the main puzzle could be skipped because of blocks
* Dungeon 1: the miniboss could be displayed under a wall
* Don't make enemies follow the hero if they are on a different layer
* Dungeon 9 boss: don't create more than one stone at a time
* Potion shop: fix the coordinates on the minimap
* Inferno river maze: fix the coordinates on the minimap
* Dungeon 8 B4: the two switches could remain activated when leaving them
* Dungeon 8 B4: the hero could be stuck if the door was closed
* Dungeon 8 B2: a staircase was missing on the minimap
* Change the color of shallow water and grass below the hero in the dark world
* Change the color of the splash sprites when plunging into lava
* Pikes: vertical pikes failed to move if the hero was too close
* Dungeon 4 boss: a petal was harder to reach once others were killed
* Dungeon 4 boss: keep the door to the final room open after the boss
* Dungeon 4: replace a boring and buggy room by a room with evil tiles
* Dungeon 4: reorganize chests to make the 4 chests puzzle clearer
* Dungeon 1: make the blocks puzzle shorter and add a chest with a croissant
* Dungeon 5: move the first small key to the basements
* Dungeon 5: set a random configuration of doors open in the prison
* Dungeon 5: move the feather puzzle to reduce the distance of blocks
* Dungeon 7: save the switches code
* Dungeon 9: a miniboss door was strangely made closed again
* Dungeon 10: make some enemies give bombs
* Fix a typo for blue potions in the inventory
* Fix the name of dungeon 6 in the minimap
* Dungeon 9 boss: make a different sound when immobilized
* Fairy cave: don't force the player do the blocks puzzle twice
* Change how the hero is forced to finish dungeon 2 before starting dungeon 3
* Smith cave: change the price of the sword (75 instead of 80)
* Various minor improvements
zsdx-1.3 (2011-12-23)
* Use solarus-0.9.0 (changelogs of solarus and zsdx will now be separated)
* Dungeon 7: fix a possible crash with statues and pikes
* Make sure swords are obtained in the correct order
* Don't play the sound of pikes too frequently when they don't have much space
* After the boss of dungeon 10, re-enable enemies of the map
zsdx-1.2 (2011-12-21)
* Dungeon 9: fix a crash with two enemies that appear on a platform
* Attempt to fix a crash with mummies by removing a useless and buggy feature
* Dungeon 10: let hero to go back from the roof after killing the boss
* Dungeon 6: it was possible to bypass a part of the dungeon
* Dungeon 1: fix the fixed minillosaur eggs
* Small map improvements
zsdx-1.1 (2011-12-19)
* Fix a crash when jumping from grass into a hole
* Fix a possible crash when buying potions
* Fix a memory leak with shop items
* Dungeon 9: two doors were traversable
* Dungeon 3: the boss could become inactive after a while
* Dungeon 7: some flames of the boss stayed fixed
* Adjust the difficulty of some bosses
* West mountains cave: the hero could be stuck after falling
* Dungeon 8: open a door
* Dungeon 8 minimap: remove an unexisting door
* Minor map improvements
* Update copyright info
zsdx-1.0 (2011-12-16)
* Initial release of Zelda Mystery of Solarus DX