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Changelog.txt
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***
- Imported Egyptian Tomb Asset, Medieval props & Cardboard SDK
- Added Cardboard Camera
- Added colliders and walls
- Added FPS Controller
- Added Audios for Fire, Chants and Sand
- Removed few torches in mummification room.
- Added table and a few props from medieval props asset pack
***
- Added CardboardReticle in the scene
- Changed Edit > Project Settings > Audio > Spatializer Plugin to Cardboard Audio
- Created a folder Audio in Assets and added some audio files
- Updated Readme.md to add audio accredition
- Added Cardboard Audio Listener to FPSController > Main Camera
- Added Cardboard Audio Source in Mummification Room
- Changed FirstPersonController.cs to display a field in editor to control the volume of footsteps, jump and landing sounds.
***
- Created Scripts Folder.
- Added Flame SFX to all torches.
- Added Dirt falling SFX to sandfalls.
- Created SandAudio.cs script to sync audio looping with the visual effect.
- Updated Readme.md to include accredition for flame and dirt SFX.
***
- Created Scripts Folder.
- Added Flame SFX to all torches.
- Added Dirt falling SFX to sandfalls.
- Created SandAudio.cs script to sync audio looping with the visual effect.
- Updated Readme.md to include accredition for flame and dirt SFX.
***
- Created Scripts Folder.
- Added Flame SFX to all torches.
- Added Dirt falling SFX to sandfalls.
- Created SandAudio.cs script to sync audio looping with the visual effect.
- Updated Readme.md to include accredition for flame and dirt SFX.
*** 16th Feb, 2016
- Added PS4 Controls for Navigation & Interaction
(Source: http://postimg.org/image/s3nazp8bn/)
- Removed the SkyboxMesh component (As it is not needed in Unity 5)
- Added Two Cardbard Audio Plugins:
- Assets -> Plugins -> x86 -> audiopluginvrunity.dll
- Assets -> Plugins -> x86_64 -> audiopluginvrunity.dll
- Disabled Jump
***
- Added mouse squeaks audio.
- Added script to play squeaking sound dynamically based on player position.
- Updated Readme.md
- Added #.dll in .gitignore
**** 17th Feb, 2016
- Created Corridor_wall prefab
- Added walls to all the possible places
- Removed extra alligator
**** 17th Feb, 2016
- Added new scene (exterior of pyramid)
- human body prefab
**** 17th Feb, 2016
- Positioned the human body in the scene
- Added brain and lung models inside the body
**** 17th Feb, 2016
- Added Lab scene (Classroom scene) [Beta]
- Added CardboardMain & FPS Controller to the LAB Scene
**** 18th Feb, 2016
- Added script to change the shader of body for transparency
**** 18th Feb, 2016
- Added script to for the mummification process(WIP)
**** 19th Feb, 2016
- Changes to mummification script
**** 19th Feb, 2016
- Fix in mummification script for picking issue.
**** 19th Feb, 2016
- Added heart, intestines.
- Changes in mummification script.
- Updated Readme.md.
**** 19th Feb, 2016
- Changes to mummification script
- Mummification process upto salting completed
- Body becomes opaque again after all organs are removed
- Removed ChangeBodyTransparency script and moved its contents to Mummification script
**** 19th Feb, 2016
- Added sound effects and made design changes to pyramid.unity
- Added texture for body wrapped in linen stage of mummification process
**** 20th Feb, 2016
- Mummification process upto mummy wrapping conpleted.
**** 20th Feb, 2016
- Mummification process script development completed.
- Added new script MoveSarcophagusLid.cs
- Added stone lid slide audio.
- Updated Readme.md
**** 21st Feb, 2016
- Fixed issue with player sometimes not being able to pick anything after picking knife.
**** 21st Feb, 2016
- Added script for changing scene from pyramid to Presentation
**** 21st Feb, 2016
- Changed build target to Android
- Removed audiopluginvrunity.dll from x86 folder to resolve build issue.
**** 22nd Feb, 2016
- Changed layermask code in MummificationScript.cs
- Added conditions in MummificationScript.cs to prevent the user from diverting from mummification sequence. Need to add audio cues in place of the debug statements in case users divert.
**** 22nd Feb, 2016
- Fixed issue in which player was unable to pick up linen wrap
- Fixed issue with sarcophagus lid not opening
- Fixed issue with sarcophagus lid not closing completely and audio playing on every click
- Changes to classroom scene
- Updated Readme.md
**** 23rd Feb, 2016
- Added props and portal to lab scene
- Added PortalOpen.cs
**** 23rd Feb, 2016
- Tweaked Lab scene
- Tweaked pyramid scene
- Removed extra room in presentation scene- Removed extra room in presentation scene
- REmoved extra particle effects
**** 23rd Feb, 2016
- Added multithreaded rendering and preload shaders for optimization
**** 24th Feb, 2016
- Added portal in Presentation scene to go back to lab
- Added ExitGame.cs
**** 24th Feb, 2016
- Changed other people scale
- Put one person in gold room
- Added chant in gold room
- Body becomes transparent once player picks up knife
- Portal doesn't appear until player starts moving
**** 24th Feb,2016
- Placed coffin_mummy in Lab scene
- Removed a shiny ceiling in Presentation scene
- Added Audio Recordings & Instructions
**** 24th Feb, 2016
- Added audio instructions.
- Moved guard from sarcophagus room to the hallway.
- Moved exit portal to the sarcophagus room.