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For example, there are some warnings when building PAK files for kujiale_0000:
kujiale_0000
F:\code\github\spear\cpp\unreal_projects\SpearSim\Content\Shared\Koolab\Robot\ThirdPersonBP\ThirdPersonCharacter.uasset: [Compiler] InputAction Event references unknown Action 'ResetVR' for InputAction ResetVR
And for warehouse_0000:
warehouse_0000
LogBlueprint: Warning: FMemberReference::ResolveMember (GetInstanceAssetPlayerTimeFromEnd) bSelfContext == true, but no scope supplied! LogBlueprint: Warning: FMemberReference::ResolveMember (GetInstanceAssetPlayerTimeFromEnd) bSelfContext == true, but no scope supplied! LogBlueprint: Warning: FMemberReference::ResolveMember (GetInstanceAssetPlayerTimeFromEnd) bSelfContext == true, but no scope supplied! LogBlueprint: Warning: FMemberReference::ResolveMember (GetInstanceAssetPlayerTimeFromEnd) bSelfContext == true, but no scope supplied! LogBlueprint: Warning: FMemberReference::ResolveMember (TryGetPawnOwner) bSelfContext == true, but no scope supplied! LogBlueprint: Warning: FMemberReference::ResolveMember (TryGetPawnOwner) bSelfContext == true, but no scope supplied! LogBlueprint: Warning: FMemberReference::ResolveMember (HitBySomething) bSelfContext == true, but no scope supplied! LogBlueprint: Warning: FMemberReference::ResolveMember (HitBySomething) bSelfContext == true, but no scope supplied! LogBlueprint: Warning: FMemberReference::ResolveMember (HitBySomething) bSelfContext == true, but no scope supplied! LogBlueprint: Warning: FMemberReference::ResolveMember (HitBySomething) bSelfContext == true, but no scope supplied! LogBlueprint: Warning: FMemberReference::ResolveMember (GetAnimationFromCollisionAngle) bSelfContext == true, but no scope supplied! LogBlueprint: Warning: FMemberReference::ResolveMember (GetAnimationFromCollisionAngle) bSelfContext == true, but no scope supplied! LogBlueprint: Warning: FMemberReference::ResolveMember (HitByCar) bSelfContext == true, but no scope supplied! LogBlueprint: Warning: FMemberReference::ResolveMember (HitByCar) bSelfContext == true, but no scope supplied! LogBlueprint: Warning: FMemberReference::ResolveMember (HitByCar) bSelfContext == true, but no scope supplied! LogBlueprint: Warning: FMemberReference::ResolveMember (HitByCar) bSelfContext == true, but no scope supplied! LogBlueprint: Warning: FMemberReference::ResolveMember (HitByCar) bSelfContext == true, but no scope supplied! LogBlueprint: Warning: FMemberReference::ResolveMember (HitByCar) bSelfContext == true, but no scope supplied! LogBlueprint: Warning: FMemberReference::ResolveMember (ReceiveActorBeginOverlap) bSelfContext == true, but no scope supplied! LogBlueprint: Warning: FMemberReference::ResolveMember (ReceiveActorBeginOverlap) bSelfContext == true, but no scope supplied! LogBlueprint: Warning: FMemberReference::ResolveMember (ReceiveTick) bSelfContext == true, but no scope supplied! LogBlueprint: Warning: FMemberReference::ResolveMember (ReceiveTick) bSelfContext == true, but no scope supplied! LogBlueprint: Warning: FMemberReference::ResolveMember (UserConstructionScript) bSelfContext == true, but no scope supplied! LogBlueprint: Warning: FMemberReference::ResolveMember (UserConstructionScript) bSelfContext == true, but no scope supplied!
The text was updated successfully, but these errors were encountered:
No branches or pull requests
For example, there are some warnings when building PAK files for
kujiale_0000
:And for
warehouse_0000
:The text was updated successfully, but these errors were encountered: