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Project head of the Unvanquished game and Daemon game engine, maintainer of the NetRadiant and Q3map2 3D game level authoring suite, maintainer of the XQF game server browser, and author of Urcheon, a game artistic asset builder and packaging suite. I'm also a writer at LinuxFr.org.
Featured work
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Unvanquished/Unvanquished
An FPS/RTS hybrid game powered by the Daemon engine (a combination of ioq3 and XreaL)
C++ 1,060 -
DaemonEngine/Daemon
The Dæmon game engine. 20 years of development above id Tech 3. Historically based on id Tech 3 through ioq3, Wolf:ET and XreaL a very long time ago.
C++ 340 -
DaemonEngine/Urcheon
An asset builder and package manager for Dæmon Engine based games like Unvanquished and other Quake 3 games.
Python 13