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| 1 | +#pragma once |
| 2 | + |
| 3 | +#ifdef IMGUI_HOOK_ENABLE |
| 4 | +#define IMGUI_HOOK_DRAW_LIST_PRE(r) if(!(r)) { return; } |
| 5 | +#define IMGUI_HOOK_DRAW_LIST_POST(r) (r); |
| 6 | +#define IMGUI_HOOK_DRAW_LIST_SPLITTER |
| 7 | +#define IMGUI_HOOK_FONT_PRE(r) if(!(r)) { return retr; } |
| 8 | +#define IMGUI_HOOK_GLOBAL_PRE(r) if(!(r)) { return; } |
| 9 | +#define IMGUI_HOOK_GLOBAL_PRE_RETR(r) if(!(r)) { return retr; } |
| 10 | +#else |
| 11 | +#define IMGUI_HOOK_DRAW_LIST_PRE(r) |
| 12 | +#define IMGUI_HOOK_DRAW_LIST_POST(r) |
| 13 | +#define IMGUI_HOOK_FONT_PRE(r) |
| 14 | +#define IMGUI_HOOK_GLOBAL_PRE(r) |
| 15 | +#define IMGUI_HOOK_GLOBAL_PRE_RETR(r) |
| 16 | +#endif |
| 17 | + |
| 18 | +struct ImGuiWindow; |
| 19 | + |
| 20 | +namespace ImGui { |
| 21 | + namespace Hooks { |
| 22 | + namespace Global { |
| 23 | + void ShouldAddDrawListToDrawData(const ::ImDrawList *draw_list, bool &shouldAdd); |
| 24 | + namespace Pre { |
| 25 | + bool RenderDimmedBackdgroundBehindWindow(::ImGuiWindow *window,ImU32 col); |
| 26 | + bool InputTextCalcTextSize(::ImVec2 &out, ::ImGuiContext* ctx, const char* text_begin, const char* text_end, const char** remaining=nullptr, ImVec2* out_offset=nullptr, bool stop_on_new_line=false); |
| 27 | + } |
| 28 | + } |
| 29 | + namespace ImDrawListSplitter { |
| 30 | + void SaveDrawListToSplitter(::ImDrawListSplitter &splitter, const ::ImDrawList *draw_list, int idx); |
| 31 | + void RestoreDrawListFromSplitter(::ImDrawListSplitter const &splitter, ::ImDrawList *draw_list, int idx); |
| 32 | + int EnsureSlotsCapacity(::ImDrawListSplitter &splitter, int nSlotsTotal); |
| 33 | + void ResetSlot(::ImDrawListSplitter &splitter,int i); |
| 34 | + void InitSlot(::ImDrawListSplitter &splitter,int i); |
| 35 | + void InitSlots(::ImDrawListSplitter &splitter, int nSlotsToInit); |
| 36 | + void ClearFreeMemory(::ImDrawListSplitter &splitter); |
| 37 | + int MergeInitialValue(::ImDrawListSplitter &splitter,::ImDrawList *drawList); |
| 38 | + int MergeUpdate(::ImDrawListSplitter &splitter,int i,int prev); |
| 39 | + void MergeReserve(::ImDrawList *drawList,int n); |
| 40 | + void MergeOp(::ImDrawListSplitter &splitter,::ImDrawList *drawList,int i); |
| 41 | + } |
| 42 | + namespace ImFont { |
| 43 | + namespace Pre { |
| 44 | + bool CalcTextSizeA(const ::ImFont *font, float size, float max_width, float wrap_width, const char* text_begin, const char* text_end, const char** remaining, ImVec2 &retr); |
| 45 | + bool RenderChar(const ::ImFont *font, ::ImDrawList* draw_list, float size, const ImVec2& pos, ImU32 col, ImWchar c); |
| 46 | + bool RenderText(const ::ImFont *font, ::ImDrawList* draw_list, float size, const ImVec2& pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width, bool cpu_fine_clip); |
| 47 | + bool GetCharAdvance(const ::ImFont *font, float &retr, ImWchar c); |
| 48 | + } |
| 49 | + } |
| 50 | + namespace ImDrawList { |
| 51 | + namespace Pre { |
| 52 | + |
| 53 | + bool AddDrawCmd(::ImDrawList *draw_list); |
| 54 | + bool _PopUnusedDrawCmd(::ImDrawList *draw_list); |
| 55 | + bool _ResetForNewFrame(::ImDrawList *draw_list); |
| 56 | + |
| 57 | + bool PushClipRect(::ImDrawList *draw_list,const ImVec2& clip_rect_min, const ImVec2& clip_rect_max, bool intersect_with_current_clip_rect = false); // Render-level scissoring. This is passed down to your render function but not used for CPU-side coarse clipping. Prefer using higher-level ImGui::PushClipRect(ImDrawList *draw_list,) to affect logic (ImDrawList *draw_list,hit-testing and widget culling) |
| 58 | + bool PushClipRectFullScreen(::ImDrawList *draw_list); |
| 59 | + bool PopClipRect(::ImDrawList *draw_list); |
| 60 | + bool PushTextureID(::ImDrawList *draw_list,ImTextureID texture_id); |
| 61 | + bool PopTextureID(::ImDrawList *draw_list); |
| 62 | + |
| 63 | + bool AddLine(::ImDrawList *draw_list,const ImVec2& p1, const ImVec2& p2, ImU32 col, float thickness); |
| 64 | + bool AddRect(::ImDrawList *draw_list,const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, ImDrawFlags flags, float thickness); |
| 65 | + bool AddRectFilled(::ImDrawList *draw_list,const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, ImDrawFlags flags); |
| 66 | + bool AddRectFilledMultiColor(::ImDrawList *draw_list,const ImVec2& p_min, const ImVec2& p_max, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left); |
| 67 | + bool AddQuad(::ImDrawList *draw_list,const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness); |
| 68 | + bool AddQuadFilled(::ImDrawList *draw_list,const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col); |
| 69 | + bool AddTriangle(::ImDrawList *draw_list,const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col, float thickness); |
| 70 | + bool AddTriangleFilled(::ImDrawList *draw_list,const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col); |
| 71 | + bool AddCircle(::ImDrawList *draw_list,const ImVec2& center, float radius, ImU32 col, int num_segments, float thickness); |
| 72 | + bool AddCircleFilled(::ImDrawList *draw_list,const ImVec2& center, float radius, ImU32 col, int num_segments); |
| 73 | + bool AddNgon(::ImDrawList *draw_list,const ImVec2& center, float radius, ImU32 col, int num_segments, float thickness); |
| 74 | + bool AddNgonFilled(::ImDrawList *draw_list,const ImVec2& center, float radius, ImU32 col, int num_segments); |
| 75 | + bool AddEllipse(::ImDrawList *draw_list,const ImVec2& center, const ImVec2& radius, ImU32 col, float rot, int num_segments, float thickness); |
| 76 | + bool AddEllipseFilled(::ImDrawList *draw_list,const ImVec2& center, const ImVec2& radius, ImU32 col, float rot, int num_segments); |
| 77 | + bool AddBezierCubic(::ImDrawList *draw_list,const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness, int num_segments); |
| 78 | + bool AddBezierQuadratic(::ImDrawList *draw_list,const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col, float thickness, int num_segments); |
| 79 | + |
| 80 | + bool AddPolyline(::ImDrawList *draw_list,const ImVec2* points, int num_points, ImU32 col, ImDrawFlags flags, float thickness); |
| 81 | + bool AddConvexPolyFilled(::ImDrawList *draw_list,const ImVec2* points, int num_points, ImU32 col); |
| 82 | + bool AddConcavePolyFilled(::ImDrawList *draw_list,const ImVec2* points, int num_points, ImU32 col); |
| 83 | + |
| 84 | + bool AddImage(::ImDrawList *draw_list,ImTextureID user_texture_id, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min, const ImVec2& uv_max, ImU32 col); |
| 85 | + bool AddImageQuad(::ImDrawList *draw_list,ImTextureID user_texture_id, const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, const ImVec2& uv1, const ImVec2& uv2, const ImVec2& uv3, const ImVec2& uv4, ImU32 col); |
| 86 | + bool AddImageRounded(::ImDrawList *draw_list,ImTextureID user_texture_id, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min, const ImVec2& uv_max, ImU32 col, float rounding, ImDrawFlags flags); |
| 87 | + |
| 88 | + bool PathClear(::ImDrawList *draw_list); |
| 89 | + bool PathLineTo(::ImDrawList *draw_list,const ImVec2& pos); |
| 90 | + bool PathLineToMergeDuplicate(::ImDrawList *draw_list,const ImVec2& pos); |
| 91 | + bool PathFillConvex(::ImDrawList *draw_list,ImU32 col); |
| 92 | + bool PathFillConcave(::ImDrawList *draw_list,ImU32 col); |
| 93 | + bool PathStroke(::ImDrawList *draw_list,ImU32 col, ImDrawFlags flags, float thickness); |
| 94 | + bool PathArcTo(::ImDrawList *draw_list,const ImVec2& center, float radius, float a_min, float a_max, int num_segments); |
| 95 | + bool PathArcToFast(::ImDrawList *draw_list,const ImVec2& center, float radius, int a_min_of_12, int a_max_of_12); |
| 96 | + bool PathEllipticalArcTo(::ImDrawList *draw_list,const ImVec2& center, const ImVec2& radius, float rot, float a_min, float a_max, int num_segments); |
| 97 | + bool PathBezierCubicCurveTo(::ImDrawList *draw_list,const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, int num_segments); |
| 98 | + bool PathBezierQuadraticCurveTo(::ImDrawList *draw_list,const ImVec2& p2, const ImVec2& p3, int num_segments); |
| 99 | + bool PathRect(::ImDrawList *draw_list,const ImVec2& rect_min, const ImVec2& rect_max, float rounding, ImDrawFlags flags); |
| 100 | + |
| 101 | + bool AddCallback(::ImDrawList *draw_list,void *callback, void* userdata, size_t userdata_size); |
| 102 | + bool AddDrawCmd(::ImDrawList *draw_list); |
| 103 | + |
| 104 | + bool PrimReserve(::ImDrawList *draw_list,int idx_count, int vtx_count); |
| 105 | + bool PrimUnreserve(::ImDrawList *draw_list,int idx_count, int vtx_count); |
| 106 | + bool PrimRect(::ImDrawList *draw_list,const ImVec2& a, const ImVec2& b, ImU32 col); |
| 107 | + bool PrimRectUV(::ImDrawList *draw_list,const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, ImU32 col); |
| 108 | + bool PrimQuadUV(::ImDrawList *draw_list,const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b, const ImVec2& uv_c, const ImVec2& uv_d, ImU32 col); |
| 109 | + bool PrimWriteVtx(::ImDrawList *draw_list,const ImVec2& pos, const ImVec2& uv, ImU32 col); |
| 110 | + bool PrimWriteIdx(::ImDrawList *draw_list,ImDrawIdx idx); |
| 111 | + bool PrimVtx(::ImDrawList *draw_list,const ImVec2& pos, const ImVec2& uv, ImU32 col); |
| 112 | + |
| 113 | + bool _ResetForNewFrame(::ImDrawList *draw_list); |
| 114 | + bool _ClearFreeMemory(::ImDrawList *draw_list); |
| 115 | + bool CloneOutput(::ImDrawList *draw_list,::ImDrawList *dest); |
| 116 | + bool _PopUnusedDrawCmd(::ImDrawList *draw_list); |
| 117 | + bool _TryMergeDrawCmds(::ImDrawList *draw_list); |
| 118 | + bool _OnChangedClipRect(::ImDrawList *draw_list); |
| 119 | + bool _OnChangedTextureID(::ImDrawList *draw_list); |
| 120 | + bool _OnChangedVtxOffset(::ImDrawList *draw_list); |
| 121 | + } |
| 122 | + |
| 123 | + namespace Post { |
| 124 | + void CreateImDrawList(::ImDrawList *draw_list, ImDrawListSharedData* shared_data); |
| 125 | + void CloneOutput(const ::ImDrawList *draw_list,::ImDrawList *dest); |
| 126 | + void PushClipRect(::ImDrawList *draw_list,const ImVec2& clip_rect_min, const ImVec2& clip_rect_max, bool intersect_with_current_clip_rect = false); |
| 127 | + void PopClipRect(::ImDrawList *draw_list); |
| 128 | + } |
| 129 | + } |
| 130 | + } |
| 131 | +} |
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