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game.py
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# -*- coding: utf-8 -*-
# Copyright (c) 2011 Walter Bender
# Ported to GTK3:
# Ignacio Rodríguez <[email protected]> 2012!
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 3 of the License, or
# (at your option) any later version.
#
# You should have received a copy of the GNU General Public License
# along with this library; if not, write to the Free Software
# Foundation, 51 Franklin Street, Suite 500 Boston, MA 02110-1335 USA
from gi.repository import Gdk, GdkPixbuf, Gtk, GObject
import cairo
import os
from math import sqrt
from random import uniform
import time
from gettext import gettext as _
import logging
_logger = logging.getLogger('reflection-activity')
try:
from sugar3.graphics import style
GRID_CELL_SIZE = style.GRID_CELL_SIZE
except ImportError:
GRID_CELL_SIZE = 0
from sprites import Sprites, Sprite
from sugar3.activity.activity import get_activity_root
# Grid dimensions must be even
MAX = 7
DOT_SIZE = 80
class Game():
def __init__(self, canvas, parent=None, colors=['#A0FFA0', '#FF8080']):
self._activity = parent
self._colors = [colors[0]]
self._colors.append(colors[1])
self._colors.append('#D0D0D0')
self._colors.append('#000000')
self._canvas = canvas
if parent is not None:
parent.show_all()
self._parent = parent
self._canvas.add_events(Gdk.EventMask.BUTTON_PRESS_MASK)
self._canvas.connect("draw", self.__draw_cb)
self._canvas.connect("button-press-event", self._button_press_cb)
self._width = Gdk.Screen.width()
self._height = Gdk.Screen.height() - (GRID_CELL_SIZE * 1.5)
self._scale = self._width / (10 * DOT_SIZE * 1.2)
self._dot_size = int(DOT_SIZE * self._scale)
self._space = int(self._dot_size / 5.)
self.we_are_sharing = False
self._edge = 4
self._move_list = []
self.best_time = self.load_best_time()
self.paused_time = 0
self.gameover_flag = None
# Generate the sprites we'll need...
self._sprites = Sprites(self._canvas)
self._dots = []
self._gameover = []
self._your_time = []
self._best_time = []
self._generate_grid()
self._flips = 0
def _generate_grid(self):
''' Make a new set of dots for a grid of size edge '''
i = 0
self._sprites = Sprites(self._canvas)
self._dots = []
for y in range(self._edge):
for x in range(self._edge):
xoffset = int((self._width - self._edge * self._dot_size -
(self._edge - 1) * self._space) / 2.)
yoffset = int((self._height - self._edge * self._dot_size -
(self._edge - 1) * self._space) / 2.)
if i < len(self._dots):
self._dots[i].move(
(xoffset + x * (self._dot_size + self._space),
yoffset + y * (self._dot_size + self._space)))
else:
self._dots.append(
Sprite(self._sprites,
xoffset + x * (self._dot_size + self._space),
yoffset + y * (self._dot_size + self._space),
self._new_dot(self._colors[0])))
self._dots[i].type = 0
self._dots[-1].set_label_attributes(40)
i += 1
# and initialize a few variables we'll need.
self._all_clear()
def _all_clear(self):
''' Things to reinitialize when starting up a new game. '''
self._move_list = []
# Clear dots
for gameover_shape in self._gameover:
gameover_shape.hide()
for your_time_shape in self._your_time:
your_time_shape.hide()
for best_time_shape in self._best_time:
best_time_shape.hide()
for dot in self._dots:
dot.type = 0
dot.set_shape(self._new_dot(self._colors[0]))
dot.set_label('')
dot.set_layer(100)
def _initiating(self):
return self._activity._collab.props.leader
def more_dots(self, size=0):
''' Enlarge the grid '''
if size > 0:
self._edge = size
if self._edge > MAX:
self._edge = MAX
self._generate_grid()
self.new_game()
def new_game(self):
''' Start a new game. '''
self._all_clear()
self.gameover_flag = False
for gameover_shape in self._gameover:
gameover_shape.hide()
for your_time_shape in self._your_time:
your_time_shape.hide()
for best_time_shape in self._best_time:
best_time_shape.hide()
# Clear the lists to reset the game.
self._gameover = []
self._your_time = []
self._best_time = []
# Fill in a few dots to start
for i in range(MAX * 2):
self._flip_them(int(uniform(0, self._edge * self._edge)))
if self.we_are_sharing:
_logger.debug('sending a new game')
self._parent.send_new_game()
self.game_start_time = time.time()
def restore_game(self, dot_list, move_list, paused_time):
''' Restore a game from the Journal or share '''
edge = int(sqrt(len(dot_list)))
if edge > MAX:
edge = MAX
self.more_dots(edge)
for i, dot in enumerate(dot_list):
self._dots[i].type = dot
self._dots[i].set_shape(self._new_dot(
self._colors[self._dots[i].type]))
if move_list is not None:
self._move_list = move_list[:]
self.game_start_time = time.time()
self.paused_time = paused_time
def save_game(self):
''' Return dot list, move_list for saving to Journal or
sharing '''
dot_list = []
for dot in self._dots:
dot_list.append(dot.type)
self.game_stop_time = time.time()
paused_time = abs(int(self.game_stop_time - self.game_start_time))
return (dot_list, self._move_list, paused_time)
def gameover(self):
best_seconds = self.best_time % 60
best_minutes = self.best_time // 60
self.elapsed_time = int(self.game_stop_time
- self.game_start_time) + self.paused_time
second = self.elapsed_time % 60
minute = self.elapsed_time // 60
for dot in self._dots:
dot.hide()
yoffset = int(self._space / 4.)
xoffset = int((self._width - 6 * self._dot_size -
5 * self._space) / 2.)
y = 1
i = 0
for x in range(2, 6):
self._gameover.append(
Sprite(self._sprites,
xoffset + (x - 0.25) * (self._dot_size - 10),
y * (self._dot_size - 90 + self._space) + yoffset,
self._new_dot(color=self._colors[0])))
self._gameover[-1].type = -1 # No image
self._gameover[-1].set_label_attributes(72)
i += 1
text = [
"☻",
" Game ",
" Over ",
"☻"
]
self.rings(len(text), text, self._gameover)
y = 2
for x in range(2, 5):
self._your_time.append(
Sprite(self._sprites,
xoffset + (x + 0.25) * (self._dot_size - 10),
y * (self._dot_size - 30 + self._space) + yoffset,
self._new_dot(color=self._colors[0])))
self._your_time[-1].type = -1 # No image
self._your_time[-1].set_label_attributes(72)
text = [
" your ",
" time: ",
(' {:02d}:{:02d} '.format(minute, second))
]
self.rings(len(text), text, self._your_time)
y = 3
for x in range(2, 5):
self._best_time.append(
Sprite(self._sprites,
xoffset + (x + 0.25) * (self._dot_size - 10),
y * (self._dot_size - 20 + self._space) + yoffset,
self._new_dot(color=self._colors[0])))
self._best_time[-1].type = -1
self._best_time[-1].set_label_attributes(72)
if self.elapsed_time <= self.best_time:
self.best_time = self.elapsed_time
best_seconds = second
best_minutes = minute
text = [
" best ",
" time: ",
(' {:02d}:{:02d} '.format(best_minutes, best_seconds))
]
self.rings(len(text), text, self._best_time)
self.save_best_time()
self.paused_time = 0
GObject.timeout_add(3000, self.more_dots)
def rings(self, num, text, shape):
i = 0
for x in range(num):
shape[x].type = -1
shape[x].set_shape(self._new_dot(
self._colors[0]))
shape[x].set_label(text[i])
shape[x].set_layer(100)
i += 1
def _set_label(self, string):
''' Set the label in the toolbar or the window frame. '''
self._activity.status.set_label(string)
def _button_press_cb(self, win, event):
win.grab_focus()
x, y = list(map(int, event.get_coords()))
spr = self._sprites.find_sprite((x, y))
if spr is None:
return
if spr.type is not None:
self._flip_them(self._dots.index(spr))
self._test_game_over()
if self.we_are_sharing:
_logger.debug('sending a click to the share')
self._parent.send_dot_click(self._dots.index(spr))
return True
def solve(self):
''' Solve the puzzle by undoing moves '''
if self._move_list == []:
return
self._flip_them(self._move_list.pop(), append=False)
GObject.timeout_add(750, self.solve)
def _flip_them(self, dot, append=True):
''' flip the dot and its neighbors '''
self._flips += 1
if append:
self._move_list.append(dot)
x, y = self._dot_to_grid(dot)
self._flip(self._dots[dot])
if x > 0:
self._flip(self._dots[dot - 1])
if y > 0:
self._flip(self._dots[dot - self._edge])
if x < self._edge - 1:
self._flip(self._dots[dot + 1])
if y < self._edge - 1:
self._flip(self._dots[dot + self._edge])
def _flip(self, spr):
''' flip a dot '''
spr.type += 1
spr.type %= 2
spr.set_shape(self._new_dot(self._colors[spr.type]))
def remote_button_press(self, dot):
''' Receive a button press from a sharer '''
self._flip_them(dot)
self._test_game_over()
def set_sharing(self, share=True):
_logger.debug('enabling sharing')
self.we_are_sharing = share
def _smile(self):
for dot in self._dots:
dot.set_label(':)')
def _test_game_over(self):
''' Check to see if game is over: all dots the same color '''
match = self._dots[0].type
for y in range(self._edge):
for x in range(self._edge):
if self._dots[y * self._edge + x].type != match:
self._set_label(_('keep trying'))
return False
self._set_label(_('good work'))
self._smile()
self.game_stop_time = time.time()
self.gameover_flag = True
GObject.timeout_add(2000, self.gameover)
self._set_label("Flips: {}".format(self._flips // 2))
return True
def _grid_to_dot(self, pos):
''' calculate the dot index from a column and row in the grid '''
return pos[0] + pos[1] * self._edge
def _dot_to_grid(self, dot):
''' calculate the grid column and row for a dot '''
return [dot % self._edge, int(dot / self._edge)]
def __draw_cb(self, canvas, cr):
self._sprites.redraw_sprites(cr=cr)
def do_expose_event(self, event):
''' Handle the expose-event by drawing '''
# Restrict Cairo to the exposed area
cr = self._canvas.window.cairo_create()
cr.rectangle(event.area.x, event.area.y,
event.area.width, event.area.height)
cr.clip()
# Refresh sprite list
self._sprites.redraw_sprites(cr=cr)
def _destroy_cb(self, win, event):
Gtk.main_quit()
def _new_dot(self, color):
''' generate a dot of a color color '''
self._dot_cache = {}
if color not in self._dot_cache:
self._stroke = color
self._fill = color
self._svg_width = self._dot_size
self._svg_height = self._dot_size
pixbuf = svg_str_to_pixbuf(
self._header() +
self._circle(self._dot_size / 2., self._dot_size / 2.,
self._dot_size / 2.) +
self._footer())
surface = cairo.ImageSurface(cairo.FORMAT_ARGB32,
self._svg_width, self._svg_height)
context = cairo.Context(surface)
Gdk.cairo_set_source_pixbuf(context, pixbuf, 0, 0)
context.rectangle(0, 0, self._svg_width, self._svg_height)
context.fill()
self._dot_cache[color] = surface
return self._dot_cache[color]
def _header(self):
return '<svg\n' + 'xmlns:svg="http://www.w3.org/2000/svg"\n' + \
'xmlns="http://www.w3.org/2000/svg"\n' + \
'xmlns:xlink="http://www.w3.org/1999/xlink"\n' + \
'version="1.1"\n' + 'width="' + str(self._svg_width) + '"\n' + \
'height="' + str(self._svg_height) + '">\n'
def _circle(self, r, cx, cy):
return '<circle style="fill:' + str(self._fill) + ';stroke:' + \
str(self._stroke) + ';" r="' + str(r - 0.5) + '" cx="' + \
str(cx) + '" cy="' + str(cy) + '" />\n'
def _footer(self):
return '</svg>\n'
def read_best_time(self):
best_time = [180]
file_path = os.path.join(get_activity_root(), 'data', 'best-time')
if os.path.exists(file_path):
with open(file_path, "r") as fp:
best_time = fp.readlines()
return int(best_time[0])
def save_best_time(self):
file_path = os.path.join(get_activity_root(), 'data', 'best-time')
int_best_time = self.read_best_time()
if not int_best_time <= self.elapsed_time:
int_best_time = self.elapsed_time
with open(file_path, "w") as fp:
fp.write(str(int_best_time))
def load_best_time(self):
best_time = self.read_best_time()
try:
return best_time
except (ValueError, IndexError) as e:
logging.exception(e)
return 0
return 0
def svg_str_to_pixbuf(svg_string):
""" Load pixbuf from SVG string """
pl = GdkPixbuf.PixbufLoader.new_with_type('svg')
pl.write(svg_string.encode())
pl.close()
pixbuf = pl.get_pixbuf()
return pixbuf