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RealtimeStats.py
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import requests
import time
import pymongo
import logging
import sys
from random import randint
from dotenv import load_dotenv
import os
load_dotenv()
mongo_client = pymongo.MongoClient("mongodb://localhost:27017/")
steam_dota_api_db = mongo_client["steam_dota_api"]
real_time_stats_col = steam_dota_api_db["multi_real_time_stats"]
league_games_col = steam_dota_api_db["league_games_col"]
TOP_LIVE_GAMES_URL = 'https://api.steampowered.com/IDOTA2Match_570/GetTopLiveGame/v1/'
REAL_TIME_STATS_URL = 'https://api.steampowered.com/IDOTA2MatchStats_570/GetRealtimeStats/v1'
LEAGUE_GAMES_URL = 'https://api.steampowered.com/IDOTA2Match_570/getLiveLeagueGames/v1/'
STEAM_KEY = os.getenv("STEAM_KEY")
logging.basicConfig(format="%(asctime)s > %(levelname)s > %(message)s",
datefmt='%H:%M:%S',
level=logging.INFO,
handlers=[logging.StreamHandler(sys.stdout)])
logger = logging.getLogger(__name__)
request_counter = 0
games_observed = []
while True:
# try:
# request_counter += 1
# response = requests.get(LEAGUE_GAMES_URL, params={"key": STEAM_KEY})
# except requests.exceptions.ConnectionError as e:
# logger.exception(e)
# time.sleep(1)
# continue
# if response.status_code != 200:
# logger.warning('LEAGUE_GAMES_URL, status code: {}, content: {}'.format(
# response.status_code, response.content))
# continue
# res_json = response.json()
# if not res_json:
# logger.warning(
# 'LEAGUE_GAMES_URL, content: {}'.format(response.content))
# continue
# for game in res_json['result']['games']:
# if 'scoreboard' not in game or game['scoreboard']['duration'] == 0:
# continue
# league_games_col.insert_one(game)
# logger.info('added {} League Match, Duration {}'.format(
# game['match_id'],
# game['scoreboard']['duration']))
for partner in range(2):
time.sleep(1)
try:
request_counter += 1
response = requests.get(TOP_LIVE_GAMES_URL, params={
'key': STEAM_KEY, 'partner': partner})
except requests.exceptions.ConnectionError as e:
logger.exception(e)
time.sleep(5)
continue
if response.status_code != 200:
logger.warning('TOP_LIVE_GAMES_URL, status code: {}, partner: {}, content: {}'.format(
response.status_code, partner, response.content))
continue
res_json = response.json()
if not res_json:
logger.warning(
'TOP_LIVE_GAMES_URL, content: {}'.format(response.content))
continue
for game in res_json['game_list']:
if game['game_time'] < 100:
continue
cur_game = {
'match_id': game['match_id'],
'server_steam_id': game['server_steam_id']}
if cur_game in games_observed:
continue
time.sleep(1)
try:
request_counter += 1
response = requests.get(
REAL_TIME_STATS_URL, params={'key': STEAM_KEY,
'server_steam_id': cur_game['server_steam_id']})
except requests.exceptions.ConnectionError as e:
logger.exception(e)
time.sleep(5)
continue
if response.status_code != 200:
logger.warning('REAL_TIME_STATS_URL, status code: {}, match_id: {}, game_time: {}'.format(
response.status_code, cur_game['match_id'], game['game_time']))
continue
res_json = response.json()
if not res_json:
logger.warning(
'REAL_TIME_STATS_URL, content: {}'.format(response.content))
real_time_stats_col.insert_one(res_json)
# games_observed.append(cur_game)
logger.info('added {}, TOP game_time {}, REAL game_time {}'.format(
res_json['match']['match_id'],
game['game_time'],
res_json['match']['game_time']))
delay = randint(30, 35)
logger.info(
'-------------- sleep {} sec, requests: {}'.format(delay, request_counter))
time.sleep(delay)