@@ -10,11 +10,12 @@ int column_index, row_index;
1010float grid_angle, x_step, y_step;
1111float position_noise;
1212
13- int _octave = round (random (8 , 24 ));
14- float step_length = random (1 , 4 );
13+ float step_length = 1 ;
14+
15+ int _octave = round (random (4 , 6 ));
16+ float falloff = random (0.75 , 0.8 );
1517int num_steps = round (random (100 , 200 ));
16- float falloff = random (0.5 , 0.9 );
17- int num_lines = 100 ;
18+ int num_lines = round (random (400 , 800 ));
1819
1920void setup () {
2021 // width, height in pixels
@@ -25,14 +26,16 @@ void setup() {
2526 stroke (0 , 0 , 0 );
2627 noFill ();
2728
28- println (num_steps);
29- println (falloff);
29+ println (" octave: " + _octave);
30+ println (" falloff: " + falloff);
31+ println (" num_steps: " + num_steps);
32+ println (" num_lines: " + num_lines);
3033
3134 // make grid larger than paper so lines can flow off
32- left_x = int (width * - 2 );
33- right_x = int (width * 2 );
34- top_y = int (height * - 2 );
35- bottom_y = int (height * 2 );
35+ left_x = int (width * - 4 );
36+ right_x = int (width * 4 );
37+ top_y = int (height * - 4 );
38+ bottom_y = int (height * 4 );
3639 resolution = int (width * 0.01 );
3740 num_columns = (right_x - left_x) / resolution;
3841 num_rows = (bottom_y - top_y) / resolution;
@@ -80,7 +83,7 @@ void keyPressed() {
8083 num_steps = num_steps + 10 ;
8184 } else if (keyCode == DOWN ) {
8285 num_steps = num_steps - 10 ;
83- }
86+ }
8487 }
8588}
8689
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