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doors.py
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from __future__ import absolute_import
import pygame
from consts import CELL_SIZE
from npc import Npc
from character import load_images
class AbstractDoor(Npc):
def do_collide(self, player):
if self.can_open(player):
self.kill()
else:
player.undo()
class KeyDoor(AbstractDoor):
def can_open(self, player):
return player.use_key(self.key)
class YellowDoor(KeyDoor):
images = load_images(["yellowdoor.png"])
key = 'y'
class RedDoor(KeyDoor):
images = load_images(["reddoor.png"])
key = 'r'
class BlueDoor(KeyDoor):
images = load_images(["bluedoor.png"])
key = 'b'
class GreenDoor(KeyDoor):
images = load_images(["greendoor.png"])
key = 'g'
class Specialdoor(AbstractDoor):
images = load_images(["specialdoor.png"])
def can_open(self, player):
return player.on_power
class Ftendoor(Npc):
images = load_images(["specialdoor.png"])
def do_collide(self, player):
player.undo()
for sprite in player.currentfloor.group:
if isinstance(sprite, Ftendoor):
sprite.kill()
class Switchdoor(AbstractDoor):
images = load_images(["specialdoor.png"])
def can_open(self, player):
return False