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If you have more than one monitors attached to the graphics card, the game automatically uses only the first display returned by SDL_GetNumVideoDisplays and does not consider portrait or landscape displays. If the user has a setup with a primary monitor that is not suitable (portrait display, etc.) there is not option in-game to choose the monitor to use. As a workaround the user can disable the non-suitable monitor (e.g. with xrandr in Linux) prior to launching a game. Not very user-friendly option.
The text was updated successfully, but these errors were encountered:
#set monitor for sdl
#games recognize the two screens as being one big screen 0=full, 1=one screen
export SDL_VIDEO_FULLSCREEN_HEAD=1
#set 0 display 0 set 1 display 1 (left-right)
#export SDL_VIDEO_FULLSCREEN_DISPLAY=1
#prevent window from minimizing when move my mouse to another monitor on Linux when playing in fullscreen mode
export SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS=0
you can set this in your terminal, in script to launch doom64ex, or your ~/.profile
doom64ex devs could fix this also. as gzdoom has no flaws reguarding this.
If you have more than one monitors attached to the graphics card, the game automatically uses only the first display returned by
SDL_GetNumVideoDisplays
and does not consider portrait or landscape displays. If the user has a setup with a primary monitor that is not suitable (portrait display, etc.) there is not option in-game to choose the monitor to use. As a workaround the user can disable the non-suitable monitor (e.g. withxrandr
in Linux) prior to launching a game. Not very user-friendly option.The text was updated successfully, but these errors were encountered: