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dialogs.h
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#ifndef _DIALOGS_H_
#define _DIALOGS_H_
#include <QtGui>
#include "ui_playoptions.h"
#include "ui_directories.h"
#include "ui_about.h"
#include "ui_cmd.h"
class PlayOptionsUI: public QDialog, public Ui::PlayOptionsUI
{
Q_OBJECT
public:
PlayOptionsUI(QWidget *parent = 0);
void initSavestate();
void initPlayback();
void initRecord();
void initMNG();
void initAVI();
void initWave();
QStringList getOptions();
public slots:
void setSavestateFile();
void setPlaybackFile();
void setRecordFile();
void setMNGFile();
void setAVIFile();
void setWaveFile();
private:
QString gameName;
void init(QLineEdit *, QString, QString);
void setFile(QLineEdit *, QString);
void clear();
private slots:
void runMame();
};
class DirsUI: public QDialog, public Ui::DirsUI
{
Q_OBJECT
public:
DirsUI(QWidget *parent = 0);
void init(QString);
QString getDirs();
public slots:
// game menu
void setDirectory(bool = false);
void appendDirectory();
void removeDirectory();
};
class AboutUI: public QDialog, public Ui::AboutUI
{
Q_OBJECT
public:
AboutUI(QWidget *parent = 0);
};
class CmdUI: public QDialog, public Ui::CmdUI
{
Q_OBJECT
public:
CmdUI(QWidget *parent = 0);
};
#endif