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I like this idea. In #1535 (comment) I mentioned #462 and #506, but thinking about it more this is actually orthogonal. Those issues are about keeping track of robots you know about; this is about other robot's disposition/receptiveness. They are orthogonal, since with the two axes known/unknown and friend/foe it is easy to imagine things that would fall into each of the four quadrants. I like the idea of robots being able to change their disposition towards other robots. When we make further progress in the open-world game, I can easily imagine other actors you encounter and interact with, and their disposition toward you could change depending on your choices. |
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As mentioned in #1535 (comment), in may be an interesting mechanic to restrict commands that act on other robots based on that robot's disposition towards us. Perhaps there may be three possible dispositions:
FriendNeutralFoeIn particular, the
givecommand should probably be restricted if the target is aFoe. In"Make a Friend", on the other hand, the cat would initially beNeutraland receptive togive, and perhaps even becomeFriendafter the gift.Basically, a
Foewould not permit you to modify their internal state (e.g. inventory).Beta Was this translation helpful? Give feedback.
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