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padref.c
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#include <libgen.h>
#include <string.h>
#include <GLFW/glfw3.h>
#include "gl/init.h"
#include "gl/should_close.h"
#include "gl/wnd.h"
#include "gl/swap.h"
#include "err/assert_gl_ok.h"
#include "pad/callback.h"
#include "pad/pad.h"
#include "pad/reset.h"
#include "pad/update.h"
#include "time/fsleep.h"
int main(int argc, char **argv) {
int w = 800, h = 600;
s3d_gl_init(w, h, basename(__FILE__));
glfwSetKeyCallback(s3d_gl_wnd, s3d_pad_callback);
int log_held = (argc >= 2 && strcmp(argv[1], "--held") == 0);
while(!s3d_gl_should_close()) {
assert_gl_ok();
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glfwPollEvents();
#define log_btn(btn) \
if(s3d_pad_btn_st(btn, hit)) { \
puts(#btn " hit!"); \
} \
else \
if(log_held && s3d_pad_btn_st(btn, active)) { \
puts(#btn " held!"); \
} \
else \
if(s3d_pad_btn_st(btn, release)) { \
puts(#btn " release!"); \
}
log_btn(A);
log_btn(X);
log_btn(L);
log_btn(R);
log_btn(DL);
log_btn(DU);
log_btn(DR);
log_btn(DD);
#undef log_btn
if(s3d_pad_btn_st(X, hit)) {
s3d_pad_reset();
}
s3d_gl_swap();
s3d_pad_update();
s3d_fsleep(0.001);
}
return 0;
}