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Update plugin version to 2.2.8
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.github/workflows/publish.yml

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# This is a basic workflow to help you get started with Actions
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name: 🚀 Publish TapsellPlus Unity Release TAG
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# Controls when the workflow will run
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on: push
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jobs:
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build:
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name: ⚙️ Release
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runs-on: ubuntu-latest
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steps:
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- name: 🛠️ Get Current Date
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id: date
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run: |
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echo "::set-output name=date::$(date +'%Y-%m-%d')"
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- name: 🔃 Checkout branch "master"
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uses: actions/checkout@v3
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with:
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ref: 'master'
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- name: 🔖 Get Unity Version
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id: version
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run: |
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TAG_VERSION=$(cat ProjectSettings/ProjectSettings.asset | grep "bundleVersion:.*" | awk '{ print $2}')
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echo "$TAG_VERSION"
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echo "::set-output name=tag_name::v${TAG_VERSION}"
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echo "::set-output name=release_name::TapsellPlusUnity-v${TAG_VERSION:-Package}"
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- name: 📢 Prepare Release Notes
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id: release_notes
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run: |
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awk '/^# / {s++} s == 1 {print}' CHANGELOG.md > /tmp/release_notes.md
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echo "::set-output name=path::/tmp/release_notes.md"
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- name: 🛎️ Create Release + TAG
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id: release-snapshot
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uses: softprops/action-gh-release@v1
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env:
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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with:
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tag_name: ${{ steps.version.outputs.tag_name }}
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name: ${{ steps.version.outputs.release_name }}
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body: ${{ steps.date.outputs.date }}
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body_path: ${{ steps.release_notes.outputs.path }}
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target_commitish: ${{ github.sha }}
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draft: false
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prerelease: false
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generate_release_notes: true
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files: |
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release/tapsell-plus-unity-*.unitypackage
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CHANGELOG.md

.gitignore

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# =============== #
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# Unity generated #
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# =============== #
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Logs/
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[Bb]uild/
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/[Bb]uilds/
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[Ll]ibrary/
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[Ll]ocal[Cc]ache/
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[Oo]bj/
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[Tt]emp/
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[Uu]nityGenerated/
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UserSettings/
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/Assets/AssetStoreTools*
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/debug_BackUpThisFolder_ButDontShipItWithYourGame
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*.apk
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*.meta
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*.aar
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# =============== #
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# License files #
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# =============== #
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*.alf
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*.ulf
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# =============== #
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# Crash reports #
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# =============== #
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sysinfo.txt
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*.stackdump
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# =============== #
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# Local persoanl configs #
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# =============== #
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config.properties
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# ===================================== #
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# Visual Studio / Rider /MonoDevelop generated #
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# ===================================== #
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[Ee]xported[Oo]bj/
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.vs/
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.idea/
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/*.userprefs
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/*.csproj
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/*.pidb
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*.pidb.meta
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/*.suo
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/*.sln*
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/*.user
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/*.unityproj
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/*.booproj
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.consulo/
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/*.tmp
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/*.svd
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# ============ #
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# OS generated #
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# ============ #
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.DS_Store*
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Assets/DS_Store*
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Assets/Plugins/DS_Store*
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Assets/Plugins/.DS_Store
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Assets/.DS_Store
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._*
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.Spotlight-V100
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.Trashes
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Icon?
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ehthumbs.db
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[Tt]humbs.db
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[Dd]esktop.ini
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Corridor/Library/ShaderCache/
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Corridor/Library/metadata/
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# ============ #
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# Tapsell plus #
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# ============ #
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Assets/Plugins/Android/*.[ja]ar
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# Avoid publishing manually created packages. CI must do that
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#tapsell-plus-unity-*.unitypackage
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*_BurstDebugInformation_DoNotShip/
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*_BackUpThisFolder_ButDontShipItWithYourGame/

.vsconfig

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{
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"version": "1.0",
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"components": [
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"Microsoft.VisualStudio.Workload.ManagedGame"
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]
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}

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