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ShootWithGamepad.java
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package frc.robot.commands;
import edu.wpi.first.wpilibj.DriverStation;
import edu.wpi.first.wpilibj2.command.Command;
import frc.robot.Constants;
import frc.robot.subsystems.drive.CommandSwerveDrivetrain.AlignTarget;
import frc.robot.subsystems.scoring.ScoringSubsystem;
import frc.robot.subsystems.scoring.ScoringSubsystem.ScoringAction;
import java.util.function.BooleanSupplier;
import java.util.function.Supplier;
public class ShootWithGamepad extends Command {
private BooleanSupplier driverShoot;
private BooleanSupplier masherShoot;
private BooleanSupplier masherForceShoot;
private BooleanSupplier warmup;
private BooleanSupplier reverseIntake;
private BooleanSupplier intake;
private ScoringSubsystem scoring;
private Supplier<AlignTarget> getDriveMode;
public ShootWithGamepad(
BooleanSupplier driverShoot,
BooleanSupplier masherShoot,
BooleanSupplier masherForceShoot,
BooleanSupplier warmup,
BooleanSupplier reverseIntake,
BooleanSupplier intake,
ScoringSubsystem scoring,
Supplier<AlignTarget> getDriveMode) {
this.driverShoot = driverShoot;
this.masherShoot = masherShoot;
this.masherForceShoot = masherForceShoot;
this.warmup = warmup;
this.reverseIntake = reverseIntake;
this.intake = intake;
this.scoring = scoring;
this.getDriveMode = getDriveMode;
addRequirements(scoring);
}
@Override
public void initialize() {}
@Override
public void execute() {
if (DriverStation.isAutonomous() || DriverStation.isTest()) {
return;
}
if (warmup.getAsBoolean()) {
switch (getDriveMode.get()) {
case NONE:
scoring.setAction(ScoringAction.WAIT);
break;
case SPEAKER:
scoring.setAction(ScoringAction.AIM);
break;
case AMP:
scoring.setAction(ScoringAction.AMP_AIM);
break;
case SOURCE:
scoring.setAction(ScoringAction.SOURCE_INTAKE);
break;
case ENDGAME:
scoring.setAction(ScoringAction.ENDGAME);
break;
}
/*
* If the scorer is commanded to shoot from a non-shootable state, it will start trying to
* shoot at the speaker. We want the shoot button to do nothing in an un-shootable state.
*/
if (getDriveMode.get() != AlignTarget.SOURCE
&& getDriveMode.get() != AlignTarget.NONE) {
boolean force = masherForceShoot.getAsBoolean();
scoring.setOverrideShoot(force);
if (driverShoot.getAsBoolean() || masherShoot.getAsBoolean() || force) {
scoring.setAction(ScoringAction.SHOOT);
}
}
} else if (Constants.FeatureFlags.demoMode
&& (driverShoot.getAsBoolean() || masherShoot.getAsBoolean())) {
scoring.setAction(ScoringAction.SHOOT);
} else if (reverseIntake.getAsBoolean()) {
scoring.setAction(ScoringAction.SPIT);
} else if (intake.getAsBoolean()) {
scoring.setAction(ScoringAction.INTAKE);
} else {
scoring.setAction(ScoringAction.WAIT);
}
}
}