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This repository has been archived by the owner on Sep 12, 2022. It is now read-only.
In general: all parameters of SPARCK can be modified via OSC.
focus (assuming you mean in relation of depth of field) is not available in sparck when rendering/capturing a 3d scene. there is a blur-node to add a blur effect on a texture, but if you are looking for depth-dependent blur then you would have to render your content with a more advanced render engine like unity or unreal. or blender.
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Is it possible to add the ability to alter parameters on a texture projection using an external data source like for example blur/focus?
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