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Texture Projection Adjustments #2

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medcelerate opened this issue Jan 4, 2021 · 1 comment
Open

Texture Projection Adjustments #2

medcelerate opened this issue Jan 4, 2021 · 1 comment

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@medcelerate
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Is it possible to add the ability to alter parameters on a texture projection using an external data source like for example blur/focus?

@maybites
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maybites commented Jan 4, 2021

In general: all parameters of SPARCK can be modified via OSC.

focus (assuming you mean in relation of depth of field) is not available in sparck when rendering/capturing a 3d scene. there is a blur-node to add a blur effect on a texture, but if you are looking for depth-dependent blur then you would have to render your content with a more advanced render engine like unity or unreal. or blender.

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