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Copy pathOXgame
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OXgame
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from tkinter import *
from tkinter import messagebox
import mysql.connector
a=0
b="ok"
tk1 = Tk()
pa = StringVar()
playerb = StringVar()
p1 = StringVar()
p2 = StringVar()
bclick = True
flag = 0
player1_name = Entry(tk1, textvariable=p1, bd=5)
player1_name.insert(END, 'PLAYER 1')
player1_name.grid(row=1, column=1, columnspan=8)
player2_name = Entry(tk1, textvariable=p2, bd=5)
player2_name.insert(END, 'PLAYER 2')
player2_name.grid(row=2, column=1, columnspan=8)
def disableButton():
button1.configure(state=DISABLED)
button2.configure(state=DISABLED)
button3.configure(state=DISABLED)
button4.configure(state=DISABLED)
button5.configure(state=DISABLED)
button6.configure(state=DISABLED)
button7.configure(state=DISABLED)
button8.configure(state=DISABLED)
button9.configure(state=DISABLED)
def btnClick(buttons):
global bclick, flag, player2_name, player1_name, playerb, pa,a,b
if buttons["text"] == " " and bclick == True:
buttons["text"] = "X"
bclick = False
playerb = p2.get() + " Wins! in " + str(flag) + " moves"
pa = p1.get() + " Wins! in " + str(flag) + " moves"
checkForWin()
flag += 1
elif buttons["text"] == " " and bclick == False:
buttons["text"] = "O"
bclick = True
checkForWin()
flag += 1
else:
messagebox.showinfo("Tic-Tac-Toe", "Button already Clicked!")
def checkForWin():
if (button1['text'] == 'X' and button2['text'] == 'X' and button3['text'] == 'X' or
button4['text'] == 'X' and button5['text'] == 'X' and button6['text'] == 'X' or
button7['text'] == 'X' and button8['text'] == 'X' and button9['text'] == 'X' or
button1['text'] == 'X' and button5['text'] == 'X' and button9['text'] == 'X' or
button3['text'] == 'X' and button5['text'] == 'X' and button7['text'] == 'X' or
button1['text'] == 'X' and button4['text'] == 'X' and button7['text'] == 'X' or
button2['text'] == 'X' and button5['text'] == 'X' and button8['text'] == 'X' or
button3['text'] == 'X' and button6['text'] == 'X' and button9['text'] == 'X'):
global a,b
a=1
b=p1.get()
disableButton()
messagebox.showinfo("Tic-Tac-Toe", pa)
tk1.after(50, tk1.destroy)
elif(flag == 8):
messagebox.showinfo("Tic-Tac-Toe", "It is a Tie")
tk1.after(50, tk1.destroy)
elif (button1['text'] == 'O' and button2['text'] == 'O' and button3['text'] == 'O' or
button4['text'] == 'O' and button5['text'] == 'O' and button6['text'] == 'O' or
button7['text'] == 'O' and button8['text'] == 'O' and button9['text'] == 'O' or
button1['text'] == 'O' and button5['text'] == 'O' and button9['text'] == 'O' or
button3['text'] == 'O' and button5['text'] == 'O' and button7['text'] == 'O' or
button1['text'] == 'O' and button4['text'] == 'O' and button7['text'] == 'O' or
button2['text'] == 'O' and button5['text'] == 'O' and button8['text'] == 'O' or
button3['text'] == 'O' and button6['text'] == 'O' and button9['text'] == 'O'):
disableButton()
messagebox.showinfo("Tic-Tac-Toe", playerb)
tk1.after(50, tk1.destroy)
a=1
b=p2.get()
label = Label( tk1, text="Player 1:", font='Times 20 bold', bg='white', fg='black', height=1, width=8)
label.grid(row=1, column=0)
label = Label( tk1, text="Player 2:", font='Times 20 bold', bg='white', fg='black', height=1, width=8)
label.grid(row=2, column=0)
button1 = Button(tk1, text=" ", font='Times 20 bold', bg='gray', fg='white', height=4, width=8, command=lambda: btnClick(button1))
button1.grid(row=3, column=0)
button2 = Button(tk1, text=' ', font='Times 20 bold', bg='gray', fg='white', height=4, width=8, command=lambda: btnClick(button2))
button2.grid(row=3, column=1)
button3 = Button(tk1, text=' ',font='Times 20 bold', bg='gray', fg='white', height=4, width=8, command=lambda: btnClick(button3))
button3.grid(row=3, column=2)
button4 = Button(tk1, text=' ', font='Times 20 bold', bg='gray', fg='white', height=4, width=8, command=lambda: btnClick(button4))
button4.grid(row=4, column=0)
button5 = Button(tk1, text=' ', font='Times 20 bold', bg='gray', fg='white', height=4, width=8, command=lambda: btnClick(button5))
button5.grid(row=4, column=1)
button6 = Button(tk1, text=' ', font='Times 20 bold', bg='gray', fg='white', height=4, width=8, command=lambda: btnClick(button6))
button6.grid(row=4, column=2)
button7 = Button(tk1, text=' ', font='Times 20 bold', bg='gray', fg='white', height=4, width=8, command=lambda: btnClick(button7))
button7.grid(row=5, column=0)
button8 = Button(tk1, text=' ', font='Times 20 bold', bg='gray', fg='white', height=4, width=8, command=lambda: btnClick(button8))
button8.grid(row=5, column=1)
button9 = Button(tk1, text=' ', font='Times 20 bold', bg='gray', fg='white', height=4, width=8, command=lambda: btnClick(button9))
button9.grid(row=5, column=2)
tk1.title("Tic Tac Toe")
tk1.mainloop()
print(a,b)
if a==1:
try:
mydb = mysql.connector.connect(
host="localhost",
user="root",
password="admin",
)
mycursor = mydb.cursor()
sql = "CREATE DATABASE GAME"
mycursor.execute(sql)
print("done")
mydb2 = mysql.connector.connect(
host="localhost",
user="root",
password="admin",
database="GAME"
)
mycursor2 = mydb2.cursor()
mycursor2.execute("CREATE TABLE OXGAME(SNo INTEGER AUTO_INCREMENT PRIMARY KEY,PlayerName VARCHAR(100),Number_of_moves_win int(10) )")
print("table is created successfully")
a=0
except Exception:
print("database and table already exist")
a=1
mydb3 = mysql.connector.connect(
host="localhost",
user="root",
password="admin",
database="GAME"
)
mycursor3 = mydb3.cursor()
sql = "INSERT INTO OXGAME ( PlayerName , Number_of_moves_win ) VALUES (%s,%s)"
val = (b,str(flag))
mycursor3.execute(sql, val)
mydb3.commit()
print(mycursor3.rowcount, "record inserted.")