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Releases: telmotrooper/squash-the-creeps

v0.5.10

22 Mar 03:14
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  • Added new island, renamed Test Map to Avocado Beach, added cutscene to map (4a573e7)

v0.5.9

21 Mar 00:46
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What's Changed

  • Fixed bug when dashing without moving and performed refactoring (#200, #201 and #202)
  • Moved logic to cap bounce to the same place as the actual bounce logic (8059867)
  • Switched to Godot 4.0.1 (53ad9ed)

v0.5.8

20 Mar 00:23
3efb6e0
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What's Changed

  • (Internal) Simplified logic for scene transitions and background loading (#195, #196, #197)
  • Show "health replenished" when entering already active checkpoint, allow skipping portal unlock cutscenes (#198)

v0.5.7

17 Mar 17:58
bfd437e
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What's Changed

  • Fixed player 'popping' when intro cutscene ends (#191)
  • Added player spawn animation, made sound when sand wall falls louder and refactored scene transition (#194)

v0.5.6

16 Mar 03:51
593f7d2
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What's Changed

  • Text is written character by character, interacting again skips to the end (#190)

v0.5.5

16 Mar 01:59
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What's Changed

  • Replaced Dialogic with custom dialog system (#189)

Full Changelog: v0.5.4...v0.5.5

v0.5.4

13 Mar 22:27
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What's Changed

Full Changelog: 0.5.3...v0.5.4

v0.5.3

10 Mar 13:38
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  • Added simple textures to a few different surfaces on TestMap;
  • Added a ball minigame, for now only available through the pause menu;
  • Fixed particles in LakeMap;
  • Added breakable wall in TestMap;
  • Running physics engine on separate thread;
  • Fixed boundary for small platforms in TestMap;
  • Decreased default mouse sensitivity on Windows;
  • Switched CSG meshes for custom ones in sand platform;
  • Re-added dialogs based on addon Dialogic (with a few bugs and a temporary theme);
  • Increased number of Godot Heads required to access LakeMap to 3;
  • Added minimap for both Hub1 and TestMap;
  • Updated README to reflect Godot 4 changes;
  • Fixed red gem not being displayed correctly when close to water;
  • Added sound when sand wall breaks and put some plants to decorate the sand platform;
  • Slimes leave splashes of goo on the floor;
  • Enemies react faster and can detect the player further, they also have a "surprised" animation when that happens;
  • Added sound on checkpoint and made its animation faster;
  • Tree in TestMap now drops gems when it is hit;
  • Added "hurt" animation (with an "X" in the eye) when the player takes damage;
  • Added a second checkpoint in TestMap;
  • Added the ability to skip cutscenes.

v0.5.2 - Godot 4.0 stable

01 Mar 13:48
a3bcb76
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  • Upgraded to Godot 4.0 stable;
  • Switched many existing meshes from .glb import to .blend import (which is much faster to iterate);
  • Added work-in-progress fish enemy.

v0.5.1 - Godot 4.0 RC 6

27 Feb 16:23
478c3b2
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  • Upgraded to Godot 4.0 RC 6;
  • Player doesn't collide with gems anymore;
  • Added checkpoint animation;
  • Added message when player achieves 100% completion.