Releases: telmotrooper/squash-the-creeps
Releases · telmotrooper/squash-the-creeps
v0.5.10
v0.5.9
v0.5.8
v0.5.7
v0.5.6
v0.5.5
v0.5.4
What's Changed
- Spring by @telmotrooper in #178
- Spring by @telmotrooper in #179
- Fixed bug in texture used in LakeMap by @telmotrooper in #185
- Adjusted size of 'Settings' menu to fix auto-resizing by @telmotrooper in #186
- Fixed bug where dialog with spaceship could be restarted midway #187 by @telmotrooper in #188
Full Changelog: 0.5.3...v0.5.4
v0.5.3
- Added simple textures to a few different surfaces on TestMap;
- Added a ball minigame, for now only available through the pause menu;
- Fixed particles in LakeMap;
- Added breakable wall in TestMap;
- Running physics engine on separate thread;
- Fixed boundary for small platforms in TestMap;
- Decreased default mouse sensitivity on Windows;
- Switched CSG meshes for custom ones in sand platform;
- Re-added dialogs based on addon Dialogic (with a few bugs and a temporary theme);
- Increased number of Godot Heads required to access LakeMap to 3;
- Added minimap for both Hub1 and TestMap;
- Updated README to reflect Godot 4 changes;
- Fixed red gem not being displayed correctly when close to water;
- Added sound when sand wall breaks and put some plants to decorate the sand platform;
- Slimes leave splashes of goo on the floor;
- Enemies react faster and can detect the player further, they also have a "surprised" animation when that happens;
- Added sound on checkpoint and made its animation faster;
- Tree in TestMap now drops gems when it is hit;
- Added "hurt" animation (with an "X" in the eye) when the player takes damage;
- Added a second checkpoint in TestMap;
- Added the ability to skip cutscenes.
v0.5.2 - Godot 4.0 stable
- Upgraded to Godot 4.0 stable;
- Switched many existing meshes from
.glb
import to.blend
import (which is much faster to iterate); - Added work-in-progress fish enemy.
v0.5.1 - Godot 4.0 RC 6
- Upgraded to Godot 4.0 RC 6;
- Player doesn't collide with gems anymore;
- Added checkpoint animation;
- Added message when player achieves 100% completion.