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checkers.go
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package object
import (
"reflect"
"strconv"
)
// IsExists - check that the object exists.
func (o Object) IsExists() bool {
return o.val != nil
}
// IsNil - check that the object value is nil/null.
func (o Object) IsNil() bool {
if !o.IsExists() {
return false
}
switch o.val.Kind() {
case reflect.Chan, reflect.Func, reflect.Interface, reflect.Map, reflect.Ptr, reflect.Slice, reflect.Invalid:
if !o.val.IsValid() || o.val.IsNil() {
return true
}
}
return false
}
// IsEmpty - check that the object value empty.
// reflect.Array isn't contain any elements and reflect.Struct isn't contain any fields.
// Other types is equal their default values.
func (o Object) IsEmpty() bool {
if !o.IsExists() {
return false
}
switch o.val.Kind() {
case reflect.Array, reflect.Slice:
return o.val.Len() == 0
case reflect.Struct:
return o.val.NumField() == 0
}
return o.IsExists() && o.val.IsZero()
}
// IsMap - check that the object value is map.
func (o Object) IsMap() bool {
return o.IsExists() && o.val.Kind() == reflect.Map
}
// IsSlice - check that the object value is slice.
func (o Object) IsSlice() bool {
return o.IsExists() && o.val.Kind() == reflect.Slice
}
// IsIntStrict - check that the object is integer number.
func (o Object) IsIntStrict() bool {
if !o.IsExists() {
return false
}
switch o.val.Kind() {
case reflect.Int, reflect.Int8, reflect.Int16, reflect.Int32, reflect.Int64,
reflect.Uint, reflect.Uint8, reflect.Uint16, reflect.Uint32, reflect.Uint64:
return true
}
return false
}
// IsInt - check that the object is integer or can be cast lossless.
func (o Object) IsInt() bool {
if !o.IsExists() {
return false
}
if o.IsIntStrict() {
return true
}
switch o.val.Kind() {
case reflect.Float32, reflect.Float64:
if float64(int64(o.val.Float())) == o.val.Float() {
return true
}
case reflect.String:
num, err := strconv.ParseFloat(o.val.String(), 64)
if err != nil {
return false
}
if float64(int64(num)) == num {
return true
}
}
return false
}
// IsFloatStrict - check that the object is float number.
func (o Object) IsFloatStrict() bool {
if !o.IsExists() {
return false
}
switch o.val.Kind() {
case reflect.Float32, reflect.Float64:
return true
}
return false
}
// IsFloat - check that the object is float or can be cast.
func (o Object) IsFloat() bool {
if !o.IsExists() {
return false
}
if o.IsFloatStrict() || o.IsInt() {
return true
}
switch o.val.Kind() {
case reflect.String:
_, err := strconv.ParseFloat(o.val.String(), 64)
if err != nil {
return false
}
return true
}
return false
}
// IsStringStrict - check that the object is string.
func (o Object) IsStringStrict() bool {
return o.IsExists() && o.val.Kind() == reflect.Map
}
// IsString - check that the object is string or can be cast.
// Simple types like numbers always can be cast. If you would like
// to get something more complicated - use ToJson or similar serialization.
// If the required type serialization isn't presented - use ToValue and
// pass it to your favourite serializer manually.
func (o Object) IsString() bool {
if !o.IsExists() {
return false
}
if o.IsStringStrict() || o.IsFloatStrict() {
return true
}
return false
}
// IsBoolStrict - check that the object is boolean.
func (o Object) IsBoolStrict() bool {
return o.IsExists() && o.val.Kind() == reflect.Bool
}
// IsBool - check that the object is boolean or can be cast.
// For string truthy values are: "true", "yes", "on"
// and if it can be cast to number - any except zero.
// For numbers truthy values any except zero.
//TODO: Make the realisation and tests
func (o Object) IsBool() bool {
if !o.IsExists() {
return false
}
if o.IsBoolStrict() {
return true
}
switch o.val.Kind() {
case reflect.Float32, reflect.Float64:
if float64(int64(o.val.Float())) == o.val.Float() {
return true
}
case reflect.String:
num, err := strconv.ParseFloat(o.val.String(), 64)
if err != nil {
return false
}
if float64(int64(num)) == num {
return true
}
}
return false
}