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mouse.js
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var mouse = { x: null, y: null };
function mouse_init() {
registerMouseEvent();
}
function registerMouseEvent() {
canvas.addEventListener("mousedown", function(e) {
mouseDown(e);
}, false);
//canvas.addEventListener("mousemove", function(e) {
//mouseMove(e);
// }, false);
//canvas.addEventListener("mouseup" , function(e) {
//mouseUp(e);
// }, false);
}
function mouseDown(e) {
var x, y;
getMousePos(e);
x = mouse.x;
y = mouse.y;
for(var i=0; i<PAD_NUM; i++) {
if( pad[i].isInside(x, y) ){
pad[i].push();
}
}
if( demoplayer.isInside(x, y) ) {
demoplayLoop();
}
changerLighting(x, y);
if ( shuffleChanger.isInside(x, y) ) {
shuffleOn = shuffleChanger.changer(shuffleOn);
}
shuffleChanger.switchOnOff(shuffleOn);
shuffleChanger.drawChanger(shuffleOn);
}
function changerLighting(x, y){
for(var i=0; i<RHYTHM_CHANGER_NUM; i++) {
if ( rhythmChanger[i].isInside(x, y) ) {
rhythmLoopNum = rhythmChanger[i].changer(rhythmLoopNum);
}
}
for(var i=0; i<RHYTHM_CHANGER_NUM; i++) {
rhythmChanger[i].switchOnOff(rhythmLoopNum);
rhythmChanger[i].drawChanger(rhythmLoopNum);
}
for(var i=0; i<MELODY_CHANGER_NUM; i++) {
if ( melodyChanger[i].isInside(x, y) ) {
melodyLoopNum = melodyChanger[i].changer(melodyLoopNum);
}
}
for(var i=0; i<MELODY_CHANGER_NUM; i++) {
melodyChanger[i].switchOnOff(melodyLoopNum);
melodyChanger[i].drawChanger(melodyLoopNum);
}
}
function changeLightingWithPushKey(){
for(var i=0; i<RHYTHM_CHANGER_NUM; i++) {
rhythmChanger[i].switchOnOff(rhythmLoopNum);
rhythmChanger[i].drawChanger(rhythmLoopNum);
}
for(var i=0; i<MELODY_CHANGER_NUM; i++) {
melodyChanger[i].switchOnOff(melodyLoopNum);
melodyChanger[i].drawChanger(melodyLoopNum);
}
}
var getMousePos = function(e) {
var rect = e.target.getBoundingClientRect();
mouse.x = e.clientX - rect.left;
mouse.y = e.clientY - rect.top;
return mouse;
}
document.onkeydown = Keyboard;
function Keyboard(evt) {
if(evt.ctrlKey) {
switch(evt.which) {
case 85:
tempo -= 1/120;
loopOut(timer);
loopOut(keeper);
loop();
keeperLoop();
break;
case 68:
tempo += 1/120;
loopOut(timer);
loopOut(keeper);
loop();
keeperLoop();
break;
case 82:
tempo = 1;
loopOut(timer);
loopOut(keeper);
loop();
keeperLoop();
break;
default: break;
}
}
else {
switch(evt.which) {
case 81: pad[ 0].push(); break;
case 87: pad[ 1].push(); break;
case 69: pad[ 2].push(); break;
case 82: pad[ 3].push(); break;
case 84: pad[ 4].push(); break;
case 89: pad[ 5].push(); break;
case 85: pad[ 6].push(); break;
case 73: pad[ 7].push(); break;
case 79: pad[ 8].push(); break;
case 80: pad[ 9].push(); break;
case 65: pad[10].push(); break;
case 83: pad[11].push(); break;
case 68: pad[12].push(); break;
case 70: pad[13].push(); break;
case 71: pad[14].push(); break;
case 72: pad[15].push(); break;
case 74: pad[16].push(); break;
case 75: pad[17].push(); break;
case 76: pad[18].push(); break;
case 90: pad[19].push(); break;
case 88: pad[20].push(); break;
case 67: pad[21].push(); break;
case 86: pad[22].push(); break;
case 66: pad[23].push(); break;
case 78: pad[24].push(); break;
case 77: pad[25].push(); break;
case 188: pad[26].push(); break;
case 190: pad[27].push(); break;
case 50:
rhythmLoopNum = rhythmChanger[0].changer(rhythmLoopNum);
changeLightingWithPushKey();
break;
case 51:
rhythmLoopNum = rhythmChanger[1].changer(rhythmLoopNum);
changeLightingWithPushKey();
break;
case 52:
rhythmLoopNum = rhythmChanger[2].changer(rhythmLoopNum);
changeLightingWithPushKey();
break;
case 53:
rhythmLoopNum = rhythmChanger[3].changer(rhythmLoopNum);
changeLightingWithPushKey();
break;
case 54:
rhythmLoopNum = rhythmChanger[4].changer(rhythmLoopNum);
changeLightingWithPushKey();
break;
case 55:
melodyLoopNum = melodyChanger[0].changer(melodyLoopNum);
changeLightingWithPushKey();
break;
case 56:
melodyLoopNum = melodyChanger[1].changer(melodyLoopNum);
changeLightingWithPushKey();
break;
case 57:
melodyLoopNum = melodyChanger[2].changer(melodyLoopNum);
changeLightingWithPushKey();
break;
case 48:
melodyLoopNum = melodyChanger[3].changer(melodyLoopNum);
changeLightingWithPushKey();
break;
case 49:
shuffleOn = shuffleChanger.changer(shuffleOn);
shuffleChanger.switchOnOff(shuffleOn);
shuffleChanger.drawChanger(shuffleOn);
break;
case 189:
demoplayLoop();
break;
default: break;
}
}
}