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Implement a menu system #15

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fcheadle opened this issue Jan 6, 2021 · 2 comments
Open

Implement a menu system #15

fcheadle opened this issue Jan 6, 2021 · 2 comments
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enhancement New feature or request examplegame Issues pertaining to adding things to the example game, rather than the integration library itself.
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@fcheadle
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fcheadle commented Jan 6, 2021

The example game, and perhaps the integration library itself, should contain a menu system that includes a main menu and a pause menu (these can be the same menu).

Does it make sense to include such a class in the integration lib?

@Chris3606 Chris3606 added this to the 1.0.0 milestone Jan 6, 2021
@Chris3606 Chris3606 added the enhancement New feature or request label Jan 6, 2021
@Thraka
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Thraka commented Jan 6, 2021

I'm not sure. It may make sense to add it to the SadConsole.Extended library.

Would it use anything from GoRogue?

@fcheadle
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fcheadle commented Jan 7, 2021

No, if my Homicide Detective use case holds, this would really be done entirely sadconsole-side.

The example game should still include an example where I initialize it, to give players an idea to work from.

@Chris3606 Chris3606 added the examplegame Issues pertaining to adding things to the example game, rather than the integration library itself. label May 18, 2023
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Labels
enhancement New feature or request examplegame Issues pertaining to adding things to the example game, rather than the integration library itself.
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