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README.md

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webgl-float-fbo

screenshot

Live demo

Basic demonstration of thi.ng/webgl multi-pass shader pipeline to draw (and accumulate traces of) a randomly deforming polyline to a floating point offscreen buffer (FBO) before showing it in the main canvas.

Please refer to the example build instructions on the wiki.

Authors

  • Karsten Schmidt

License

© 2022 - 2025 Karsten Schmidt // Apache Software License 2.0