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math.go
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package gouse
import "math"
/* Formulas */
func Log(number, base int) int {
return int(math.Log(float64(number)) / math.Log(float64(base)))
}
func LogF(number, base float64) float64 {
return math.Log(number) / math.Log(base)
}
func Log2(number int) int {
return Log(number, 2)
}
func Log2F(number float64) float64 {
return LogF(number, 2)
}
func Log10(number int) int {
return Log(number, 10)
}
func Log10F(number float64) float64 {
return LogF(number, 10)
}
func Pytago(side1, side2 int) float64 {
return SqrtF(float64(Pow(side1, 2) + Pow(side2, 2)))
}
func PytagoF(side1, side2 float64) float64 {
return SqrtF(float64(PowF(side1, 2) + PowF(side2, 2)))
}
func Sin(angle int) float64 {
return math.Sin(float64(angle))
}
func SinF(angle float64) float64 {
return math.Sin(angle)
}
func Cos(angle int) float64 {
return math.Cos(float64(angle))
}
func CosF(angle float64) float64 {
return math.Cos(angle)
}
func Tan(angle int) float64 {
return math.Tan(float64(angle))
}
func TanF(angle float64) float64 {
return math.Tan(angle)
}
func Speed(distance, time float64) float64 {
return DivideF(distance, time)
}
func Distance(speed, time float64) float64 {
return MultiF(speed, time)
}
func Time(distance, speed float64) float64 {
return DivideF(distance, speed)
}
/* Functions */
func Abs(num int) int {
if num < 0 {
return -num
}
return num
}
func AbsF(num float64) float64 {
if num < 0 {
return -num
}
return num
}
// down to the nearest integer
func Floor(num float64) int {
return int(num)
}
// up to the nearest integer
func Ceil(num float64) int {
if num == float64(int(num)) {
return int(num)
}
if num > 0 {
return int(num) + 1
}
return int(num) - 1
}
// round to the nearest integer
func Round(num float64) int {
if num < 0 {
return int(num)
}
if num-float64(int(num)) < 0.5 {
return int(num)
}
return int(num) + 1
}
func Max(nums ...int) int {
var max int
for _, v := range nums {
if v > max {
max = v
}
}
return max
}
func MaxF(nums ...float64) float64 {
var max float64
for _, v := range nums {
if v > max {
max = v
}
}
return max
}
func Min(nums ...int) int {
min := nums[0]
for _, v := range nums {
if v < min {
min = v
}
}
return min
}
func MinF(nums ...float64) float64 {
min := nums[0]
for _, v := range nums {
if v < min {
min = v
}
}
return min
}
func Sum(nums ...int) int {
var sum int
for _, v := range nums {
sum += v
}
return sum
}
func SumF(nums ...float64) float64 {
var sum float64
for _, v := range nums {
sum += v
}
return sum
}
func Add(num1, num2 int) int {
return num1 + num2
}
func AddF(num1, num2 float64) float64 {
return num1 + num2
}
func Sub(num1, num2 int) int {
return num1 - num2
}
func SubF(num1, num2 float64) float64 {
return num1 - num2
}
func Multi(nums ...int) int {
product := 1
for _, v := range nums {
product *= v
}
return product
}
func MultiF(nums ...float64) float64 {
product := 1.0
for _, v := range nums {
product *= v
}
return product
}
func Divide(num1, num2 int) int {
return num1 / num2
}
func DivideF(num1, num2 float64) float64 {
return num1 / num2
}
func Remainder(num1, num2 int) int {
return num1 % num2
}
func Mean(nums ...int) int {
return Sum(nums...) / len(nums)
}
func MeanF(nums ...float64) float64 {
return SumF(nums...) / float64(len(nums))
}
func Pow(base, exp int) int {
result := 1
for i := 0; i < exp; i++ {
result *= base
}
return result
}
func PowF(base, exp float64) float64 {
result := 1.0
for i := 0; i < int(exp); i++ {
result *= base
}
return result
}
func Pow2(base int) int {
return Multi(base, base)
}
func Pow2F(base float64) float64 {
return MultiF(base, base)
}
func Pow3(base int) int {
return Multi(base, base, base)
}
func Pow3F(base float64) float64 {
return MultiF(base, base, base)
}
func Factorial(num int) int {
if num == 0 {
return 1
}
return num * Factorial(num-1)
}
func Root(number, n int) int {
return int(math.Pow(float64(number), 1.0/float64(n)))
}
func RootF(number, n float64) float64 {
return math.Pow(number, 1.0/n)
}
func Sqrt(number int) int {
return int(math.Sqrt(float64(number)))
}
func SqrtF(number float64) float64 {
return math.Sqrt(number)
}
func Cbrt(number int) int {
return Root(number, 3)
}
func CbrtF(number float64) float64 {
return RootF(number, 3)
}
/* Geometry */
func AreaRect(length, width int) int {
return Multi(length, width)
}
func AreaRectF(length, width float64) float64 {
return MultiF(length, width)
}
func PeriRect(length, width int) int {
return Multi(2, Add(length, width))
}
func PeriRectF(length, width float64) float64 {
return MultiF(2, AddF(length, width))
}
func DiagRect(length, width int) float64 {
return Pytago(length, width)
}
func DiagRectF(length, width float64) float64 {
return PytagoF(length, width)
}
func VolRect(length, width, height int) int {
return Multi(length, width, height)
}
func VolRectF(length, width, height float64) float64 {
return MultiF(length, width, height)
}
func AreaCircle(radius int) float64 {
return math.Pi * float64(Pow2(radius))
}
func AreaCircleF(radius float64) float64 {
return math.Pi * PowF(radius, 2)
}
func PeriCircle(radius int) float64 {
return 2 * math.Pi * float64(radius)
}
func PeriCircleF(radius float64) float64 {
return 2 * math.Pi * radius
}
func AreaTriangle(base, height int) int {
return Divide(Multi(base, height), 2)
}
func AreaTriangleF(base, height float64) float64 {
return DivideF(MultiF(base, height), 2)
}
func PeriTriangle(side1, side2, side3 int) int {
return Sum(side1, side2, side3)
}
func PeriTriangleF(side1, side2, side3 float64) float64 {
return SumF(side1, side2, side3)
}
func AreaSquare(side int) int {
return Pow2(side)
}
func AreaSquareF(side float64) float64 {
return PowF(side, 2)
}
func PeriSquare(side int) int {
return Multi(side, 4)
}
func PeriSquareF(side float64) float64 {
return MultiF(side, 4)
}
func AreaCube(side int) int {
return Multi(Pow2(side), 6)
}
func AreaCubeF(side float64) float64 {
return MultiF(PowF(side, 2), 6)
}
func PeriCube(side int) int {
return Multi(side, 12)
}
func PeriCubeF(side float64) float64 {
return MultiF(side, 12)
}
func VolCube(side int) int {
return Pow3(side)
}
func VolCubeF(side float64) float64 {
return PowF(side, 3)
}
func AreaSphere(radius int) float64 {
return 4 * math.Pi * float64(Pow2(radius))
}
func AreaSphereF(radius float64) float64 {
return 4 * math.Pi * PowF(radius, 2)
}
func VolSphere(radius int) float64 {
return (4 / 3) * math.Pi * float64(Pow2(radius))
}
func VolSphereF(radius float64) float64 {
return (4 / 3) * math.Pi * PowF(radius, 2)
}
func AreaCylinder(radius, height int) float64 {
return (2 * math.Pi * float64(radius)) * float64(height)
}
func AreaCylinderF(radius, height float64) float64 {
return (2 * math.Pi * radius) * height
}
func VolCylinder(radius, height int) float64 {
return math.Pi * float64(Pow2(radius)) * float64(height)
}
func VolCylinderF(radius, height float64) float64 {
return math.Pi * PowF(radius, 2) * height
}
func AreaCone(radius, height int) float64 {
return math.Pi * float64(radius) * (float64(radius) + math.Sqrt(float64(Pow2(height)+Pow2(radius))))
}
func AreaConeF(radius, height float64) float64 {
return math.Pi * radius * (radius + math.Sqrt(PowF(height, 2)+PowF(radius, 2)))
}
func VolCone(radius, height int) float64 {
return DivideF(1, 3) * math.Pi * float64(Pow2(radius)) * float64(height)
}
func VolConeF(radius, height float64) float64 {
return DivideF(1, 3) * math.Pi * PowF(radius, 2) * height
}
func AreaTrapezoid(base1, base2, height int) float64 {
return 0.5 * float64(Add(base1, base2)) * float64(height)
}
func AreaTrapezoidF(base1, base2, height float64) float64 {
return 0.5 * (base1 + base2) * height
}
func AreaParallelogram(base, height int) int {
return Multi(base, height)
}
func AreaParallelogramF(base, height float64) float64 {
return MultiF(base, height)
}
func AreaRhombus(diag1, diag2 int) int {
return Divide(Multi(diag1, diag2), 2)
}
func AreaRhombusF(diag1, diag2 float64) float64 {
return DivideF(MultiF(diag1, diag2), 2)
}
func AreaEllipse(major, minor int) float64 {
return math.Pi * float64(major) * float64(minor)
}
func AreaEllipseF(major, minor float64) float64 {
return math.Pi * major * minor
}
func AreaPolygon(lenSide float64, numSide int) float64 {
return DivideF(MultiF(0.25, float64(numSide), Pow2F(lenSide)), AbsF(TanF(DivideF(180, float64(numSide)))))
}
/* Checks */
func IsPrime(num int) bool {
if num <= 1 {
return false
}
for i := 2; i < num; i++ {
if num%i == 0 {
return false
}
}
return true
}
func IsEven(num int) bool {
return num%2 == 0
}
func IsOdd(num int) bool {
return num%2 != 0
}
func IsPerfectSquare(num int) bool {
for i := 1; i <= num; i++ {
if i*i == num {
return true
}
}
return false
}
/* Utilities */
// func SumBy(nums []int, fn func(int) int) int {
// var sum int
// for _, v := range nums {
// sum += fn(v)
// }
// return sum
// }
// func AverageBy(nums []int, fn func(int) int) int {
// return SumBy(nums, fn) / len(nums)
// }