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general-information/features.md

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@@ -20,8 +20,15 @@ Both player and NPC inventories and equipment are fully synced. Chest contents a
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Dropping items on the ground is synced, someone else picking it up isn't synced.\
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Only pre-placed items in the world by Bethesda/Mod creator (eg. an item in a dungeon), are synced when picking those up.\
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Only pre-placed items in the world by Bethesda/Mod creator (eg. an item in a dungeon), are synced when picking those up.
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### Weather
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Weather is synced on a party-per-party basis. The party leader's client determines what weather is currently active.
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### Combat
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To make sure that all players are all targeted evenly by enemies, and not just the "host" (for lack of a better term), we have built our own combat targeting system on top of Skyrim's system. If player 1 hits an enemy, that enemy will lock on player 1 for at least 5 seconds, even if other players hit the enemy. If player 2 hits the enemy after those 5 seconds, the enemy will lock onto player 2.
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### Death
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This feature is pretty much finished, but there was no time to test it before 1.0. This feature will come in an update in the near future.
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### Weather
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Weather is planned to be synced later.
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### Scripting API
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We would like to create a scripting API that modders can use to customize their servers, create Skyrim Together specific mods, or develop scripts to make existing mods more compatible.

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