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VaryingFriction.js
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/*
* Copyright (c) 2016-2018 Ali Shakiba http://shakiba.me/planck.js
* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
planck.testbed('VaryingFriction', function(testbed) {
var pl = planck, Vec2 = pl.Vec2;
var world = pl.World(Vec2(0, -10))
world.createBody().createFixture(pl.Edge(Vec2(-40.0, 0.0), Vec2(40.0, 0.0)));
world.createBody({
position : Vec2(-4.0, 22.0),
angle : -0.25
}).createFixture(pl.Box(13.0, 0.25), 0.0);
world.createBody({
position : Vec2(10.5, 19.0)
}).createFixture(pl.Box(0.25, 1.0), 0.0);
world.createBody({
position : Vec2(4.0, 14.0),
angle : 0.25
}).createFixture(pl.Box(13.0, 0.25), 0.0);
world.createBody({
position : Vec2(-10.5, 11.0)
}).createFixture(pl.Box(0.25, 1.0), 0.0);
world.createBody({
position : Vec2(-4.0, 6.0),
angle : -0.25
}).createFixture(pl.Box(13.0, 0.25), 0.0);
var friction = [ 0.75, 0.5, 0.35, 0.1, 0.0 ];
var bd = {};
bd.type = 'dynamic';
var fd = {};
fd.density = 25.0;
var circle = pl.Box(0.5, 0.5);
for (var i = 0; i < friction.length; ++i) {
bd.position = Vec2(-15.0 + 4.0 * i, 28.0);
fd.friction = friction[i];
world.createBody(bd).createFixture(circle, fd);
}
return world;
});