forked from secretrob/BanditsUserInterface
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathBUI_Themes.lua
536 lines (519 loc) · 23.5 KB
/
BUI_Themes.lua
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
local textures={
{"worldmap","worldmap_frame_edge.dds"},
--Action bar
{"actionbar","abilityframe64_down.dds"},
{"actionbar","abilityframe64_up.dds"},
--Target bar
{"unitattributevisualizer","targetbar_dynamic_frame.dds"},
{"unitframes","target_name_bracket_left.dds"},
{"unitframes","target_name_bracket_right.dds"},
{"unitframes","targetunitframe_bracket_level2_left.dds"},
{"unitframes","targetunitframe_bracket_level2_right.dds"},
{"unitframes","targetunitframe_bracket_level3_left.dds"},
{"unitframes","targetunitframe_bracket_level3_right.dds"},
{"unitframes","targetunitframe_bracket_level4_left.dds"},
{"unitframes","targetunitframe_bracket_level4_right.dds"},
--Player exp bar
{"miscellaneous","progressbar_frame.dds"},
--Player attributes bars
{"unitattributevisualizer","attributebar_dynamic_frame.dds"},
{"unitattributevisualizer","attributebar_small_frame.dds"},
{"unitattributevisualizer","attributebar_small_frame_center.dds"},
--Compass
{"compass","compass.dds"},
{"bossbar","bossbar_bracket_left.dds"},
{"bossbar","bossbar_bracket_right.dds"},
}
local flat={
--Target bar
{"unitattributevisualizer","targetbar_dynamic_invulnerable.dds"},
{"unitattributevisualizer","targetbar_dynamic_fill_gloss.dds"},
{"unitattributevisualizer","targetbar_dynamic_leadingedge_gloss.dds"},
--Player exp bar
{"miscellaneous","progressbar_genericfill_gloss.dds"},
{"miscellaneous","progressbar_genericfill_leadingedge_gloss.dds"},
--Player attributes bars
{"unitattributevisualizer","attributebar_dynamic_fill_gloss.dds"},
{"unitattributevisualizer","attributebar_dynamic_leadingedge_gloss.dds"},
{"unitattributevisualizer","attributebar_small_fill_center_gloss.dds"},
{"unitattributevisualizer","attributebar_small_fill_leadingedge_gloss.dds"},
}
local smooth={
"ZO_CompassFrameCenterTopMungeOverlay",
"ZO_CompassFrameCenterBottomMungeOverlay",
"ZO_PlayerAttributeHealthFrameCenterTopMunge",
"ZO_PlayerAttributeHealthFrameCenterBottomMunge",
"ZO_PlayerAttributeMagickaFrameCenterTopMunge",
"ZO_PlayerAttributeMagickaFrameCenterBottomMunge",
"ZO_PlayerAttributeStaminaFrameCenterTopMunge",
"ZO_PlayerAttributeStaminaFrameCenterBottomMunge",
"ZO_TargetUnitFramereticleoverFrameCenterTopMunge",
"ZO_TargetUnitFramereticleoverFrameCenterBottomMunge",
"ZO_IncreasedArmorFrameContainerArrow1FrameCenterBottomMunge",
"ZO_IncreasedArmorFrameContainerArrow1FrameCenterTopMunge",
"ZO_WorldMapMapFrameBottomMunge",
"ZO_WorldMapMapFrameTopMunge",
"ZO_WorldMapMapFrameLeftMunge",
"ZO_WorldMapMapFrameRightMunge",
}
local color
local function Setup_ActionSlot()
local normal=BUI.Vars.Theme<=3 and "/esoui/art/actionbar/abilityframe64_up.dds" or "/BanditsUserInterface/textures/theme/abilityframe64_up.dds"
BUI.abilityframe=normal
-- local mouseDown=BUI.Vars.Theme<=3 and "/esoui/art/actionbar/abilityframe64_down.dds" or "/BanditsUserInterface/textures/theme/abilityframe64_down.dds"
--Action slots
for i=3,9 do
local name=i==9 and "QuickslotButton" or "ActionButton"..i
local frame=_G[name]
if frame then
local button=frame:GetNamedChild("Button")
button:SetNormalTexture("") button:SetPressedTexture("")
local size=frame:GetWidth()
-- ZO_ActionBar1:GetScale()
local edge=_G[name.."Edge"] or WINDOW_MANAGER:CreateControl("$(parent)Edge", frame, CT_TEXTURE)
edge:SetDimensions(size,size)
edge:ClearAnchors()
edge:SetAnchor(TOPLEFT,frame,TOPLEFT,0,0)
edge:SetTexture(normal)
if color then edge:SetColor(unpack(color)) end edge:SetDrawLayer(2)
local backdrop=frame:GetNamedChild("Backdrop") if backdrop then backdrop:SetAlpha(0) end
local bg=frame:GetNamedChild("BG") if bg then bg:SetHidden(false) end
if i==8 then backdrop=frame:GetNamedChild("Frame") if backdrop then backdrop:SetAlpha(0) end end
end
end
end
local function Setup_TargetFrame()
local texture=BUI.Vars.Theme<=3 and "/esoui/art/unitattributevisualizer/targetbar_dynamic_frame.dds" or "/BanditsUserInterface/textures/theme/targetbar_dynamic_frame.dds"
for _,text in pairs({"Center","Left","Right"}) do
local frame=_G["ZO_TargetUnitFramereticleoverFrame"..text]
if frame then frame:SetTexture(texture) if color then frame:SetColor(unpack(color)) end end
end
end
local function Setup_AdvancedTheme()
local a_color={BUI.Vars.AdvancedThemeColor[1],BUI.Vars.AdvancedThemeColor[2],BUI.Vars.AdvancedThemeColor[3],BUI.Vars.AdvancedThemeColor[4]/2}
local function HideElements(hide)
for _,text in pairs({"Center","Left","Right"}) do local frame=_G["ZO_CompassFrame"..text] if frame then frame:SetHidden(hide) end end
for _,text in pairs({"Left","Right"}) do local frame=_G["ZO_BossBarBracket"..text] if frame then frame:SetHidden(hide) end end
ZO_ChatWindowDivider:SetHidden(hide) ZO_ChatWindowBg:SetHidden(hide)
if BUI.Vars.StatsMiniMeter then BUI_MiniMeter_BG:SetHidden(hide) end
ZO_PerformanceMetersBg:SetHidden(hide)
ZO_FocusedQuestTrackerPanelContainerQuestContainerAssistedKeyLabel:SetHidden(hide)
end
if BUI.Vars.Theme~=7 then
if BUI_AdvancedTheme then
BUI_AdvancedTheme:SetHidden(true) BUI_Chat_Edge:SetHidden(true) HideElements(false)
end
return
elseif BUI_AdvancedTheme then
BUI_AdvancedTheme:SetHidden(false) BUI_Chat_Edge:SetHidden(false) HideElements(true)
local frames={"BUI_AdvancedTheme","BUI_Chat_Edge","BUI_Compass_Edge"}
for _,name in pairs(frames) do
control=_G[name]
for i=1,control:GetNumChildren() do
local obj=control:GetChild(i)
if obj:GetType()==CT_LINE then
obj:SetColor(unpack(a_color))
end
end
end
return
end
HideElements(true)
local ui=BUI.UI.Control("BUI_AdvancedTheme", BanditsUI, "inherit", {TOPLEFT,TOPLEFT,0,0}, false)
--[[ --HUD
if BUI.Vars.CurvedFrame==0 then
local w,h=BanditsUI:GetDimensions()
local points={
{ui,CENTER,w/6-20,-h/4-10},
{ui,CENTER,w/6-10,-h/4},
{ui,CENTER,w/6-10,h/6-74-10},
{ui,CENTER,w/6,h/6-74},
{ui,CENTER,w/6,h/6},
{ui,CENTER,w/6-10,h/6+10},
}
BUI.UI.Path(nil, ui, points, a_color, 2)
local points={
{ui,CENTER,-w/6+20,-h/4-10},
{ui,CENTER,-w/6+10,-h/4},
{ui,CENTER,-w/6+10,h/6-74-10},
{ui,CENTER,-w/6,h/6-74},
{ui,CENTER,-w/6,h/6},
{ui,CENTER,-w/6+10,h/6+10},
}
BUI.UI.Path(nil, ui, points, a_color, 2)
end
--]]
--Compass
local w,h=ZO_CompassFrame:GetDimensions() h=h*.6
local sw,sh=14,3
local w1,h1=w/sw,h/sh
local compass=BUI.UI.Control("BUI_Compass_Edge", ui, {w+h,h}, {TOPLEFT,TOPLEFT,-h/2,h*.33,ZO_CompassFrame}, false)
for i=0,sh do
local line=BUI.UI.Line(nil, compass, {w+i*h1,0}, {TOPLEFT,TOPLEFT,(h-i*h1)/2,i*h1}, a_color, 2)
end
for i=0,sw do
local pos=(w+h)/sw*i-i*w1-h/2
local line=BUI.UI.Line(nil, compass, {pos,h}, {TOPLEFT,TOPLEFT,i*w1+h/2,0}, a_color, 2)
end
--Chat
if not BUI.GamepadMode and ZO_ChatWindow and ZO_ChatWindowTabTemplate1 then
local chat=BUI.UI.Control("BUI_Chat_Edge", ZO_ChatWindow, "inherit", {TOPLEFT,TOPLEFT,0,0}, false)
BUI.UI.Path(nil, chat, {{ZO_ChatWindowDivider,TOPLEFT,0,0},{ZO_ChatWindowDivider,TOPRIGHT,0,0}}, a_color, 2)
local offset=ZO_ChatWindow:GetTop()-ZO_ChatWindowTabTemplate1:GetTop()
local points={
{ZO_ChatWindow,BOTTOMLEFT,0,-10},
{ZO_ChatWindow,TOPLEFT,0,10-offset},
{ZO_ChatWindowTabTemplate1,TOPLEFT,ZO_ChatWindow:GetLeft()-ZO_ChatWindowTabTemplate1:GetLeft()+10,0},
{ZO_ChatWindowNewWindowTab,TOPRIGHT,0,ZO_ChatWindowTabTemplate1:GetTop()-ZO_ChatWindowNewWindowTab:GetTop()},
{ZO_ChatWindowNewWindowTab,TOPRIGHT,offset,ZO_ChatWindowTabTemplate1:GetTop()-ZO_ChatWindowNewWindowTab:GetTop()+offset},
{ZO_ChatWindow,TOPRIGHT,-10,0},
{ZO_ChatWindow,TOPRIGHT,0,10},
{ZO_ChatWindow,BOTTOMRIGHT,0,-10},
{ZO_ChatWindow,BOTTOMRIGHT,-10,0},
{ZO_ChatWindow,BOTTOMLEFT,10,0},
{ZO_ChatWindow,BOTTOMLEFT,0,-10}
}
BUI.UI.Path(nil, chat, points, a_color, 2)
end
--[[ --World Map
local points={
{ZO_WorldMapMapFrame,TOPLEFT,0,0},
{ZO_WorldMapMapFrame,TOPLEFT,-10,10},
{ZO_WorldMapMapFrame,TOPLEFT,-10,100},
{ZO_WorldMapMapFrame,TOPLEFT,0,110},
}
BUI.UI.Path(nil, ZO_WorldMapMapFrame, points, a_color, 2)
--]]
--BUI_MiniMeter
if BUI_MiniMeter then
local points={
{BUI_MiniMeter,BOTTOMLEFT,0,-10-5},
{BUI_MiniMeter,BOTTOMLEFT,10,-5},
{BUI_MiniMeter,BOTTOMRIGHT,-10,-5},
{BUI_MiniMeter,BOTTOMRIGHT,0,-10-5},
}
BUI.UI.Path(nil, ui, points, a_color, 2)
end
--BUI_GroupDPS
if BUI_GroupDPS then
local points={
{BUI_GroupDPS,TOPLEFT,-10,10},
{BUI_GroupDPS,TOPLEFT,0,0},
{BUI_GroupDPS,TOPRIGHT,0,0},
{BUI_GroupDPS,TOPRIGHT,10,10},
}
BUI.UI.Path(nil, BUI_GroupDPS, points, a_color, 2)
end
--BUI_HornInfo
if BUI_HornInfo then
local points={
{BUI_HornInfo,TOPLEFT,-10,10},
{BUI_HornInfo,TOPLEFT,0,0},
{BUI_HornInfo,TOPRIGHT,0,0},
{BUI_HornInfo,TOPRIGHT,10,10},
}
BUI.UI.Path(nil, BUI_HornInfo, points, a_color, 2)
end
--Performance Meters
local points={
{ZO_PerformanceMeters,BOTTOMLEFT,0,-10-20},
{ZO_PerformanceMeters,BOTTOMLEFT,10,-20},
{ZO_PerformanceMeters,BOTTOMRIGHT,-10,-20},
{ZO_PerformanceMeters,BOTTOMRIGHT,0,-10-20},
}
BUI.UI.Path(nil, ui, points, a_color, 2)
--QuestTracker
local frame=ZO_FocusedQuestTrackerPanelContainerQuestContainer
local points={
{frame,BOTTOMLEFT,-5,-5},
{frame,BOTTOMLEFT,5,5},
{frame,BOTTOMRIGHT,-5,5},
{frame,BOTTOMRIGHT,5,-5},
{frame,TOPRIGHT,5,5},
{frame,TOPRIGHT,-5,-5},
{frame,TOPLEFT,5,-5},
{frame,TOPLEFT,-5,5},
{frame,BOTTOMLEFT,-5,-5},
}
BUI.UI.Path(nil, ui, points, a_color, 2)
--ZO_ActionBar
local h=ActionButton3:GetHeight()
local anchor_right=BUI.Vars.CustomBar.Enable and BUI_CustomBar or ActionButton8
local points={
{QuickslotButton,TOPLEFT,-5,5},
{QuickslotButton,TOPLEFT,5,-5},
{ActionButton3,TOPLEFT,h/6-h/2,-5},
{ActionButton3,TOPLEFT,h/6,-h/2-5},
{ActionButton7,TOPRIGHT,h/6,-h/2-5},
{ActionButton7,TOPRIGHT,h/6+h/2,-5},
{anchor_right,TOPRIGHT,-5,-5},
{anchor_right,TOPRIGHT,5,5},
}
BUI.UI.Path(nil, ui, points, a_color, 2)
--BUI_BuffsP_Panel
if BUI_BuffsP_Panel then
local points={
{BUI_BuffsP_Panel,BOTTOMLEFT,-5,-5},
{BUI_BuffsP_Panel,BOTTOMLEFT,5,5},
{BUI_BuffsP_Panel,BOTTOMRIGHT,-5,5},
{BUI_BuffsP_Panel,BOTTOMRIGHT,5,-5},
}
BUI.UI.Path(nil, ui, points, a_color, 2)
end
--BUI_BuffsT_Panel
if BUI_BuffsT_Panel then
local points={
{BUI_BuffsT_Panel,BOTTOMLEFT,-5,-5},
{BUI_BuffsT_Panel,BOTTOMLEFT,5,5},
{BUI_BuffsT_Panel,BOTTOMRIGHT,-5,5},
{BUI_BuffsT_Panel,BOTTOMRIGHT,5,-5},
}
BUI.UI.Path(nil, ui, points, a_color, 2)
end
--BUI_BuffsPas
if BUI_BuffsPas then
local points={
{BUI_BuffsPas_Base,BOTTOMLEFT,-5,0},
{BUI_BuffsPas_Base,TOPLEFT,-5,5},
{BUI_BuffsPas_Base,TOPLEFT,5,-5},
}
BUI.UI.Path(nil, ui, points, a_color, 2)
end
end
function BUI.Themes_Setup(change)
color=BUI.Vars.Theme==6 and {1,204/255,248/255,1} or BUI.Vars.Theme==7 and BUI.Vars.AdvancedThemeColor or BUI.Vars.Theme>3 and BUI.Vars.CustomEdgeColor or {1,1,1,1}
--Progress bar
if BUI.Vars.Theme==4 or BUI.Vars.Theme==5 then
-- RedirectTexture("/esoui/art/miscellaneous/progressbar_frame.dds","/BanditsUserInterface/textures/theme/progressbar_frame.dds")
-- for i,data in pairs(textures) do RedirectTexture("/esoui/art/"..data[1].."/"..data[2],"/BanditsUserInterface/textures/theme/"..data[2]) end
end
--Attribute bar textures
BUI.Frames.ChangeTextures()
--Smooth
local a=(BUI.Vars.Theme==1) and 1 or 0
for i,name in pairs(smooth) do
local control=_G[name] if control then control:SetAlpha(a) end
end
--Pink pony
if BUI.Vars.Theme==6 then
if BUI_Theme_Pony then
BUI_Theme_Pony:SetHidden(false)
else
local scale=GetCVar("UseCustomUIScale.2")=="0" and .8 or tonumber(GetCVar("CustomUIScale"))
BUI.UI.Statusbar("BUI_Theme_Pony",QuickslotButton,{128*scale,128*scale},{BOTTOMRIGHT,BOTTOMRIGHT,0,0},{1,1,1,1},"/BanditsUserInterface/textures/pink_pony.dds",false)
end
elseif BUI_Theme_Pony then
BUI_Theme_Pony:SetHidden(true)
end
--Player exp bar
local texture=BUI.Vars.Theme<=3 and "/esoui/art/miscellaneous/progressbar_frame.dds" or "/BanditsUserInterface/textures/theme/progressbar_frame.dds"
for _,text in pairs({"Middle","Left","Right"}) do local frame=_G["ZO_PlayerProgressBarOverlay"..text] if frame then frame:SetTexture(texture) if color then frame:SetColor(unpack(color)) end end end
--Attribute bars
local texture=BUI.Vars.Theme<=3 and "/esoui/art/unitattributevisualizer/attributebar_dynamic_frame.dds" or "/BanditsUserInterface/textures/theme/attributebar_dynamic_frame.dds"
local bars={"ZO_PlayerAttributeHealth","ZO_PlayerAttributeMagicka","ZO_PlayerAttributeStamina"}
for _,bar in pairs(bars) do
for _,text in pairs({"Center","Left","Right"}) do
local frame=_G[bar.."Frame"..text] if frame then frame:SetTexture(texture) if color then frame:SetColor(unpack(color)) end end
-- local frame=_G[bar.."BgContainerBG"..text] if frame then frame:SetTexture(fill) end
end
end
local frame=_G["ZO_PlayerAttributeSiegeHealthFrame"] if frame then
local texture=BUI.Vars.Theme<=3 and "/esoui/art/unitattributevisualizer/attributebar_small_frame_center.dds" or "/BanditsUserInterface/textures/theme/attributebar_small_frame_center.dds"
frame:SetTexture(texture) if color then frame:SetColor(unpack(color)) end
end
local frame=_G["ZO_PlayerAttributeWerewolfFrame"] if frame then
local texture=BUI.Vars.Theme<=3 and "/esoui/art/unitattributevisualizer/attributebar_small_frame.dds" or "/BanditsUserInterface/textures/theme/attributebar_small_frame.dds"
frame:SetTexture(texture) if color then frame:SetColor(unpack(color)) end
end
local frame=_G["ZO_PlayerAttributeMountStaminaFrame"] if frame then
local texture=BUI.Vars.Theme<=3 and "/esoui/art/unitattributevisualizer/attributebar_small_frame.dds" or "/BanditsUserInterface/textures/theme/attributebar_small_frame.dds"
frame:SetTexture(texture) if color then frame:SetColor(unpack(color)) end
end
--Target frame
Setup_TargetFrame()
--Worldmap
local frame=_G["ZO_WorldMapMapFrame"] if frame then
local texture=BUI.Vars.Theme<=3 and "/esoui/art/worldmap/worldmap_frame_edge.dds" or "/BanditsUserInterface/textures/theme/worldmap_frame_edge.dds"
frame:SetEdgeTexture(texture,128,16,16) if color then frame:SetEdgeColor(unpack(color)) end
end
--ActionBar
Setup_ActionSlot()
--Compass
local texture=BUI.Vars.Theme<=3 and "/esoui/art/compass/compass.dds" or "/BanditsUserInterface/textures/theme/compass.dds"
for _,text in pairs({"Center","Left","Right"}) do local frame=_G["ZO_CompassFrame"..text] if frame then frame:SetTexture(texture) if color then frame:SetColor(unpack(color)) end end end
local texture=BUI.Vars.Theme<=3 and "/esoui/art/bossbar/bossbar_bracket_left.dds" or "/BanditsUserInterface/textures/theme/bossbar_bracket_left.dds"
local frame=_G["ZO_BossBarBracketLeft"] if frame then frame:SetTexture(texture) if color then frame:SetColor(unpack(color)) end end
local texture=BUI.Vars.Theme<=3 and "/esoui/art/bossbar/bossbar_bracket_right.dds" or "/BanditsUserInterface/textures/theme/bossbar_bracket_right.dds"
local frame=_G["ZO_BossBarBracketRight"] if frame then frame:SetTexture(texture) if color then frame:SetColor(unpack(color)) end end
--Change frame colors
if change then
if BUI.init.Frames then BUI.Frames:Initialize() end
if BUI.init.Actions then BUI.Actions.ChangeTheme() end
if BUI.Vars.PlayerBuffs or BUI.Vars.TargetBuffs or BUI.Vars.EnableCustomBuffs or BUI.Vars.EnableWidgets then BUI.Buffs:Initialize() end
if BUI.Vars.QuickSlots then BUI.QuickSlots.Update(true) end
BUI.CustomBarUpdate(true)
end
Setup_AdvancedTheme()
end
function BUI.Frames.ChangeTextures()
local v=BUI.Vars.Theme
local bars={ZO_TargetUnitFramereticleoverBarLeft=true,ZO_TargetUnitFramereticleoverBarRight=true,ZO_BossBarHealthBarRight=false,ZO_BossBarHealthBarLeft=false,ZO_PlayerAttributeHealthBarRight=false,ZO_PlayerAttributeHealthBarLeft=false,ZO_PlayerAttributeStaminaBar=false,ZO_PlayerAttributeMagickaBar=false,ZO_PlayerAttributeSiegeHealthBarLeft=true,ZO_PlayerAttributeSiegeHealthBarRight=true,ZO_PlayerAttributeWerewolfBar=true,ZO_PlayerAttributeMountStaminaBar=true}
for bar,half in pairs(bars) do
_G[bar.."Gloss"]:SetHidden(v==3 or v==5 or v==7)
if (v==3 or v==5 or v==7) and not BUI.GamepadMode then
local frame=_G[bar]
if frame then
local h=frame:GetHeight()
frame:SetTexture(BUI.Textures[BUI.Vars.FramesTexture])
frame:SetTextureCoords(0,1,(half and .5 or 0),1)
frame:SetLeadingEdge(BUI.Texture_edge[BUI.Vars.FramesTexture],h*(half and .8235 or .647),h)
frame:SetLeadingEdgeTextureCoords(0,1,(half and .5 or 0),1)
end
end
end
-- if v==3 or v==5 then for i,data in pairs(flat) do RedirectTexture("/esoui/art/"..data[1].."/"..data[2],"/BanditsUserInterface/textures/theme/blank.dds") end end
end
function BUI.Frames.ZO_PlayerAttribute_toggle(update)
local frames={['Health']=POWERTYPE_HEALTH,['Stamina']=POWERTYPE_STAMINA,['Magicka']=POWERTYPE_MAGICKA,['MountStamina']=POWERTYPE_MOUNT_STAMINA,['SiegeHealth']=POWERTYPE_HEALTH,['Werewolf']=POWERTYPE_WEREWOLF}
--Disables Default Frames
if not BUI.Vars.DefaultPlayerFrames then
for name in pairs(frames) do
local frame=_G["ZO_PlayerAttribute"..name]
frame:UnregisterForEvent(EVENT_POWER_UPDATE)
frame:UnregisterForEvent(EVENT_INTERFACE_SETTING_CHANGED)
frame:UnregisterForEvent(EVENT_PLAYER_ACTIVATED)
frame:UnregisterForEvent(EVENT_UNIT_CREATED)
EVENT_MANAGER:UnregisterForUpdate("ZO_PlayerAttribute"..name.."FadeUpdate")
frame:SetHidden(true)
end
--Enables Default Frames
elseif update then
for name,powerType in pairs(frames) do
local frame=_G["ZO_PlayerAttribute"..name]
local bar=frame.playerAttributeBarObject
frame:RegisterForEvent(EVENT_POWER_UPDATE, function(_, unitTag, powerPoolIndex, powerType, current, max, effectiveMax) bar:OnPowerUpdate(unitTag, powerPoolIndex, powerType, current, max, effectiveMax) end)
frame:AddFilterForEvent(EVENT_POWER_UPDATE, REGISTER_FILTER_POWER_TYPE, powerType)
frame:RegisterForEvent(EVENT_INTERFACE_SETTING_CHANGED, function(_, settingType, settingId) bar:OnInterfaceSettingChanged(settingType, settingId) end)
frame:AddFilterForEvent(EVENT_INTERFACE_SETTING_CHANGED, REGISTER_FILTER_SETTING_SYSTEM_TYPE, SETTING_TYPE_UI)
frame:RegisterForEvent(EVENT_PLAYER_ACTIVATED, function() bar:OnPlayerActivated() end)
EVENT_MANAGER:RegisterForUpdate(frame:GetName() .. "FadeUpdate", 1500, function() bar:UpdateContextualFading() end)
frame:SetHidden(false)
end
end
end
function BUI.Frames.ZO_PlayerAttribute_reposition()
if not BUI.Vars.DefaultPlayerFrames then return end
if BUI.Vars.RepositionFrames then
local _, point, relativeTo, relativePoint, offsetX, offsetY=ZO_PlayerAttributeHealth:GetAnchor()
if not BUI.Vars.ZO_PlayerAttributeHealth then
ZO_PlayerAttributeHealth:ClearAnchors()
ZO_PlayerAttributeHealth:SetAnchor(point, relativeTo, relativePoint, offsetX, offsetY-40)
end
if not BUI.Vars.ZO_PlayerAttributeMagicka then
ZO_PlayerAttributeMagicka:ClearAnchors()
ZO_PlayerAttributeMagicka:SetAnchor(TOPRIGHT, ZO_PlayerAttributeHealth, BOTTOM, -2.5, 8)
end
if not BUI.Vars.ZO_PlayerAttributeStamina then
ZO_PlayerAttributeStamina:ClearAnchors()
ZO_PlayerAttributeStamina:SetAnchor(TOPLEFT, ZO_PlayerAttributeHealth, BOTTOM, 2.5, 8)
end
if not BUI.Vars.ZO_PlayerAttributeSiegeHealth then
--Shift to the right siege weapon health and ram control
ZO_PlayerAttributeSiegeHealth:ClearAnchors()
ZO_PlayerAttributeSiegeHealth:SetAnchor(CENTER, ZO_PlayerAttributeHealth, CENTER, 300, 0)
end
if not BUI.Vars.ZO_RamTopLevel then
ZO_RAM.control:ClearAnchors()
ZO_RAM.control:SetAnchor(BOTTOM, ZO_PlayerAttributeHealth, TOP, 300, 0)
end
else
ZO_PlayerAttributeHealth:ClearAnchors()
ZO_PlayerAttributeHealth:SetAnchor(CENTER, ZO_PlayerAttribute, CENTER, 0, 0)
ZO_PlayerAttributeMagicka:ClearAnchors()
ZO_PlayerAttributeMagicka:SetAnchor(RIGHT, ZO_PlayerAttribute, LEFT, 237, 0)
ZO_PlayerAttributeStamina:ClearAnchors()
ZO_PlayerAttributeStamina:SetAnchor(LEFT, ZO_PlayerAttribute, RIGHT, -237, 0)
ZO_PlayerAttributeSiegeHealth:ClearAnchors()
ZO_PlayerAttributeSiegeHealth:SetAnchor(TOP, ZO_PlayerAttributeHealth, BOTTOM, 0, -1)
end
end
function BUI.Frames.ZO_Frame_reposition()
local function SetupFunction(control, data)
control:SetWidth(GuiRoot:GetRight()-ZO_Compass:GetRight()-40)
control:SetText(data.text)
control:SetColor(data.color:UnpackRGBA())
local align=TEXT_ALIGN_RIGHT --TEXT_ALIGN_LEFT,TEXT_ALIGN_CENTER
local var=BUI.Vars["ZO_AlertTextNotification"] if var and var[5] then align=var[5] end
control:SetHorizontalAlignment(align)
ZO_SoundAlert(data.category, data.soundId)
end
ZO_Alert(UI_ALERT_CATEGORY_ALERT, nil, ' ')
local line
if not BUI.GamepadMode then
line=ZO_AlertTextNotification:GetChild(1)
-- line.fadingControlBuffer.templates.ZO_AlertLine.setup=SetupFunction
local var=BUI.Vars["ZO_AlertTextNotification"]
if var then line.fadingControlBuffer.anchor=ZO_Anchor:New(var[1],GuiRoot,var[2],var[3],var[4]) end
else
line=ZO_AlertTextNotificationGamepad:GetChild(1)
-- line.fadingControlBuffer.templates.ZO_AlertLineGamepad.setup=SetupFunction
end
local function ApplyTemplateHook(obj,name,func)
local ZO_Func=obj[func]
obj[func]=function(self)
local result=ZO_Func(self)
if BUI.Vars[name] then
local frame=_G[name] frame:ClearAnchors() frame:SetAnchor(BUI.Vars[name][1],GuiRoot,BUI.Vars[name][2],BUI.Vars[name][3],BUI.Vars[name][4])
end
return result
end
end
local block={ZO_CompassFrame_Keyboard_Template=true,ZO_CompassFrame_Gamepad_Template=true,ZO_PlayerProgressTemplate=true,ZO_PlayerChampionProgressTemplate=true,ZO_GamepadPlayerProgressTemplate=true,ZO_GamepadPlayerChampionProgressTemplate=true} --ZO_ActionButton_Keyboard_Template=true
local ZO_ApplyTemplateToControl=ApplyTemplateToControl
ApplyTemplateToControl=function(control, templateName) if block[templateName] then return else ZO_ApplyTemplateToControl(control,templateName) end end
for name in pairs(BUI.DefaultFrames) do
local var=BUI.Vars[name]
if var then
local frame=_G[name]
if frame then
if name=='ZO_ActiveCombatTips' then ApplyTemplateHook(ACTIVE_COMBAT_TIP_SYSTEM,'ZO_ActiveCombatTips','ApplyStyle')
elseif name=='ZO_CenterScreenAnnounce' then ApplyTemplateHook(CENTER_SCREEN_ANNOUNCE,'ZO_CenterScreenAnnounce','ApplyStyle')
elseif name=='ZO_CompassFrame' then ApplyTemplateHook(COMPASS_FRAME,'ZO_CompassFrame','ApplyStyle')
elseif name=='ZO_EndDunHUDTrackerContainer' then ApplyTemplateHook(ZO_HUDTracker_Base, 'ZO_EndDunHUDTrackerContainer','RefreshAnchors') end
frame:ClearAnchors() frame:SetAnchor(var[1],GuiRoot,var[2],var[3],var[4])
else
pl(name.." was not placed")
end
end
end
if BUI.Vars.RepositionFrames then BUI.Frames.ZO_PlayerAttribute_reposition() end
ZO_PreHookHandler(ZO_ActionBar1, 'OnShow', function()
local scenename=SCENE_MANAGER:GetCurrentSceneName() if scenename=="skills" or scenename=="inventory" then return end
local name="ZO_ActionBar1"
if BUI.Vars[name] then
ZO_ActionBar1:ClearAnchors() ZO_ActionBar1:SetAnchor(BUI.Vars[name][1],GuiRoot,BUI.Vars[name][2],BUI.Vars[name][3],BUI.Vars[name][4])
end
ZO_ActionBar1KeybindBG:SetHidden(true)
end)
end
function BUI.Themes_Initialize()
BUI.abilityframe=BUI.Vars.Theme<=3 and "/esoui/art/actionbar/abilityframe64_up.dds" or "/BanditsUserInterface/textures/theme/abilityframe64_up.dds"
--Hide keybinds background
ZO_ActionBar1KeybindBG:SetHidden(true)
--Change default frames
BUI.Frames.ZO_PlayerAttribute_toggle()
if BUI.Vars.RepositionFrames then BUI.Frames.ZO_PlayerAttribute_reposition() end
EVENT_MANAGER:RegisterForEvent("BUI_Theme_Event", EVENT_PLAYER_ACTIVATED, function()
EVENT_MANAGER:UnregisterForEvent("BUI_Theme_Event", EVENT_PLAYER_ACTIVATED)
BUI.Frames.ZO_Frame_reposition()
BUI.Themes_Setup()
end)
end
--[[
ZO_BattlegroundHUDFragmentTopLevelBattlegroundScoreHudTeamsSection1
GetPlayerCameraHeading()
Get3DRenderSpaceForward()
Get3DRenderSpaceOrientation()
Get3DRenderSpaceOrigin()
Convert3DLocalPositionToWorldPosition
--]]