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It would be nice to treat worlds as defaultDicts. If you haven't explicitly set a block to something, it passes it off to another function. That way we only save need to save changes to a world.
This could also, potentially, let us temporarily layer worlds together, which I think would be neat.
Hmm, so you're saying we'd save "layers" of a world using a defaultdict factory, rather than saving the whole world in one go? each change to the world would save a new layer, kind of like an auto-save feature.
I like the idea, but I think changes should be batched and saved at regular intervals, or even manually, to not impact performance.
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