-
Notifications
You must be signed in to change notification settings - Fork 4
/
Copy pathEDUKE.CON
1510 lines (1360 loc) · 34.3 KB
/
EDUKE.CON
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
/*
todo:
1.
2.
3.
4.
5. jaildoor bug :(
6. bike/boat accelerate/brake/jump code
7.
8. fix switch 98-101 positioning bug
9. make keys multiplayer-compatible
10. fix endgame switch
11. fix lotsofglass !!!
12. make feathers animation
13. fix items (beer, cow pie etc)
14.
15. atomic health goo cluster !!!
16. make eating/drinking system
17. sky parallaxing
18. stop flying in original huntin
====================================================================
keyword | built-in | state | description
====================================================================
ifonmoto YES? N/A activated if player is on moto
ifonboat YES? N/A activated if player is on boat
ifmotofast NO N/A ???
ifhittruck NO N/A ???
iftipcow NO N/A ???
ifsoundid # NO N/A ???
ifsounddist 0/1 NO N/A ???
ifactorhealthl n ?? N/A activated if actor has less than n health
ifcoop NO N/A ???
ifonmud NO N/A ???
ifsizedown NO N/A ???
iffindnewspot NO N/A ???
ifpupwind NO N/A ???
ifactorhealthg n ?? N/A activated if actor has more than n health
feathers n NO N/A spawn n feathers particules
iseat n NO N/A ???
newpic # NO N/A ???
slapplayer NO NO ???
smackbubba YES YES end-of-level action
straferight NO NO ???
strafeleft NO NO ???
motoloopsnd YES YES play sound
garybanjo YES YES play sound
soundtagonce NO NO ???
fakebubba NO NO ???
tearitup NO NO ???
larrybird YES YES rise up in the air by tornado
mamaquake ?? YES shake the ground
mamaspawn ?? YES ???
mamatrigger ?? YES ???
mamaend ?? YES end-of-game action
smacksprite ?? NO ???
destroyit ?? NO ???
leavedroppings ?? NO ???
leavetrax ?? NO ???
deploybias ?? NO ???
rndmove ?? NO ???
*/
cheatkeys 19 32
gamevar temp 0 2
gamevar tmp1 0 2
gamevar tmp2 0 2
gamevar FLOORPICNUM 0 1
gamevar CEILPICNUM 0 1
gamevar CURRWEAPON 0 1
gamevar KICKBACKPIC 0 1
gamevar BOOTAMNT 0 1
gamevar LPISSTIME 0 1
gamevar HOLSTER 0 1
gamevar LOTAG 0 2
gamevar OWNER 0 2
gamevar PAL 0 2
gamevar WEAPON7_FLAGS 0 0
gamevar WEAPON7_SHOTSPERBURST 5 0
gamevar WEAPON9_TOTALTIME 12 0
gamevar WEAPON9_FLAGS 65548 0
gamevar WEAPON9_SHOOTS RIFLE 0
gamevar WEAPON9_SHOTSPERBURST 2 0
gamevar WEAPON9_FIRESOUND AK3 0
gamevar PIPEBOMB_CONTROL 255 2
gamevar GRENADE_LIFETIME 30 1
gamevar GRENADE_LIFETIME_VAR 2 1
define NEWLIGHTNIN 12
define TOILET 2121
define CACTUS2 2443
define CACTUS_EFFECT 2452
define E1L2SAW 3410
define UFOM 5260
define ALARMBELL1 8660
define ALARMBELL2 8661
define COWPIE5 8901
define COWPIE4 8903
define COWPIE3 8905
define COWPIE2 8907
define COWPIE1 8909
define BEER5 8911
define BEER4 8913
define BEER3 8915
define BEER2 8917
define BEER1 8919
define MOONSHINE1 8921
defineprojectile DILDO PROJ_WORKSLIKE 2
defineprojectile DILDO PROJ_HITRADIUS 0
defineprojectile DILDO PROJ_VEL 900
defineprojectile SHITBALL PROJ_WORKSLIKE 6402
defineprojectile SHITBALL PROJ_HITRADIUS 0
defineprojectile CHEERBLADE PROJ_WORKSLIKE 6
defineprojectile CHEERBLADE PROJ_HITRADIUS 0
defineprojectile CHEERBLADE PROJ_VEL 700
defineprojectile CHEERBLADE PROJ_BOUNCES 3
defineprojectile CHEERBOMB PROJ_WORKSLIKE 2050
defineprojectile CHEERBOMB PROJ_SPAWNS EXPLOSION2
defineprojectile CHEERBOMB PROJ_DROP -100
defineprojectile CHEERBOMB PROJ_HITRADIUS 1536
defineprojectile CHEERBOMB PROJ_VEL 1000
defineprojectile CHEERBOMB PROJ_ISOUND DYNEW
defineprojectile OWHIP PROJ_WORKSLIKE 2
defineprojectile OWHIP PROJ_HITRADIUS 0
defineprojectile OWHIP PROJ_VEL 600
defineprojectile UWHIP PROJ_WORKSLIKE 2
defineprojectile UWHIP PROJ_HITRADIUS 0
defineprojectile UWHIP PROJ_VEL 700
define LADDERSTEP 161
definesound LADDERSTEP ladder.wav -128 128 240 0 0
define LADDER 3587
actor LADDER 0 0
ifpdistl 640 { // approach the ladder
// ifangdiffl 526 { } else { // face the ladder, doesn't work in RR
// tip // grab the ladder, holster weapon
ifcount 6 {
ifhitspace { // climb with space
soundonce LADDERSTEP
cstat 32768
cstator 1
cstator 32
} else ifp pducking { // get down by ducking
soundonce LADDERSTEP
cstat 32768
cstator 32
}
}
ifp pfalling { // grab the ladder when falling
soundonce LADDERSTEP
cstat 32768
cstator 1
cstator 32
}
// }
} else { // too far to grab the ladder
cstat 32768
cstator 32
resetcount
}
enda
//onevent EVENT_ENTERLEVEL
//spriteflags WACOWINDER 1 // fix WACOWINDER shadow
//endevent
gamevar sect 0 2
onevent EVENT_GAME
getactor[THISACTOR].picnum temp
ifvare temp 1 {
getactor[THISACTOR].lotag temp
ifvare temp 6 {
getactor[THISACTOR].sectnum sect
headspritesect temp sect
whilevarn temp -1 {
setactor[temp].htextra 140
setactor[temp].htpicnum RADIUSEXPLOSION
setactor[temp].htowner temp
nextspritesect temp temp
}
} else ifvare temp 15 {
getactor[THISACTOR].sectnum sect
//setactor[THISACTOR].picnum SECTOREFFECTOR
//setactor[THISACTOR].lotag 15
getsector[sect].extra temp
ifvare temp 300 {
// setsector[sect].lotag 25
setsector[sect].hitag 0
getsector[sect].wallptr temp
getwall[temp].nextsector sect
setsector[sect].lotag 0
setsector[sect].hitag 0
}
}
} else ifvare temp JAILDOOR {
} else ifvare temp 38 killit
getactor[THISACTOR].lotag LOTAG
ifvare LOTAG 1
{ ifactor BILLYRAYSTAYPUT { killit } else
ifactor BILLYRAY { killit } else
ifactor COOTSTAYPUT { killit } else
ifactor COOT { killit } else
ifactor RABBIT { killit } else
ifactor BIKER { killit } else
ifactor BIKERB { killit } else
ifactor BIKERBV2 { killit } else
ifactor CHEER { killit } else
ifactor CHEERB { killit } else
ifactor CHEERBOAT { killit } else
ifactor CHEERSTAYPUT { killit } else
ifactor MINIONBOAT { killit } else
ifactor HULKBOAT { killit } else
ifactor MAKEOUT { killit } else { } } else { }
ifactor MOSQUITO
sizeat 14 14
else
ifactor HULKSTAYPUT
sizeat 30 30
else
ifactor HULK
sizeat 30 30
else
ifactor BUBBAELVIS
sizeat 18 18
else
ifactor UFOM
sizeat 32 32
else
ifactor BIKERB
sizeat 20 20
else
ifactor BIKERBV2
sizeat 20 20
else
ifactor CHEERB
sizeat 20 20
else
ifactor CHEERBOAT
sizeat 42 42
else
ifactor MAMA
sizeat 32 32
else
ifactor MAMACLOUD
sizeat 48 48
else
ifactor MINIONBOAT
sizeat 42 42
else
ifactor HULKBOAT
sizeat 42 42
else
ifactor BILLYPLAY
sizeat 20 20
else
ifactor COOTPLAY
sizeat 22 18
endevent
onevent EVENT_EGS
ifspawnedby RESPAWN { ifactor MAMA { getactor[THISACTOR].owner OWNER getactor[OWNER].pal PAL setactor[THISACTOR].pal PAL } }
endevent
action DUMMYFRAMES 0 2 1 1 8
actor NEWLIGHTNIN 0 0
ifcansee ifpdistl 4096 ifrnd 1 ifrnd 64 {
ifrnd 84 globalsound THUNDER1
else ifrnd 128 globalsound THUNDER2
else globalsound THUNDER3
palfrom 32 32 32 34
}
enda
actor TOILET 0 0
getplayer[THISACTOR].last_pissed_time LPISSTIME
getplayer[THISACTOR].holster_weapon HOLSTER
ifvare LPISSTIME 0 { ifp palive { ifpdistl RETRIEVEDISTANCE ifhitspace { soundonce PISSLOOP setplayer[THISACTOR].last_pissed_time 5720 setplayer[THISACTOR].transporter_hold 58 setplayer[THISACTOR].holster_weapon 1 setplayer[THISACTOR].weapon_pos -1 addphealth 10 { ifvare HOLSTER 0 { soundonce PISSEND } } } } }
enda
actor CACTUS_EFFECT 0 DUMMYFRAMES
ifaction DUMMYFRAMES { ifactioncount 288 { ifp palive setgamepalette 0 wackplayer killit } }
enda
actor CACTUS2 0 0
ifspritepal 0 { ifp palive ifp prunning { ifpdistl RETRIEVEDISTANCE { ifrnd 32 { soundonce LN_PAIN8 addphealth -2 palfrom 32 32 } } } else ifp pwalking { ifpdistl RETRIEVEDISTANCE { ifrnd 32 { soundonce LN_PAIN8 addphealth -2 palfrom 32 32 } } } }
ifspritepal 19 { ifp palive ifpdistl RETRIEVEDISTANCE { soundonce LN_PAIN8 wackplayer addphealth MAXPLAYERHEALTH setgamepalette 2 spawn CACTUS_EFFECT spritepal 25 } }
enda
actor E1L2SAW 0 0
ifspritepal 0 { cstat 272 checkactivatormotion 999 ifvare RETURN 1 spritepal 3 ifp palive { ifpdistl RETRIEVEDISTANCE { addphealth -210 palfrom 32 32 } } }
ifspritepal 3 { cstat 32768 checkactivatormotion 999 ifvarn RETURN 1 spritepal 0 }
enda
// UFO flying saucer with minion inside (MOSQUITO.CON clone).
action UFOMFRAMES 0 4 1 1 8
action UFOMSCREAM 0 4 1 1 8
move UFOMRUNVELS 86 64
move UFOMRUNUPVELS 86 -64
move UFOMBULLVELS 186 -64
move UFOMBACKWARDS -64 -64
move UFOMRISE 32 -32
move UFOMSTOPPED -16
ai AIUFOMGETE UFOMSCREAM UFOMRUNVELS faceplayersmart getv
ai AIUFOMWAIT UFOMFRAMES UFOMSTOPPED faceplayersmart
ai AIUFOMGETUP UFOMSCREAM UFOMRUNUPVELS faceplayersmart getv
ai AIUFOMPULLBACK UFOMFRAMES UFOMBACKWARDS faceplayersmart
ai AIUFOMHIT UFOMSCREAM UFOMBACKWARDS faceplayersmart
ai AIUFOMDODGE UFOMFRAMES UFOMBULLVELS dodgebullet geth
ai AIUFOMDODGEUP UFOMFRAMES UFOMRISE getv geth
state UFOMdead
addkills 1
spawn EXPLOSION2
soundonce DYNEW
spawn MINION
killit
ends
state checkUFOMhitstate
ifdead
state UFOMdead
else ifsquished
state UFOMdead
else
{
ai AIUFOMGETE
}
ends
state checkUFOMnearplayer
ifp palive
{
ifpdistl 8192
{
ifrnd 96
{
ifcansee
ifcanshoottarget
{
shoot FIRELASER
}
}
}
}
ends
state UFOMgetstate
ifrnd 192
{
ifcansee
{
ifmove UFOMBULLVELS
{
ifcount 64
ai AIUFOMPULLBACK
else
ifnotmoving
ifcount 16
ai AIUFOMPULLBACK
}
else
ifcount 32
{
ifp phigher
move UFOMBULLVELS geth getv
else
move UFOMBULLVELS geth
}
}
}
else ifrnd 64
state checkUFOMnearplayer
ends
state UFOMdodgestate
ifai AIUFOMDODGEUP
{
ifcount 10
ai AIUFOMGETE
else
ifnotmoving
ai AIUFOMGETE
}
else
{
ifcount 10
ai AIUFOMGETE
else
ifnotmoving
ai AIUFOMGETE
}
ends
useractor enemy UFOM COOTSTRENGTH UFOMFRAMES
cstat 257
soundonce UFOLET
// state checkUFOMnearplayer
ifrnd 2
fall
ifaction UFOMFRAMES
ai AIUFOMGETE
else ifai AIUFOMWAIT
{
ifactioncount 4
ifrnd 16
ifcansee
{
ifrnd 8
ifp phigher
ai AIUFOMGETUP
else
ai AIUFOMGETE
}
}
else ifai AIUFOMGETE
state UFOMgetstate
else ifai AIUFOMGETUP
state UFOMgetstate
else ifai AIUFOMPULLBACK
{
ifcount 32
ai AIUFOMWAIT
}
else ifai AIUFOMHIT
{
ifcount 10
ai AIUFOMWAIT
}
else
ifai AIUFOMDODGE
state UFOMdodgestate
else
ifai AIUFOMDODGEUP
state UFOMdodgestate
ifhitweapon
state checkUFOMhitstate
enda
actor ALARMBELL1 0 0
cstator 257
ifhitweapon { soundonce ALARM checkactivatormotion 494 ifvarn RETURN 1 { operateactivators 494 0 cactor ALARMBELL2 } }
enda
actor COWPIE5 0 DUMMYFRAMES
ifaction DUMMYFRAMES { ifactioncount 1 { stopsound COW2 ifp palive addinventory GET_COWPIE 800 killit } }
enda
actor COWPIE4 0 DUMMYFRAMES
ifaction DUMMYFRAMES { ifactioncount 1 { stopsound COW2 ifp palive addinventory GET_COWPIE 640 killit } }
enda
actor COWPIE3 0 DUMMYFRAMES
ifaction DUMMYFRAMES { ifactioncount 1 { stopsound COW2 ifp palive addinventory GET_COWPIE 480 killit } }
enda
actor COWPIE2 0 DUMMYFRAMES
ifaction DUMMYFRAMES { ifactioncount 1 { stopsound COW2 ifp palive addinventory GET_COWPIE 320 killit } }
enda
actor COWPIE1 0 DUMMYFRAMES
ifaction DUMMYFRAMES { ifactioncount 1 { stopsound COW2 ifp palive addinventory GET_COWPIE 160 killit } }
enda
actor BEER5 0 DUMMYFRAMES
ifaction DUMMYFRAMES { ifactioncount 1 { stopsound TELEPORT ifp palive addinventory GET_BEER 1200 killit } }
enda
actor BEER4 0 DUMMYFRAMES
ifaction DUMMYFRAMES { ifactioncount 1 { stopsound TELEPORT ifp palive addinventory GET_BEER 960 killit } }
enda
actor BEER3 0 DUMMYFRAMES
ifaction DUMMYFRAMES { ifactioncount 1 { stopsound TELEPORT ifp palive addinventory GET_BEER 720 killit } }
enda
actor BEER2 0 DUMMYFRAMES
ifaction DUMMYFRAMES { ifactioncount 1 { stopsound TELEPORT ifp palive addinventory GET_BEER 480 killit } }
enda
actor BEER1 0 DUMMYFRAMES
ifaction DUMMYFRAMES { ifactioncount 1 { stopsound TELEPORT ifp palive addinventory GET_BEER 240 killit } }
enda
actor MOONSHINE1 0 DUMMYFRAMES
ifaction DUMMYFRAMES { ifactioncount 1 { stopsound CLOCKCHM stopsound COW2 stopsound TELEPORT } ifactioncount 4 killit }
enda
define VEHICLESPEED 60000 // with boat/moto
define WRONGWAYSPEED 40000 // with boat on ground/moto on water
action EMPTYBIKEFRAMES 0 7 7 0 1
actor EMPTYBIKE 0 EMPTYBIKEFRAMES
sizeat 16 16
cstat 1
fall
ifonwater setactor[THISACTOR].zvel 10000
getactor[THISACTOR].pal temp
ifvarn temp 0 {
ifmultiplayer setactor[THISACTOR].pal 0
else killit
}
ifmove RESPAWN_ACTOR_FLAG
state respawnit
else
ifp palive
ifpdistl RETRIEVEDISTANCE
ifcount 6
ifcanseetarget
ifhitspace
{
getplayer[THISACTOR].gotweapon MOTORCYCLE_WEAPON temp
ifvarn temp 0 break
getplayer[THISACTOR].gotweapon BOAT_WEAPON temp
ifvarn temp 0 break
ifgotweaponce 0 break
soundonce BIKESTRT
quote 126
ifspawnedby EMPTYBIKE {
addweapon MOTORCYCLE_WEAPON 50
state getweaponcode
} else {
addweapon MOTORCYCLE_WEAPON 0
state quikweaponget
}
}
enda
action EMPTYBOATFRAMES 0 7 7 0 1
actor EMPTYBOAT 0 EMPTYBOATFRAMES
sizeat 16 16
cstat 1
getsector[THISACTOR].floorz temp
ifonwater addvar temp 10
setactor[THISACTOR].z temp
getactor[THISACTOR].pal temp
ifvarn temp 0 {
ifmultiplayer setactor[THISACTOR].pal 0
else killit
}
ifmove RESPAWN_ACTOR_FLAG
state respawnit
else
ifp palive
ifpdistl RETRIEVEDISTANCE
ifcount 6
ifcanseetarget
ifhitspace
{
getplayer[THISACTOR].gotweapon MOTORCYCLE_WEAPON temp
ifvarn temp 0 break
getplayer[THISACTOR].gotweapon BOAT_WEAPON temp
ifvarn temp 0 break
ifgotweaponce 0 break
soundonce FBOATUP
quote 136
ifspawnedby EMPTYBOAT {
addweapon BOAT_WEAPON 10
state getweaponcode
} else {
addweapon BOAT_WEAPON 0
state quikweaponget
}
}
enda
define CHICKEN_AMMO 14
define MOTOAMMO 78
define BOATAMMO 8460
actor CHICKEN_AMMO
fall
ifmove RESPAWN_ACTOR_FLAG
state respawnit
else
ifp palive
ifpdistl RETRIEVEDISTANCE
ifcount 6
ifcanseetarget
{
ifgotweaponce 0
break
addammo CHICKEN_WEAPON 5
quote 140
ifspawnedby CHICKEN_AMMO
state getweaponcode
else
state quikweaponget
}
enda
/*
define PROJECTILE_FLAG_BULLET 1
define PROJECTILE_FLAG_RPG 2
define PROJECTILE_FLAG_BOUNCESOFFWALLS 4
define PROJECTILE_FLAG_BOUNCESOFFMIRRORS 8
define PROJECTILE_FLAG_KNEE 16
define PROJECTILE_FLAG_WATERBUBBLES 32
define PROJECTILE_FLAG_TIMED 64
define PROJECTILE_FLAG_NOENEMYHITS 128
define PROJECTILE_FLAG_SPIT 256
define PROJECTILE_FLAG_COOLEXPLOSION1 512
define PROJECTILE_FLAG_BLOOD 1024
define PROJECTILE_FLAG_LOSESVELOCITY 2048
define PROJECTILE_FLAG_NOAIM 4096
define PROJECTILE_FLAG_RANDDECALSIZE 8192
define PROJECTILE_FLAG_EXPLODEONTIMER 16384
define PROJECTILE_FLAG_RPG_IMPACT 32768
define PROJECTILE_FLAG_RADIUS_PICNUM 65536
define PROJECTILE_FLAG_ACCURATE_AUTOAIM 131072
define PROJECTILE_FLAG_FORCEIMPACT 262144
define PROJECTILE_FLAG_REALCLIPDIST 524288
define PROJECTILE_FLAG_ACCURATE 1048576
*/
// create boat projectile
define BOATSHOT 1781 // 1790
defineprojectile BOATSHOT PROJ_WORKSLIKE 6150 //RPG BOUNCESOFFWALLS LOSESVELOCITY NOAIM
defineprojectile BOATSHOT PROJ_SPAWNS EXPLOSION2
defineprojectile BOATSHOT PROJ_VEL 1000
defineprojectile BOATSHOT PROJ_EXTRA 300
defineprojectile BOATSHOT PROJ_DROP -200
// defineprojectile BOATSHOT PROJ_ISOUND PIPEBOMB_EXPLODE
defineprojectile BOATSHOT PROJ_HITRADIUS 2560
defineprojectile BOATSHOT PROJ_BOUNCES 1
defineprojectile BOATSHOT PROJ_OFFSET 224
defineprojectile BOATSHOT PROJ_CLIPDIST 24
defineprojectile BOATSHOT PROJ_TRAIL SMALLSMOKE
defineprojectile RPG2 PROJ_WORKSLIKE 4098 //RPG NOAIM
defineprojectile RPG2 PROJ_SPAWNS EXPLOSION2
defineprojectile RPG2 PROJ_VEL 1000
defineprojectile RPG2 PROJ_EXTRA 300
defineprojectile RPG2 PROJ_HITRADIUS 2560
defineprojectile RPG2 PROJ_OFFSET 224
defineprojectile RPG2 PROJ_CLIPDIST 24
defineprojectile RPG2 PROJ_TRAIL FEATHERS
/*
From LEONARD.CON
Network player
*/
state standard_pjibs
guts JIBS1 1
guts JIBS3 2
guts JIBS4 1
guts JIBS5 1
guts JIBS6 2
guts LNRDTORSO 1
guts LNRDGUN 1
ends
state checksquished
ifsquished
{
addkills 1
sound SQUISHED
state standard_jibs
state random_ooz
killit
}
ends
move DONTGETUP
move SHRUNKVELS 32
move LNRDNOTMOVING
state handle_dead_LNRDs
fall
ifmove 0 // 1st time initializiation...
{
ifrnd 128
cstat 4
else
cstat 0
move LNRDNOTMOVING
// cstat 0
}
ifsquished
{
sound SQUISHED
state random_ooz
killit
}
else
ifcount 1024
ifpdistg 4096
killit
else
{
strength 0
ifhitweapon
ifwasweapon RADIUSEXPLOSION
{
state standard_jibs
killit
}
}
ends
action PLYINGFRAMES 0 1 0 1 1
actor LNRDLYINGDEAD 0 PLYINGFRAMES
state handle_dead_LNRDs
enda
action PSTAND 0 1 5 1 1
action PEXPLODE 106 5 1 1 10
action PEXPLODEAD 113 1 1
action PJPHOUVER 15 1 5 1
action PWALK 0 8 5 1 8
action PRUN 40 8 5 1 10
// check if this is an eight
action PWALKBACK 5 8 5 -1 8
action PRUNBACK 45 8 5 -1 10
action PJUMPING 50 4 5 1 30
action PFALLING 140 3 3 1 8
action PDUCKING 165 1 5 1 1
action PCRAWLING 155 8 5 1 20
action PAKICKING 120 4 5 1 25
action PFLINTCHING 145 1 1 1 10
action PTHROWNBACK 145 7 1 1 18
action PLYINGDEAD 153 1 1
action PSWIMMINGGO 80 1 5 1 10
action PSWIMMING 80 3 5 1 13
action PSWIMMINGWAIT 80 1 5 1 13
action PTREDWATER 80 2 5 1 17
move PSTOPED
state lnsndpain
ifrnd 64
soundonce LN_PAIN5
else ifrnd 85
soundonce LN_PAIN6
else ifrnd 128
soundonce LN_PAIN7
else
soundonce LN_PAIN8
ends
state checksectorpicnum
getsector[THISACTOR].floorpicnum FLOORPICNUM
getsector[THISACTOR].ceilingpicnum CEILPICNUM
getplayer[screenpeek].boot_amount BOOTAMNT
setplayer[THISACTOR].runspeed 53200
ifvare CEILPICNUM 2577 ifrnd 1 ifrnd 84 {
ifrnd 84 globalsound THUNDER1
else ifrnd 128 globalsound THUNDER2
else globalsound THUNDER3
palfrom 32 63 63 63
}
ifvare FLOORPICNUM 3073 ifp ponground { ifvarg BOOTAMNT 0 { ifaction PSTAND { } else { ifcount 12 { subvar BOOTAMNT 1 setplayer[screenpeek].boot_amount BOOTAMNT resetcount } } } else { setplayer[THISACTOR].runspeed 35000 } }
ifvare FLOORPICNUM 7768 { ifp ponground { ifrnd 48 { state lnsndpain addphealth -4 palfrom 32 32 } } }
ifvare FLOORPICNUM 7820 { ifp ponground { ifrnd 48 { state lnsndpain addphealth -4 palfrom 32 32 } } }
ifvare FLOORPICNUM 7889 ifp ponground { ifvarg BOOTAMNT 0 { ifaction PSTAND { } else { ifcount 12 { subvar BOOTAMNT 1 setplayer[screenpeek].boot_amount BOOTAMNT resetcount } } } else { setplayer[THISACTOR].runspeed 35000 } }
ends
state check_pstandard
ifp pwalking
action PWALK
else
ifp pkicking
action PAKICKING
else
ifp pwalkingback
action PWALKBACK
else
ifp prunning
action PRUN
else
ifp prunningback
action PRUNBACK
else
ifp pjumping
action PJUMPING
else
ifp pducking
action PDUCKING
ends
define BIKEIDLE 187
define FBOATSLW 182
action PLAYERONBOAT 3339 7 7 0 1 //7184 - 3845
action PLAYERONMOTO 3368 7 7 0 1 //7213 - 3845
actor APLAYER MAXPLAYERHEALTH PSTAND 0 0
sizeat 18 18
ifp palive state checksectorpicnum
ifp ponmoonshine { stopsound CLOCKCHM soundonce DIDDLP }
ifpinventory GET_MOONSHINE 2 { } else { spawn MOONSHINE1 }
ifpinventory GET_COWPIE 1600 { } else { addinventory GET_COWPIE 960 }
ifpinventory GET_COWPIE 959 { } else { addinventory GET_COWPIE 1 stopsound COW2 addphealth 5 spawn COWPIE5 soundonce MUNCH2 quote 150 }
ifpinventory GET_COWPIE 799 { } else { addinventory GET_COWPIE 1 stopsound COW2 addphealth 5 spawn COWPIE4 soundonce MUNCH2 quote 150 }
ifpinventory GET_COWPIE 639 { } else { addinventory GET_COWPIE 1 stopsound COW2 addphealth 5 spawn COWPIE3 soundonce MUNCH2 quote 150 }
ifpinventory GET_COWPIE 479 { } else { addinventory GET_COWPIE 1 stopsound COW2 addphealth 5 spawn COWPIE2 soundonce MUNCH2 quote 150 }
ifpinventory GET_COWPIE 319 { } else { addinventory GET_COWPIE 1 stopsound COW2 addphealth 5 spawn COWPIE1 soundonce MUNCH2 quote 150 }
ifpinventory GET_COWPIE 159 { } else { spawn MOONSHINE1 addinventory GET_COWPIE 1 stopsound COW2 addphealth 5 soundonce MUNCH2 quote 150 }
ifpinventory GET_BEER 2400 { } else { addinventory GET_BEER 1440 }
ifpinventory GET_BEER 1439 { } else { addinventory GET_BEER 1 stopsound TELEPORT addphealth 5 spawn BEER5 soundonce CHUG quote 151 }
ifpinventory GET_BEER 1199 { } else { addinventory GET_BEER 1 stopsound TELEPORT addphealth 5 spawn BEER4 soundonce CHUG quote 151 }
ifpinventory GET_BEER 959 { } else { addinventory GET_BEER 1 stopsound TELEPORT addphealth 5 spawn BEER3 soundonce CHUG quote 151 }
ifpinventory GET_BEER 719 { } else { addinventory GET_BEER 1 stopsound TELEPORT addphealth 5 spawn BEER2 soundonce CHUG quote 151 }
ifpinventory GET_BEER 479 { } else { addinventory GET_BEER 1 stopsound TELEPORT addphealth 5 spawn BEER1 soundonce CHUG quote 151 }
ifpinventory GET_BEER 239 { } else { spawn MOONSHINE1 addinventory GET_BEER 1 stopsound TELEPORT addphealth 5 soundonce CHUG quote 151 }
ifpinventory GET_HEATS 1199 { } else { addinventory GET_HEATS 1 spawn POWDERKEGSPRITE }
getplayer[THISACTOR].curr_weapon CURRWEAPON
getplayer[THISACTOR].kickback_pic KICKBACKPIC
ifvare CURRWEAPON MOTORCYCLE_WEAPON ifp palive { ifvarn KICKBACKPIC 0 { sound AK3 shoot RIFLE } ifvare KICKBACKPIC 4 { addammo MOTORCYCLE_WEAPON -1 } ifvare KICKBACKPIC 5 { setplayer[THISACTOR].kickback_pic 0 } }
//! Init
ifaction 0 {
setplayer[THISACTOR].gotweapon MOTORCYCLE_WEAPON 0
setplayer[THISACTOR].gotweapon BOAT_WEAPON 0
action PSTAND
}
//! limit jumping distance
getplayer[THISACTOR].jumping_counter temp
ifvare temp 901
{
setplayer[THISACTOR].jumping_counter 0
getplayer[THISACTOR].poszv temp
mulvar temp 2
divvar temp 9
setplayer[THISACTOR].poszv temp
}
ifdead
{
ifsquished
palfrom 32 63 63 63
else
fall
ifactioncount 7
move 0
else ifactioncount 6
{
ifmultiplayer
nullop
else
{
ifrnd 32
sound LNRD_KILLED5
else
ifrnd 32
sound LN_BNCH
else
ifrnd 32
sound LN_STANK
else
ifrnd 32
sound LN_BITCH
}
}
ifaction PLYINGDEAD
{
// cstat 0
ifactioncount 3
move PSTOPED
quote 13
ifhitspace
{
action PSTAND
spawn LNRDLYINGDEAD
resetplayer
}
break
}
ifaction PTHROWNBACK
{
ifactioncount 5
{
spawn BLOODPOOL
action PLYINGDEAD
}
else
ifactioncount 1
move 0
break
}
ifaction PEXPLODEAD
{
quote 13
ifhitspace
{
resetplayer
action PSTAND
}
break
}
ifaction PEXPLODE
{
ifactioncount 5
{
action PEXPLODEAD
spawn BLOODPOOL
}
break
}
ifinwater
{
action PLYINGDEAD
spawn WATERBUBBLE
spawn WATERBUBBLE
}
else
{
action PEXPLODE
state standard_pjibs
cstat 32768
sound SQUISHED
sound LNRD_DEAD
}
tossweapon
break
}
ifsquished
{
strength -1
sound SQUISHED
state random_ooz
break
}
ifp ponmoonshine
{
ifp pstanding
nullop
else
spawn FRAMEEFFECT1
}
ifhitweapon
{
ifdead
{
ifmultiplayer
sound LNRD_KILLED4
}
else
{
ifmultiplayer
{
ifphealthl YELLHURTSOUNDSTRENGTHMP
{
ifrnd 64
sound LN_PAIN2
else ifrnd 85
sound LN_PAIN3