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fadeThreshold=ACH:Range(L["Fade Threshold"], L["Threshold before the icon will fade out and back in. Set to -1 to disable."], 10, { min=-1, max=30, step=1 }),
group.args.castGroup.args.sourceInterrupt=ACH:Toggle(L["Display Interrupt Source"], L["Display the unit name who interrupted a spell on the castbar. You should increase the Time to Hold to show properly."], 2)
NamePlates.generalGroup.args.motionType=ACH:Select(L["UNIT_NAMEPLATES_TYPES"], L["Set to either stack nameplates vertically or allow them to overlap."], 1, { STACKED=L["UNIT_NAMEPLATES_TYPE_2"], OVERLAP=L["UNIT_NAMEPLATES_TYPE_1"] })
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NamePlates.generalGroup.args.showEnemyCombat=ACH:Select(L["Enemy Combat Toggle"], L["Control enemy nameplates toggling on or off when in combat."], 2, { DISABLED=L["Disable"], TOGGLE_ON=L["Toggle On While In Combat"], TOGGLE_OFF=L["Toggle Off While In Combat"] }, nil, nil, nil, function(info, value) E.db.nameplates[info[#info]] =valueNP:PLAYER_REGEN_ENABLED() end)
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NamePlates.generalGroup.args.showFriendlyCombat=ACH:Select(L["Friendly Combat Toggle"], L["Control friendly nameplates toggling on or off when in combat."], 3, { DISABLED=L["Disable"], TOGGLE_ON=L["Toggle On While In Combat"], TOGGLE_OFF=L["Toggle Off While In Combat"] }, nil, nil, nil, function(info, value) E.db.nameplates[info[#info]] =valueNP:PLAYER_REGEN_ENABLED() end)
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NamePlates.generalGroup.args.smoothbars=ACH:Toggle(L["Smooth Bars"], L["Bars will transition smoothly."], 4, nil, nil, 110)
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NamePlates.generalGroup.args.clampToScreen=ACH:Toggle(L["Clamp Nameplates"], L["Clamp nameplates to the top of the screen when outside of view."], 5, nil, nil, 140)
Copy file name to clipboardExpand all lines: ElvUI_Options/Core/UnitFrames.lua
+7-3
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@@ -151,6 +151,7 @@ local function GetOptionsTable_AuraBars(updateFunc, groupName)
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config.args.generalGroup.args.enemyAuraType=ACH:Select(L["Enemy Aura Type"], L["Set the type of auras to show when a unit is a foe."], 14, { HARMFUL=L["Debuffs"], HELPFUL=L["Buffs"] }, nil, nil, nil, nil, nil, groupName=='player')
config.args.filtersGroup.args.minDuration=ACH:Range(L["Minimum Duration"], L["Don't display auras that are shorter than this duration (in seconds). Set to zero to disable."], 1, { min=0, max=10800, step=1 })
@@ -375,6 +376,7 @@ local function GetOptionsTable_Castbar(updateFunc, groupName, numUnits)
config.args.spark=ACH:Toggle(L["Spark"], L["Display a spark texture at the end of the castbar statusbar to help show the differance between castbar and backdrop."], 15)
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config.args.spellRename=ACH:Toggle(E.NewSign..L["BigWigs Spell Rename"], L["Allows BigWigs to rename specific encounter spells on your castbar to something better to understand.\nExample: 'Impaling Eruption' becomes 'Frontal' and 'Twilight Massacre' becomes 'Dash'."], 16)
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config.args.smoothbars=ACH:Toggle(L["Smooth Bars"], L["Bars will transition smoothly."], 17)
config.args.smoothbars=ACH:Toggle(L["Smooth Bars"], L["Bars will transition smoothly."], 2)
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config.args.attachTextTo=ACH:Select(L["Attach Text To"], L["The object you want to attach to."], 4, attachToValues)
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config.args.colorOverride=ACH:Select(L["Class Color Override"], L["Override the default class color setting."], 5, colorOverrideValues, nil, nil, function(info) returnE.db.unitframe.units[groupName][info[#info]] end, function(info, value) E.db.unitframe.units[groupName][info[#info]] =valueupdateFunc(UF, groupName, numUnits) end)
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config.args.configureButton=ACH:Execute(L["Coloring"], L["This opens the UnitFrames Color settings. These settings affect all unitframes."], 6, function() ACD:SelectGroup('ElvUI', 'unitframe', 'allColorsGroup') end)
@@ -759,6 +762,7 @@ local function GetOptionsTable_Power(hasDetatchOption, updateFunc, groupName, nu
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config.args.generalGroup.args.offset=ACH:Range(L["Offset"], L["Offset of the powerbar to the healthbar, set to 0 to disable."], 8, { min=0, max=20, step=1 }, nil, nil, nil, nil, function() returnE.db.unitframe.units[groupName].power.width~='offset' end)
config.args.generalGroup.args.smoothbars=ACH:Toggle(L["Smooth Bars"], L["Bars will transition smoothly."], 11)
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config.args.configureButton=ACH:Execute(L["Coloring"], L["This opens the UnitFrames Color settings. These settings affect all unitframes."], 20, function() ACD:SelectGroup('ElvUI', 'unitframe', 'allColorsGroup') end)
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@@ -933,14 +937,15 @@ local function GetOptionsTable_ClassBar(updateFunc, groupName, numUnits)
config.args.generalGroup.args.altPowerTextFormat=ACH:Input(L["Text Format"], L["Controls the text displayed. Tags are available in the Available Tags section of the config."], 6, nil, 'full')
UnitFrame.generalOptionsGroup.args.targetOnMouseDown=ACH:Toggle(L["Target On Mouse-Down"], L["Target units on mouse down rather than mouse up.\n|cffff3333Note:|r If Clique is enabled, this option only effects ElvUI frames if they are not blacklisted in Clique."], 2)
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UnitFrame.generalOptionsGroup.args.targetSound=ACH:Toggle(L["Targeting Sound"], L["Enable a sound if you select a unit."], 3)
UnitFrame.generalOptionsGroup.args.maxAllowedGroups=ACH:Toggle(L["Max Allowed Groups"], L["Groups will be maxed as Mythic to 4, Other Raids to 6, and PVP / World to 8."], 5, nil, nil, nil, nil, function(info, value) E.db.unitframe[info[#info]] =valueUF:ZONE_CHANGED_NEW_AREA() end)
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UnitFrame.generalOptionsGroup.args.maxAllowedGroups=ACH:Toggle(L["Max Allowed Groups"], L["Groups will be maxed as Mythic to 4, Other Raids to 6, and PVP / World to 8."], 4, nil, nil, nil, nil, function(info, value) E.db.unitframe[info[#info]] =valueUF:ZONE_CHANGED_NEW_AREA() end)
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