@@ -1936,6 +1936,7 @@ interface DOMMatrixReadOnly {
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readonly m44 : number ;
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/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/DOMMatrixReadOnly/flipX) */
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flipX ( ) : DOMMatrix ;
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+ /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/DOMMatrixReadOnly/flipY) */
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flipY ( ) : DOMMatrix ;
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/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/DOMMatrixReadOnly/inverse) */
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inverse ( ) : DOMMatrix ;
@@ -6201,7 +6202,7 @@ interface WebGL2RenderingContextBase {
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clearBufferuiv ( buffer : GLenum , drawbuffer : GLint , values : Uint32List , srcOffset ?: number ) : void ;
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/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/clientWaitSync) */
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clientWaitSync ( sync : WebGLSync , flags : GLbitfield , timeout : GLuint64 ) : GLenum ;
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- /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/compressedTexImage2D ) */
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+ /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/compressedTexImage3D ) */
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compressedTexImage3D ( target : GLenum , level : GLint , internalformat : GLenum , width : GLsizei , height : GLsizei , depth : GLsizei , border : GLint , imageSize : GLsizei , offset : GLintptr ) : void ;
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compressedTexImage3D ( target : GLenum , level : GLint , internalformat : GLenum , width : GLsizei , height : GLsizei , depth : GLsizei , border : GLint , srcData : ArrayBufferView , srcOffset ?: number , srcLengthOverride ?: GLuint ) : void ;
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/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/compressedTexSubImage3D) */
@@ -6623,11 +6624,11 @@ interface WebGL2RenderingContextBase {
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}
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interface WebGL2RenderingContextOverloads {
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- /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext /bufferData) */
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+ /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext /bufferData) */
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bufferData ( target : GLenum , size : GLsizeiptr , usage : GLenum ) : void ;
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bufferData ( target : GLenum , srcData : AllowSharedBufferSource | null , usage : GLenum ) : void ;
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bufferData ( target : GLenum , srcData : ArrayBufferView , usage : GLenum , srcOffset : number , length ?: GLuint ) : void ;
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- /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext /bufferSubData) */
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+ /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext /bufferSubData) */
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bufferSubData ( target : GLenum , dstByteOffset : GLintptr , srcData : AllowSharedBufferSource ) : void ;
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bufferSubData ( target : GLenum , dstByteOffset : GLintptr , srcData : ArrayBufferView , srcOffset : number , length ?: GLuint ) : void ;
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/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/compressedTexImage2D) */
@@ -6668,7 +6669,7 @@ interface WebGL2RenderingContextOverloads {
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uniform4fv ( location : WebGLUniformLocation | null , data : Float32List , srcOffset ?: number , srcLength ?: GLuint ) : void ;
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/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform) */
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uniform4iv ( location : WebGLUniformLocation | null , data : Int32List , srcOffset ?: number , srcLength ?: GLuint ) : void ;
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- /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext /uniformMatrix) */
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+ /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext /uniformMatrix) */
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uniformMatrix2fv ( location : WebGLUniformLocation | null , transpose : GLboolean , data : Float32List , srcOffset ?: number , srcLength ?: GLuint ) : void ;
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/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniformMatrix) */
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uniformMatrix3fv ( location : WebGLUniformLocation | null , transpose : GLboolean , data : Float32List , srcOffset ?: number , srcLength ?: GLuint ) : void ;
@@ -7082,7 +7083,7 @@ declare var WebGLRenderingContext: {
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} ;
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interface WebGLRenderingContextBase {
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- /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext /drawingBufferColorSpace) */
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+ /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext /drawingBufferColorSpace) */
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drawingBufferColorSpace : PredefinedColorSpace ;
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/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/drawingBufferHeight) */
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readonly drawingBufferHeight : GLsizei ;
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