|
| 1 | +--- |
| 2 | +layout: post |
| 3 | +title: "[SekaiCTF 2022] Console Port Pro" |
| 4 | +author: Robert Xiao |
| 5 | +--- |
| 6 | + |
| 7 | +## Overview |
| 8 | + |
| 9 | +Console Port is a two-part challenge based around solving an ASCII console port of [Keep Talking and Nobody Explodes](https://keeptalkinggame.com/). |
| 10 | +In the game, your goal is to disarm a bomb in a set amount of time. The bomb has several modules which must be solved to win, such as cutting wires, pressing buttons |
| 11 | +and entering codes, and an accompanying manual which describes exactly how to solve each module. |
| 12 | + |
| 13 | + |
| 14 | + |
| 15 | +In the first part, called Console Port (100 points, 291 solves), you get 3108 ticks running at approximately 10 ticks per second (so, around 5 minutes) to solve a bomb with five modules. With some experience, |
| 16 | +it's possible to just solve this manually. |
| 17 | + |
| 18 | + |
| 19 | + |
| 20 | +In the second part, called Console Port Pro (498 points, 7 solves), you get 120 ticks, so around 12 seconds. This is not sufficient for human play, so we'll have to automate it. |
| 21 | + |
| 22 | +## Problem Description |
| 23 | + |
| 24 | +### Console Port |
| 25 | + |
| 26 | +- Solves: 291 |
| 27 | +- Score: 100 |
| 28 | +- Category: misc |
| 29 | +- Difficulty: 1/5 |
| 30 | + |
| 31 | +> - Hey Miku, here’s [the manual](https://www.bombmanual.com/). Can you help me port the game to consoles? |
| 32 | +> - Sure, no problem. |
| 33 | +> |
| 34 | +> [ 1 week later... ] |
| 35 | +> |
| 36 | +> - Hey Miku, how’s the porting going? |
| 37 | +> - I just finished it today, wanna take a look? |
| 38 | +> - Sure, which console did you port it to? |
| 39 | +> - Huh...? What do you mean “which console”? |
| 40 | +> |
| 41 | +> Author: pamLELcu |
| 42 | +
|
| 43 | +### Console Port Pro |
| 44 | + |
| 45 | +- Solves: 7 |
| 46 | +- Score: 498 |
| 47 | +- Category: professional programming & coding |
| 48 | +- Difficulty: 5/5 |
| 49 | + |
| 50 | +> - Hey Miku, since you’ve already done the porting, can you write an AI solving the game for me? |
| 51 | +> - Well, it shouldn’t be hard. I’ll give it a try. |
| 52 | +> - Cool. Here’s the game you need to solve. I made some changes so that you won’t cheat manually. |
| 53 | +> - Hmm... |
| 54 | +> |
| 55 | +> Author: pamLELcu |
| 56 | +
|
| 57 | +## Solution |
| 58 | + |
| 59 | +We don't get source code. The game is written using some kind of text console framework (probably curses) which sends partial screen updates, |
| 60 | +meaning we have to maintain a virtual console and do some janky parsing to learn what all the modules are and how to interact with them. |
| 61 | +Plus, we have to implement all the horrible logic to solve the modules - which is hardcoding a ton of convoluted rules from the manual. |
| 62 | + |
| 63 | +Or, we could cheat! Playing with the game a bit, I found that just clicking outside of the bomb area (e.g. in the top-left corner) caused |
| 64 | +the game timer to pause - probably because it was coded to skip a game tick if an input was detected. So if we just *click the screen repeatedly* |
| 65 | +we can freeze time and spend as long as we want defusing the bomb 😂 |
| 66 | + |
| 67 | +Since that's hard to do while also trying to solve the puzzle, I wrote a little wrapper script that clicks the screen for me whenever I'm |
| 68 | +not interacting with the game: |
| 69 | + |
| 70 | +```python |
| 71 | +import socket |
| 72 | +import sys |
| 73 | +import time |
| 74 | +import threading |
| 75 | + |
| 76 | +def setup_tty(fd): |
| 77 | + import termios |
| 78 | + import atexit |
| 79 | + |
| 80 | + old = termios.tcgetattr(fd) |
| 81 | + new = termios.tcgetattr(fd) |
| 82 | + new[3] = new[3] & ~termios.ICANON & ~termios.ECHO |
| 83 | + termios.tcsetattr(fd, termios.TCSANOW, new) |
| 84 | + atexit.register(lambda: termios.tcsetattr(fd, termios.TCSANOW, old)) |
| 85 | + |
| 86 | +setup_tty(1) |
| 87 | + |
| 88 | +s = socket.socket() |
| 89 | +s.connect(("challs.ctf.sekai.team", 6001)) |
| 90 | + |
| 91 | +def recvuntil(suffix): |
| 92 | + buf = bytearray() |
| 93 | + while 1: |
| 94 | + ch = s.recv(1) |
| 95 | + sys.stdout.buffer.write(ch) |
| 96 | + sys.stdout.buffer.flush() |
| 97 | + buf += ch |
| 98 | + if buf.endswith(suffix): |
| 99 | + break |
| 100 | + |
| 101 | +recvuntil(b"Press any key to start") |
| 102 | +s.send(b"x") |
| 103 | +recvuntil(b"Defuse the bomb with your mouse.") |
| 104 | + |
| 105 | +has_update = False |
| 106 | +def recv_thread(): |
| 107 | + global has_update |
| 108 | + while 1: |
| 109 | + sys.stdout.buffer.write(s.recv(1)) |
| 110 | + has_update = True |
| 111 | + sys.stdout.flush() |
| 112 | + |
| 113 | +do_idle = True |
| 114 | +def idle_clicker(): |
| 115 | + while 1: |
| 116 | + if do_idle: |
| 117 | + s.send(b"\x1b[<0;11;4M\x1b[<0;11;4m") |
| 118 | + time.sleep(0.1) |
| 119 | + |
| 120 | +threading.Thread(target=recv_thread, daemon=True).start() |
| 121 | +threading.Thread(target=idle_clicker, daemon=True).start() |
| 122 | + |
| 123 | +def read_input(): |
| 124 | + ch = sys.stdin.buffer.read(1) |
| 125 | + if ch != b"\x1b": |
| 126 | + return ch |
| 127 | + |
| 128 | + buf = bytearray(ch) |
| 129 | + while 1: |
| 130 | + ch = sys.stdin.buffer.read(1) |
| 131 | + buf += ch |
| 132 | + if 0x40 <= ch[0] <= 0x7e and ch[0] != ord(b"["): |
| 133 | + break |
| 134 | + return buf |
| 135 | + |
| 136 | +while 1: |
| 137 | + inp = read_input() |
| 138 | + if inp.startswith(b"\x1b[<"): |
| 139 | + if inp.endswith(b"M"): |
| 140 | + do_idle = False |
| 141 | + s.send(inp) |
| 142 | + elif inp.endswith(b"m"): |
| 143 | + has_update = False |
| 144 | + s.send(inp) |
| 145 | + while not has_update: |
| 146 | + time.sleep(0.01) |
| 147 | + do_idle = True |
| 148 | + s.send(b"\x1b[<0;11;4M\x1b[<0;11;4m") |
| 149 | + else: |
| 150 | + s.send(inp) |
| 151 | + else: |
| 152 | + s.send(inp) |
| 153 | +``` |
| 154 | + |
| 155 | +This clicks somewhere in the top-left corner 10 times per second (matching the game's tick rate). With this wrapper, |
| 156 | +we can take as long as we want in solving the bomb. I specifically restarted the game until there was no Button module, |
| 157 | +as the Button module usually requires holding down the button until the time reaches a certain point, which might take |
| 158 | +too long. It only takes a few tries to find a suitable game. |
| 159 | + |
| 160 | +After solving the bomb by hand, we get a flag. Note that the displayed flag was slightly wrong (a space should be a `_`). |
| 161 | + |
| 162 | + |
| 163 | + |
| 164 | +``` |
| 165 | +SEKAI{ANSI?xterm?VT100?idk`\_(''/)_/`} |
| 166 | +``` |
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