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migration.go
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package clustering
import (
"fmt"
"math"
"sort"
logf "sigs.k8s.io/controller-runtime/pkg/log"
redisv1alpha1 "github.com/ucloud/redis-cluster-operator/pkg/apis/redis/v1alpha1"
"github.com/ucloud/redis-cluster-operator/pkg/redisutil"
)
var log = logf.Log.WithName("clustering")
type migrationInfo struct {
From *redisutil.Node
To *redisutil.Node
}
type mapSlotByMigInfo map[migrationInfo][]redisutil.Slot
// DispatchMasters used to select nodes with master roles
func DispatchMasters(cluster *redisutil.Cluster, nodes redisutil.Nodes, nbMaster int32) (redisutil.Nodes, redisutil.Nodes, redisutil.Nodes, error) {
log.Info("start dispatching slots to masters", "nb nodes:", len(nodes))
var allMasterNodes redisutil.Nodes
// First loop get Master with already Slots assign on it
currentMasterNodes := nodes.FilterByFunc(redisutil.IsMasterWithSlot)
allMasterNodes = append(allMasterNodes, currentMasterNodes...)
// add also available Master without slot
currentMasterWithNoSlot := nodes.FilterByFunc(redisutil.IsMasterWithNoSlot)
allMasterNodes = append(allMasterNodes, currentMasterWithNoSlot...)
log.V(2).Info("master with no slot", "lens:", len(currentMasterWithNoSlot))
newMasterNodesSmartSelection, besteffort, err := PlaceMasters(cluster, currentMasterNodes, currentMasterWithNoSlot, nbMaster)
log.V(2).Info(fmt.Sprintf("Total masters: %d - target %d - selected: %d", len(allMasterNodes), nbMaster, len(newMasterNodesSmartSelection)))
if err != nil {
return redisutil.Nodes{}, redisutil.Nodes{}, redisutil.Nodes{}, fmt.Errorf("not enough master available current:%d target:%d, err:%v", len(allMasterNodes), nbMaster, err)
}
newMasterNodesSmartSelection = newMasterNodesSmartSelection.SortByFunc(func(a, b *redisutil.Node) bool { return a.ID < b.ID })
cluster.Status = redisv1alpha1.ClusterStatusCalculatingRebalancing
if besteffort {
cluster.NodesPlacement = redisv1alpha1.NodesPlacementInfoBestEffort
} else {
cluster.NodesPlacement = redisv1alpha1.NodesPlacementInfoOptimal
}
return newMasterNodesSmartSelection, currentMasterNodes, allMasterNodes, nil
}
// DispatchSlotToNewMasters used to dispatch Slot to the new master nodes
func (c *Ctx) DispatchSlotToNewMasters(admin redisutil.IAdmin, newMasterNodes, currentMasterNodes, allMasterNodes redisutil.Nodes) error {
// Calculate the Migration slot information (which slots goes from where to where)
migrationSlotInfo, info := c.feedMigInfo(newMasterNodes, currentMasterNodes, allMasterNodes, int(admin.GetHashMaxSlot()+1))
c.cluster.ActionsInfo = info
c.cluster.Status = redisv1alpha1.ClusterStatusRebalancing
for nodesInfo, slots := range migrationSlotInfo {
// There is a need for real error handling here, we must ensure we don't keep a slot in abnormal state
if nodesInfo.From == nil {
c.log.V(4).Info("1) add slots that having probably been lost during scale down", "destination:", nodesInfo.To.ID, "total:", len(slots), " : ", redisutil.SlotSlice(slots))
err := admin.AddSlots(nodesInfo.To.IPPort(), slots)
if err != nil {
c.log.Error(err, "error during ADDSLOTS")
return err
}
} else {
c.log.V(6).Info("1) Send SETSLOT IMPORTING command", "target:", nodesInfo.To.ID, "source-node:", nodesInfo.From.ID, " total:", len(slots), " : ", redisutil.SlotSlice(slots))
err := admin.SetSlots(nodesInfo.To.IPPort(), "IMPORTING", slots, nodesInfo.From.ID)
if err != nil {
c.log.Error(err, "error during IMPORTING")
return err
}
c.log.V(6).Info("2) Send SETSLOT MIGRATION command", "target:", nodesInfo.From.ID, "destination-node:", nodesInfo.To.ID, " total:", len(slots), " : ", redisutil.SlotSlice(slots))
err = admin.SetSlots(nodesInfo.From.IPPort(), "MIGRATING", slots, nodesInfo.To.ID)
if err != nil {
c.log.Error(err, "error during MIGRATING")
return err
}
c.log.V(6).Info("3) Migrate Key")
nbMigrated, migerr := admin.MigrateKeys(nodesInfo.From.IPPort(), nodesInfo.To, slots, 10, 30000, true)
if migerr != nil {
c.log.Error(migerr, "error during MIGRATION")
} else {
c.log.V(7).Info("migrated", "key", nbMigrated)
}
// we absolutly need to do setslot on the node owning the slot first, otherwise in case of manager crash, only the owner may think it is now owning the slot
// creating a cluster view discrepency
err = admin.SetSlots(nodesInfo.To.IPPort(), "NODE", slots, nodesInfo.To.ID)
if err != nil {
c.log.V(4).Info(fmt.Sprintf("warning during SETSLOT NODE on %s: %v", nodesInfo.To.IPPort(), err))
}
err = admin.SetSlots(nodesInfo.From.IPPort(), "NODE", slots, nodesInfo.To.ID)
if err != nil {
c.log.V(4).Info(fmt.Sprintf("warning during SETSLOT NODE on %s: %v", nodesInfo.From.IPPort(), err))
}
// Update bom
nodesInfo.From.Slots = redisutil.RemoveSlots(nodesInfo.From.Slots, slots)
// now tell all other nodes
for _, master := range allMasterNodes {
if master.IPPort() == nodesInfo.To.IPPort() || master.IPPort() == nodesInfo.From.IPPort() {
// we already did those two
continue
}
if master.TotalSlots() == 0 {
// some nodes may not be master anymore
// as we removed all slots in previous iteration of this code
// we ignore those nodes
continue
}
c.log.V(6).Info("4) Send SETSLOT NODE command", "target:", master.ID, "new owner:", nodesInfo.To.ID, " total:", len(slots), " : ", redisutil.SlotSlice(slots))
err = admin.SetSlots(master.IPPort(), "NODE", slots, nodesInfo.To.ID)
if err != nil {
c.log.V(4).Info(fmt.Sprintf("warning during SETSLOT NODE on %s: %v", master.IPPort(), err))
}
}
}
// Update bom
nodesInfo.To.Slots = redisutil.AddSlots(nodesInfo.To.Slots, slots)
}
return nil
}
func (c *Ctx) feedMigInfo(newMasterNodes, oldMasterNodes, allMasterNodes redisutil.Nodes, nbSlots int) (mapOut mapSlotByMigInfo, info redisutil.ClusterActionsInfo) {
mapOut = make(mapSlotByMigInfo)
mapSlotToUpdate := c.buildSlotsByNode(newMasterNodes, oldMasterNodes, allMasterNodes, nbSlots)
for id, slots := range mapSlotToUpdate {
for _, s := range slots {
found := false
for _, oldNode := range oldMasterNodes {
if oldNode.ID == id {
if redisutil.Contains(oldNode.Slots, s) {
found = true
break
}
continue
}
if redisutil.Contains(oldNode.Slots, s) {
newNode, err := newMasterNodes.GetNodeByID(id)
if err != nil {
c.log.Error(err, "unable to find node", "with id:", id)
continue
}
mapOut[migrationInfo{From: oldNode, To: newNode}] = append(mapOut[migrationInfo{From: oldNode, To: newNode}], s)
found = true
// increment slots counter
info.NbslotsToMigrate++
break
}
}
if !found {
// new slots added (not from an existing master). Correspond to lost slots during important scale down
newNode, err := newMasterNodes.GetNodeByID(id)
if err != nil {
c.log.Error(err, "unable to find node", "with id:", id)
continue
}
mapOut[migrationInfo{From: nil, To: newNode}] = append(mapOut[migrationInfo{From: nil, To: newNode}], s)
// increment slots counter
info.NbslotsToMigrate++
}
}
}
return mapOut, info
}
// buildSlotsByNode get all slots that have to be migrated with retrieveSlotToMigrateFrom and retrieveSlotToMigrateFromRemovedNodes
// and assign those slots to node that need them
func (c *Ctx) buildSlotsByNode(newMasterNodes, oldMasterNodes, allMasterNodes redisutil.Nodes, nbSlots int) map[string][]redisutil.Slot {
var nbNode = len(newMasterNodes)
if nbNode == 0 {
return make(map[string][]redisutil.Slot)
}
nbSlotByNode := int(math.Ceil(float64(nbSlots) / float64(nbNode)))
slotToMigrateByNode := c.retrieveSlotToMigrateFrom(oldMasterNodes, nbSlotByNode)
slotToMigrateByNodeFromDeleted := c.retrieveSlotToMigrateFromRemovedNodes(newMasterNodes, oldMasterNodes)
for id, slots := range slotToMigrateByNodeFromDeleted {
slotToMigrateByNode[id] = slots
}
slotToMigrateByNode[""] = c.retrieveLostSlots(oldMasterNodes, nbSlots)
if len(slotToMigrateByNode[""]) != 0 {
c.log.Error(nil, fmt.Sprintf("several slots have been lost: %v", redisutil.SlotSlice(slotToMigrateByNode[""])))
}
slotToAddByNode := c.buildSlotByNodeFromAvailableSlots(newMasterNodes, nbSlotByNode, slotToMigrateByNode)
total := 0
for _, node := range allMasterNodes {
currentSlots := 0
removedSlots := 0
addedSlots := 0
expectedSlots := 0
if slots, ok := slotToMigrateByNode[node.ID]; ok {
removedSlots = len(slots)
}
if slots, ok := slotToAddByNode[node.ID]; ok {
addedSlots = len(slots)
}
currentSlots += len(node.Slots)
total += currentSlots - removedSlots + addedSlots
searchByAddrFunc := func(n *redisutil.Node) bool {
return n.IPPort() == node.IPPort()
}
if _, err := newMasterNodes.GetNodesByFunc(searchByAddrFunc); err == nil {
expectedSlots = nbSlotByNode
}
c.log.Info(fmt.Sprintf("node %s will have %d + %d - %d = %d slots; expected: %d[+/-%d]", node.ID, currentSlots, addedSlots, removedSlots, currentSlots+addedSlots-removedSlots, expectedSlots, len(newMasterNodes)))
}
c.log.Info(fmt.Sprintf("Total slots: %d - expected: %d", total, nbSlots))
return slotToAddByNode
}
// retrieveSlotToMigrateFrom list the number of slots that need to be migrated to reach nbSlotByNode per nodes
func (c *Ctx) retrieveSlotToMigrateFrom(oldMasterNodes redisutil.Nodes, nbSlotByNode int) map[string][]redisutil.Slot {
slotToMigrateByNode := make(map[string][]redisutil.Slot)
for _, node := range oldMasterNodes {
c.log.V(6).Info("--- oldMasterNode:", "ID:", node.ID)
nbSlot := node.TotalSlots()
if nbSlot >= nbSlotByNode {
if len(node.Slots[nbSlotByNode:]) > 0 {
slotToMigrateByNode[node.ID] = append(slotToMigrateByNode[node.ID], node.Slots[nbSlotByNode:]...)
}
c.log.V(6).Info(fmt.Sprintf("--- migrating from %s, %d slots", node.ID, len(slotToMigrateByNode[node.ID])))
}
}
return slotToMigrateByNode
}
// retrieveSlotToMigrateFromRemovedNodes given the list of node that will be masters with slots, and the list of nodes that were masters with slots
// return the list of slots from previous nodes that will be moved, because this node will no longer hold slots
func (c *Ctx) retrieveSlotToMigrateFromRemovedNodes(newMasterNodes, oldMasterNodes redisutil.Nodes) map[string][]redisutil.Slot {
slotToMigrateByNode := make(map[string][]redisutil.Slot)
var removedNodes redisutil.Nodes
for _, old := range oldMasterNodes {
c.log.V(6).Info("--- oldMasterNode:", "ID:", old.ID)
isPresent := false
for _, new := range newMasterNodes {
if old.ID == new.ID {
isPresent = true
break
}
}
if !isPresent {
removedNodes = append(removedNodes, old)
}
}
for _, node := range removedNodes {
slotToMigrateByNode[node.ID] = node.Slots
c.log.V(6).Info(fmt.Sprintf("--- migrating from %s, %d slots", node.ID, len(slotToMigrateByNode[node.ID])))
}
return slotToMigrateByNode
}
// retrieveLostSlots retrieve the list of slots that are not attributed to a node
func (c *Ctx) retrieveLostSlots(oldMasterNodes redisutil.Nodes, nbSlots int) []redisutil.Slot {
currentFullRange := []redisutil.Slot{}
for _, node := range oldMasterNodes {
// TODO a lot of perf improvement can be done here with better algorithm to add slot ranges
currentFullRange = append(currentFullRange, node.Slots...)
}
sort.Sort(redisutil.SlotSlice(currentFullRange))
lostSlots := []redisutil.Slot{}
// building []slot of slots that are missing from currentFullRange to reach [0, nbSlots]
last := redisutil.Slot(0)
if len(currentFullRange) == 0 || currentFullRange[0] != 0 {
lostSlots = append(lostSlots, 0)
}
for _, slot := range currentFullRange {
if slot > last+1 {
for i := last + 1; i < slot; i++ {
lostSlots = append(lostSlots, i)
}
}
last = slot
}
for i := last + 1; i < redisutil.Slot(nbSlots); i++ {
lostSlots = append(lostSlots, i)
}
return lostSlots
}
func (c *Ctx) buildSlotByNodeFromAvailableSlots(newMasterNodes redisutil.Nodes, nbSlotByNode int, slotToMigrateByNode map[string][]redisutil.Slot) map[string][]redisutil.Slot {
slotToAddByNode := make(map[string][]redisutil.Slot)
var nbNode = len(newMasterNodes)
if nbNode == 0 {
return slotToAddByNode
}
var slotOfNode = make(map[int][]redisutil.Slot)
for i, node := range newMasterNodes {
slotOfNode[i] = node.Slots
}
var idNode = 0
for _, slotsFrom := range slotToMigrateByNode {
for _, slot := range slotsFrom {
var missingSlots = nbSlotByNode - len(slotOfNode[idNode])
if missingSlots > 0 {
slotOfNode[idNode] = append(slotOfNode[idNode], slot)
slotToAddByNode[newMasterNodes[idNode].ID] = append(slotToAddByNode[newMasterNodes[idNode].ID], slot)
} else {
idNode++
if idNode > (nbNode - 1) {
// all nodes have been filled
idNode--
c.log.V(7).Info(fmt.Sprintf("some available slots have not been assigned, over-filling node %s", newMasterNodes[idNode].ID))
}
slotOfNode[idNode] = append(slotOfNode[idNode], slot)
slotToAddByNode[newMasterNodes[idNode].ID] = append(slotToAddByNode[newMasterNodes[idNode].ID], slot)
}
}
}
return slotToAddByNode
}