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New UMA Material HDPipeline does not allow adding Texture Channels #454

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azcoffeehabit opened this issue Sep 6, 2024 · 2 comments
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@azcoffeehabit
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Describe the bug
New UMA Material HDPipeline does not allow adding Texture Channels.

Setting Texture Channels in the Unity Editor to a value other than 0 reset the value to 0.

Multiple pipeline options will exhibit the same behavior if HDPipeline is included in the list.

Environment (please complete the following information):

  • Unity Version: 6000.0.16f1
  • UMA Version: 2.13
  • Rendering Pipeline: HDRP
  • Platform Build (if not editor):

To Reproduce
Create a new HDRP/Lit Material
Create a new UMA Material.
Assign Material.
Select HDPipeline.
Texture Channels will revert to 0

Expected behavior
Texture channels should allow modification

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Additional context
Add any other context about the problem here.

@azcoffeehabit
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Looking at the example HDRP UMA Mat there is no SRP Selected

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@azcoffeehabit
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I was able to create the HDRP/Lit UMA Material by not setting the SRP per the example material

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