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## How To Install
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### Add the line below to ` Packages/manifest.json `
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- for version ` 1.0.0 `
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+ for version ` 1.0.1 `
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``` csharp
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- " com.wolf-package.game-data" : " https://github.com/wolf-package/game-data-unity.git#1.0.0 " ,
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+ " com.wolf-package.game-data" : " https://github.com/wolf-package/game-data-unity.git#1.0.1 " ,
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```
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## Use
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- - Initialize data when loading the game: ` GameData.Init() `
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+ - Initialize data when loading the game: ` GameData.Init() ` Data will be init (Load Data) automatically when game starts
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- Change Profile: ` GameData.ChangeProfile(int profile) `
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- - Load Data: ` GameData.Load() ` Load all data from file for game, data will be loaded automatically when starting the game
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+ - Load Data: ` GameData.Load() ` Load all data from file for game
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- Get Data: ` GameData.Get("KEY", valueDefault); ` Use similar to PlayerPrefs
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- Set Data: ` GameData.Set("KEY", value); ` Use similar to PlayerPrefs
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- Save Data: ` GameData.Save() ` Save data to file (You should save when pausing or quitting the game)
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"name" : " com.wolf-package.game-data" ,
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"displayName" : " UnityCommon-GameData" ,
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"description" : " System data for game unity" ,
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- "version" : " 1.0.0 " ,
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+ "version" : " 1.0.1 " ,
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"unity" : " 2021.3" ,
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"category" : " virtuesky" ,
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"license" : " MIT" ,
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