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## What
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- - System data for game unity
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+ - System data for game unity (Unity 2022.3)
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- Using
[ Unity.Serialization
] ( https://docs.unity3d.com/Packages/[email protected] /manual/index.html ) to serialize binary data
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- Data allows you to store data in byte[ ] form in blocks called profiles. Each profile is a Dictionary with the key as a string and the value
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## How To Install
@@ -45,4 +45,4 @@ for version `1.0.0`
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- DeleteKey: ` GameData.DeleteKey(string key) ` To delete the key from the profile
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- DeleteAll: ` GameData.DeleteAll() ` To delete the entire key
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- Backup: ` GameData.Backup() ` Get raw byte[ ] of all data of profile
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- - Restore: ` GameData.Restore(byte[] bytes) ` Load from byte[ ]
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+ - Restore: ` GameData.Restore(byte[] bytes) ` Load from byte[ ]
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