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test version stamp #GITBUILD
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Diff for: UnityLauncherPro/MainWindow.xaml.cs

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@@ -98,6 +98,12 @@ void Init()
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// need to load here to get correct window size early
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LoadSettings();
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// set version number
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if (string.IsNullOrEmpty(Version.Stamp) == false)
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{
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lblVersion.Content = "Build: " + Version.Stamp;
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}
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}
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void Start()

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