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Point Size with DX11

mika edited this page Aug 6, 2016 · 8 revisions

To use pointsize with DX11 mode, you need to use DX11 billboard shader:

Here is image with default point mesh shader (only works in DX9 mode) pointcloudmesh1

And here with DX11 shader (supports "size" by billboarding each point) pointclouddx11

Where to get those DX11 Quad/Tri shaders?

DX11 point size shaders can be currently accessed through PointCloudTools/Materials/Shaders/Extras/
Clicking the link inside that folders open page where you can download the shaders (save them to your project and assign into DX11 viewer material)