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Point Size with DX11
mika edited this page Aug 6, 2016
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To use pointsize with DX11 mode, you need to use DX11 billboard shader:
Here is image with default point mesh shader (only works in DX9 mode)
And here with DX11 shader (supports "size" by billboarding each point)
DX11 point size shaders can be currently accessed through PointCloudTools/Materials/Shaders/Extras/
Clicking the link inside that folders open page where you can download the shaders (save them to your project and assign into DX11 viewer material)