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PointCloud2Binary
mika edited this page May 10, 2016
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- Point Cloud input file that you want to convert into binary point cloud
- Filename & size is displayed under this field
- You have to manually select correct import format
- Read RGB values (if supported by the selected import format)
- Scale values : multiplies XYZ values with given value (for scaling between millimeters / meters etc)
- Flip Y & Z values : In Unity Y is UP
- Auto-offset near 0,0,0 : If the first row of your data is for example “10.1192 5.2643 0.5481”, then we’ll use that as an offset value, first point location becomes: X-10.1192=0, Y-5.2643=0, Z-0.5481=0 and later points will have this same offset subtracted from XYZ data, so the cloud will be nearer to 0,0,0 position in scene
- Add Manual Offset : You can also add manual offset, that value is subtracted from XYZ data
- Convert to Binary button : Opens output dialog (to specify filename and path)