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Description
What would you like clarification on
If possible can there be a docs enhancement for step 5 on Building UI for Cross platform
And in Case if possible can we give an example in which we are changing the UnoTargetFrameworkOverride ?
If possible it will be also good to mention about the AccelerateBuildsInVisualStudio
and OptimizeImplicitlyTriggeredBuild
Concern
None
Affected platforms
No response
Any feedback?
Here are the suggestions based on my understanding.
We can modify step 5 like this
Set the build target inside <UnoTargetFrameworkOverride></UnoTargetFrameworkOverride> to the identifier for the target platform you wish to build for (Identifiers for each platform are given in a table listed inside crosstargeting_override.props file), then save the file.
And for Example we can say like this
" If we want to select IOS as the platform and have .net 8 running then the line will be like
net8.0-ios
In case if we want to run on windows then it will look like
net8.0-windows10.0.19041.0
We can use the explanation for AccelerateBuildsInVisualStudio
and OptimizeImplicitlyTriggeredBuild
used in Cross Targeting