-
Notifications
You must be signed in to change notification settings - Fork 38
/
Copy pathArduinoTetris.ino
99 lines (72 loc) · 2.13 KB
/
ArduinoTetris.ino
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
/*
Arduino Tetris
Copyright (C) 2015 João André Esteves Vilaça
https://github.com/vilaca/Handheld-Color-Console
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "TFTv2_extended.h"
#include <SPI.h>
#include "joystick.cpp"
#include "beeping.cpp"
#include "tetris.cpp"
#include "sequencer.cpp"
void setup() {
Sequencer::init();
TFT_BL_ON; // turn on the background light
Tft.init(); // init TFT library
// play turnon sound
Beeping::turnOn();
// initialize joystick
Joystick::init();
}
void loop() {
// title screen
drawPreGameScreen();
// wait a bit before playing sounds
delay(700);
// start playing tetris theme
Sequencer::start();
// wait for click
while (!Joystick::fire());
// stop playing tetris theme
Sequencer::stop();
// load game
Tetris t;
t.run();
// game ended
gameOver();
}
void drawPreGameScreen()
{
Tft.fillScreen(WHITE);
Tft.drawCenteredString("Tetris", 40, 8, BLUE);
Tft.drawCenteredString("Click to play", 110, 2, BLACK);
Tft.drawCenteredString("http://vilaca.eu", 220, 2, PURPLE);
}
void gameOver()
{
Tft.fillRectangle(32, 84, 256, 52, BLACK);
Tft.drawString("Game Over", 48, 94, 4, 0x3ffff);
Tft.drawRectangle(32, 84, 256, 52, RED);
Beeping::beep(600, 200);
delay(300);
Beeping::beep(600, 200);
delay(300);
Beeping::beep(200, 600);
delay(1500);
Joystick::waitForClick();
}
ISR(TIMER1_COMPA_vect) {
// sequencer plays tetris theme
Sequencer::play();
}