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GamePage.xaml.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Windows.Media.Animation;
namespace Bulkes
{
/// <summary>
/// Interaction logic for GamePage.xaml
/// </summary>
public partial class GamePage : Page
{
private GameManager gameManager;
public GamePage()
{
InitializeComponent();
mainBulk.Width = Settings.UserStartSize * 2;
mainBulk.Height = Settings.UserStartSize * 2;
mainBulk.Fill = new SolidColorBrush(Settings.UsersBulkColors[Settings.UserDefaultColorIndex]);
}
private void gamePageLoaded(object sender, RoutedEventArgs e)
{
gameManager = new GameManager(canvas, Container, mainBulk, timeUI, pointUI, (float)this.ActualWidth, (float)this.ActualHeight);
Window.GetWindow(this).WindowStyle = WindowStyle.None;
this.PreviewKeyDown += handleKeyPress;
this.Focusable = true;
this.Focus();
}
private void handleKeyPress(object sender, KeyEventArgs e)
{
if (e.Key == Key.Escape)
{
EndGameDialog endGameDialog = new EndGameDialog();
endGameDialog.Owner = Application.Current.MainWindow;
if (endGameDialog.ShowDialog() == true)
{
gameManager.stopGame();
this.NavigationService.GoBack();
}
}
}
private void canvasMouseDown(object sender, MouseButtonEventArgs e)
{
gameManager.setMousePositionPoint(e.GetPosition(this));
}
}
}