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The "simple shader glsl" example is currently the simplest form of shader example we have - there are more advanced examples in the If you're in V's project root dir you could do:
You'll have to run ( That's as simple as we can get it at this stage - hope it helps |
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I'm semi new to opengl and sokol in general. I want to find a way to write in GLSL and execute it on the gpu, hopefully in a parallelised way. Without creating vertex buffers or messing with windows, just a simple set of code with an input and an output ran on the gpu.
Thank you.
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